- Players: 2
- HotA
A small, two-level map for two players designed by Whitebrim. It features a randomized Dungeon crawl where heroes collect and upgrade artifacts through portals before moving to the above-ground area.
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Found: 775
A small, two-level map for two players designed by Whitebrim. It features a randomized Dungeon crawl where heroes collect and upgrade artifacts through portals before moving to the above-ground area.
A four-player spiral map with a starting radius of 17. The layout features centaur populations that grow rapidly, potentially blocking paths and requiring large armies to bypass.
A three-player map featuring a spiral layout. The starting radius for players is set to 14.
A two-player map featuring a spiral layout with a starting radius of 10.
A water-based map featuring five towns. The layout requires frequent boat travel and contains a high concentration of first-tier units.
A large and complex map designed for five towns. This spiral-shaped layout was developed and tested over an eight-month period.
A spiral-shaped map designed for seven towns. It features a four-lane layout following a winding path.
A battle testing map designed for faction and army selection. It supports PVP and PVE scenarios with pick and ban mechanics, while maintaining elements of randomness.
A double spiral map with three cities and no water. Based on Always Ready, it features a distance of 180 cells or less between cities.
A double spiral map based on Always Ready with two cities and no water. The distance between cities is 180 cells or less.
A spiral-shaped map featuring five towns. This version is twice as long as the previous iteration.
A sea map designed for three players. The archive includes the map file and corresponding templates.