A medium-sized, two-level map for up to 8 players designed as an illustration for mapmaking tutorials. Based on Robert Howard's novel, players must obtain the Alliance of Angels artifact to win.
Maps
Large-scale 2 vs 2 multiplayer map designed for all skill levels. The gameplay emphasizes a critical first week and offers strategic color assignments based on player confidence.
A medium-sized, four-player map designed by Jelar. Set on a strategic shipping route, this normal difficulty map features a central archipelago contested by several barons.
A medium-sized map for four players designed by Jelar. Set during a period of barbarian raids and territorial expansion, it features a normal difficulty level.
Brave World is a large-scale map for four players designed by Jelar. It features a normal difficulty setting and a landscape shaped by a global upheaval that broke apart the continents.
A small-scale, single-level map designed for two players. It features a 200% difficulty setting and is set within a mountain range.
A custom Heroes of Might and Magic III map featuring fairytale creatures and a growth bonus of two weeks. The final version includes additional rumors and specific gameplay mechanics.
A dueling map for Heroes 3 featuring asymmetrical elements and various defensive troop configurations. It includes resource bonuses for villagers and different versions with adjusted unit balances.
A dueling map for Heroes 3 featuring asymmetrical elements and various defensive troop configurations. It includes resource bonuses for villagers and different versions with adjusted unit balances.
Single-player map for one versus three players. This large-scale scenario requires cleansing the world of evil and emphasizes a critical first week of gameplay.
A 35x35 medium-sized map designed for two players. The layout is nearly symmetrical and set within a mountain range, featuring a slightly offset Keymaster's tent.
A custom map featuring eight starting castles where the town hall structure cannot be built. The file serves as a technical example for troubleshooting editor-related building limitations.