- Players: 8
A huge multiplayer arena map designed for 8 players. This two-level map features all eight races and includes a quest to find the Tear of Ascha as an alternative victory condition.
New here? I'm Roha — want a quick tour?
Have a map to share?
Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 39
A huge multiplayer arena map designed for 8 players. This two-level map features all eight races and includes a quest to find the Tear of Ascha as an alternative victory condition.
A huge multiplayer arena map designed for 8 players. This two-level map features all eight factions and allows players to reach level 40 during gameplay.
Skyrim is a map that reportedly causes save file corruption and crashes. These technical issues occur across various game versions and builds, regardless of whether mods are installed.
Large multiplayer map designed for 3 players and 5 AI. It requires specific mods, including ENOD, GEMNOD, and GEMOrange, to display objects correctly.
Extra large multiplayer map designed for up to 8 players. This revised version features increased difficulty via the RMMP mod and optimized performance for smoother gameplay.
A symmetrical tournament map designed for late-game play with two to eight players. It features specific restrictions on magic, certain buildings, and powerful artifacts to maintain balance.
Medium-sized multiplayer map for 8 players. Players must unite dwarf clans to defeat four traitorous factions while completing a hidden quest. Includes artifact shops, mentors, and specific AI alliance settings.
Large multiplayer map for 8 players featuring two levels and a 176x176 size. It includes various scripts, new buildings, and a landscape focused on a central relic.
Large two-level multiplayer map featuring diverse landscapes and unique race-specific dungeons. It includes a special outpost for level 7 creatures and a mechanic where captured enemy castles transform into the player's own race.
A report regarding technical issues with two new multiplayer maps. The user notes that the game crashes after play and that the map handler fails to increase creature counts in version 0.2.0.
A technical report regarding a recurring game crash that occurs during the tenth month of gameplay. The issue manifests when selecting a hero or entering a castle on various maps.
Technical discussion regarding script loading errors in multiplayer maps. It includes a console command workaround and troubleshooting steps for player configuration.