Heroes V
At a glance
Read from the map file- Players
- 4 4 human-playable
- Teams
- 2 v 2
- Map size
- Medium — 136×136
- Map language
- Russian
- Towns
- 4 1 neutral
Player slots 4
| Colour | Played by | Faction | Team |
|---|---|---|---|
| Player 2 | Human or computer | Any at random | 1 |
| Player 3 | Human or computer | Any at random | 1 |
| Player 4 | Human or computer | Any at random | 2 |
| Player 5 | Human or computer | Any at random | 2 |
- Uploader
- Eleondor
RedHeavenHero, yeah, I understand.
And how do I find out the city name and the ID_BUILDING_OF_TEARS_OF_ASH? As far as I understand, they are stored in text or in data?
---
upd.
I tried it - the game crashes after loading the map =(
I placed the Human Castle without any city bonuses.
The map is attached...
Here is the code:
function AddArchangelsSpecialization()
if GetObjectDwellingCreatures('Angelat', CREATURE_ANGEL) ~= -1 then
local add = 1
if grail_built == 1 then
add = add + 3
end
SetObjectDwellingCreatures('Angelat', CREATURE_ANGEL, GetObjectDwellingCreatures('Angelat', CREATURE_ANGEL) + add)
end
end
function NewDay();
-- ... --
if GetDate(DAY_OF_WEEK) == 1 then
AddArchangelsSpecialization()
end
-- ... --
end
Trigger(NEW_DAY_TRIGGER, 'NewDay')
grail_built = 0
function WaitForBuildGrail()
while GetTownBuildingLevel('Angelat', ID_14) == 0 do
sleep(10)
end
grail_built = 1
end
startThread(WaitForBuildGrail)