A discussion regarding the selection of maps for the Cartmaster 2017-2019 contest. It details which scenarios should be removed from voting and provides evidence for the inclusion of revised maps.
Maps
Have a map to share?
Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
A medium-sized Orc campaign map for Heroes of Might and Magic III. The scenario follows Khan Botan-Matan's expedition into the Griffin Empire.
Large 176x176 multiplayer map for four players in a free-for-all format. This map features a kingdom setting without dungeons, designed for competitive play.
Small 72x72 multiplayer map featuring a dungeon. Designed for 8-player matches in 8 vs. all or 2x2x2x2 formats.
Medium-sized multiplayer map titled Fortuna, created by HelJaf. The map features a 136x136 grid layout.
A medium-sized multiplayer map named Batle, designed by HelJaf. It features a 136x136 grid layout.
Raven's Despair is a 176x176 two-player scenario for version 3.1. Set in the Orcish Khanate after the Lords of the Orcs campaign, it features a conflict between Orcish tribes and the Legion of Blood Steel.
Medium-sized two-player map created by Vita Gorodilov. The scenario follows an orc named Haggesh in her quest to defeat the Necromancer King Zombie.
A medium-sized, two-player map designed by Vita Gorodilov. It serves as the conclusion to the Escape of the Knight series, featuring two difficulty levels to reclaim the Gryphon Empire from undead forces.
Small 1v1 multiplayer arena map featuring two levels and three mini-quests. The layout includes a central island treasure, a shipyard, and specific artifact and spell restrictions for balanced gameplay.
A technical issue report regarding a multiplayer map where the start game button remains inactive during the initial testing stage.
Medium-sized scenario for five players on version 3.1. This two-level map features non-allied enemy pairs, quest-driven progression, and creature groups that can join the hero.