Single-player medium-sized map for Heroes of Might & Magic version 3.1. This dungeon-based scenario, titled Ascension, was created by Dyrman and features a central objective for a lone player.
Maps
A two-level multiplayer map designed for 8 players on game version 3.1. The scenario depicts a power struggle between eight influential clans fighting to establish a new dynasty.
Large three-player map for single or multiplayer play. This remastered alpha version features a conflict between Elves, Inferno, and Orcs on a single-level landscape.
It is a remastered version of the Druid's Island map. This version includes updated graphics and improved layout for modern versions of the game.
A large, difficult two-level RPG map set in ancient Rus'. Designed for a single player, the gameplay features one hero without an army, focusing on resolving supernatural threats.
Edge Island is a large, two-level map designed with a very difficult difficulty level. Players must navigate through enemy forces to reach and build a castle in the central town.
An extra-large, two-level map designed for seven players. This high-difficulty map features five playable nations and focuses on large-scale combat rather than puzzle-solving.
A medium-sized, single-level map designed for four players, including two humans. This difficult map features a demon invasion theme and was created by the Hero-Maps group.
A medium-sized, two-level map designed for up to 8 players. It features a very difficult setting focused on frequent skirmishes and resource management.
A medium-sized, two-level map designed for six players. This very difficult map focuses on constant skirmishes and resource competition rather than hero leveling.
A custom map centered on combat between level 3 units. The layout features two golem spawning locations and excludes overpowered elements like dimensional gates or angel wings.
Remastered version of the Druid's Island map featuring an option to select starting heroes and bonuses. The original map layout remains unchanged.