- Players: 3
- Teams: 2 v 1
A medium-sized, difficult map for three players designed by Maahir. This single-level scenario follows the conquest of Axoth by the Black Fang tribe.
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A medium-sized, difficult map for three players designed by Maahir. This single-level scenario follows the conquest of Axoth by the Black Fang tribe.
A discussion thread regarding a combat scenario between Katerina and Lord Haart. The post compares specific hero stats, unit compositions, and asks about physical migration mechanics in WoG 3.58.
XL-sized map created with the Wake of Gods editor. The 144x144 terrain is not WOGified and requires players to maintain captured town types as originally built.
An XL-sized, two-level map titled Savage Grin created by Samatron. This very difficult map requires players to find and defeat Lucifer within a 666-day time limit.
Small-sized Russian map titled Battle with evil. Players control heroes Korytkov, Razzhivin, or Evstratov to defeat the main villain and Donik.
A two-level, medium-sized map designed for five players. Victory is achieved by defeating all opponents or delivering an artifact to the castle.
A medium-sized multiplayer map (136x136) featuring a Dungeon. This specific version is designed for a four-player free-for-all game.
An expert-level, large-scale map designed for a six-player asymmetrical battle (1 vs 5). The scenario requires a player to face multiple enemy hordes to achieve victory.
A difficult two-level map for eight players, designed for experts. It features a 108x108 size and a plot centered on the Prince of Oak-woods in the land of Lontile.
A challenging XL-sized single-player map designed for three players. Set in the Dungeon, this two-level map features extreme survival conditions intended for experienced players.
A custom map featuring unique template layouts. The design focuses on the balance and distribution of resources across the playable area.
A beginner-level map included in a larger map pack. The design is intended for casual play and lighthearted enjoyment.