Might and Magic VII: For Blood and Honor

Might and Magic VII Views: 33 Last Edited

Might and Magic VII: For Blood and Honor (1999) is the seventh Might and Magic role-playing game, developed by New World Computing and published by The 3DO Company for Windows[1][2][3]. A party of four adventures on Antagarich, the continent of Heroes of Might and Magic III, in the years after that game[1][4].

Development

  • It reused the engine of Might and Magic VI "with only a few minor tweaks", adding hardware 3D acceleration, and shipped just thirteen months after it[4][5].
  • Keith Francart directed and Peter Ryu produced; Bryan Farina, Paul Rattner and James W. Dickinson were the principal designers[1][4].
  • Sources differ on the music. VGMO credits Paul Romero as sole composer, his only score in the role-playing series[6]; Rob King said in 2002 that he composed Might and Magic VI–IX with help from Romero and Steve Baca[7].

Releases

ReleaseDatePublisher
Windows, North America8 June 19993DO
Windows, Europe25 June 19993DO
Millennium Edition (Might and Magic IV–VII)19993DO
Platinum Edition (Might and Magic VI–IX)20023DO
GOG.com10 March 2011Ubisoft

Per Wikipedia, Gameranx and the list of Might and Magic media[1][8][9]. It is still sold on GOG.com[10].

Setting

The party wins a scavenger hunt held by Lord Markham on Emerald Island; the prize is Castle Harmondale, a ruin on the mainland that becomes their home once restored[3][11][4]. Harmondale sits on land disputed between Erathia and the elves of AvLee[1], the story follows the Heroes III campaign, and Archibald Ironfist returns[4][1]. Partway through the party must side with Light or Dark, which changes their quests, promotions and ending[4][1][11].

Gameplay

  • Four races — human, elf, goblin and dwarf — chosen through the character portrait; race shapes starting attributes and resistances[2][1].
  • Nine classes, three of them new to the series: the thief, monk and ranger[1][3]. Each class is promoted twice, and the second promotion depends on the Light or Dark path[2].
ClassFirst promotionLight pathDark path
KnightCavalierChampionBlack Knight
PaladinCrusaderHeroVillain
ArcherWarrior MageMaster ArcherSniper
MonkInitiateMasterNinja
ThiefRogueSpyAssassin
RangerHunterRanger LordBounty Hunter
ClericPriestPriest of the LightPriest of the Dark
DruidGreat DruidArch DruidWarlock
SorcererWizardArchmageLich
  • Skills rise through Normal, Expert, Master and the new Grand Master rank; teachers raise the rank, and class sets the ceiling[2][1].
  • Nine schools of magic — Fire, Air, Water, Earth, Spirit, Mind, Body, Light and Dark[2].
  • Combat can be real-time or turn-based[11][3].
  • Taverns host Arcomage, a card game of towers, walls and three resources that ties into two side quests[12][1]; Maher calls it "obviously inspired by Magic: The Gathering"[4].

Reception

  • GameRankings: 76%[1][5]. RPGFan gave it 90 out of 100[11]. Wikipedia lists GameSpot 8.4/10, IGN 7.7/10 and PC Gamer US 63%[1].
  • In Germany it scored 73% in PC Games, 77% in PC Player and 87% in Power Play[13].
  • It was nominated for Role-Playing Game of the Year by Computer Gaming World; Planescape: Torment won[1].
  • Reviewers complained that it looked essentially the same as its predecessor. Jimmy Maher calls it a slightly better game than VI and the best place for a newcomer to start; he guesses at around 100,000 copies sold, as no figure was published[4].

Russian release

There was no licensed Russian version in 1999[14]. Бука later published it together with Might and Magic VI as «M&M7 Коллекционное издание»; the GrayFace patch has a separate build for that localisation[15]. StopGame lists the game as «Меч и Магия 7»[16].

Re-releases and fan projects

  • The GOG.com release bundles the manual, a reference card and the soundtrack, which had never been released before[10][6].
  • The GrayFace patch adds quick saves, mouse look and support for modern Windows[15].
  • OpenEnroth, an open-source reimplementation of the Might and Magic VI–VIII engine, plays VII on Windows, Linux and macOS using the original game data[17].

More on this game: classes, skills, spells, items, places and monsters.