- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2000
- Bonus Value
- 25
Made from the hollowed out horn of a unicorn and capped with a spiked brass ball, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2000
- Bonus Value
- 25
Made from the hollowed out horn of a unicorn and capped with a spiked brass ball, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2000
- Bonus Value
- 25
Made from the hollowed out horn of a unicorn and capped with a spiked brass ball, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2000
- Bonus Value
- 25
Made from the hollowed out horn of a unicorn and capped with a spiked brass ball, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2000
- Bonus Value
- 25
Made from the hollowed out horn of a unicorn and capped with a spiked brass ball, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 30000
- Min damage
- 14
- Max damage
- 32
- Bonus Value
- 11
(Might +100, Endurance +100, Armor Class -15) The original name of Amuck has been lost in time, but the blade retains a magically keen edge and all of its original power. Fantastic strength and vitality are conferred upon the owner at the expense of a proper sense of fear. Wielders of Amuck don't much bother dodging blows in battle.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 30000
- Min damage
- 13
- Max damage
- 17
- Bonus Value
- 9
(Accuracy +150, Bow skill +5, Armor Class -25) Master smith Ivan Selving named this crossbow after his only daughter Ania, calling it his second best creation ever. Archers using this crossbow rarely miss their targets, but their concentration and slow, careful movements make them easy targets in turn.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2500
- Bonus Value
- 20
A wand of polished ebony capped with the shrunken, bejeweled head of a fallen enemy. These wands can hold very strong enchantments. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2500
- Bonus Value
- 20
A wand of polished ebony capped with the shrunken, bejeweled head of a fallen enemy. These wands can hold very strong enchantments. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2500
- Bonus Value
- 20
A wand of polished ebony capped with the shrunken, bejeweled head of a fallen enemy. These wands can hold very strong enchantments. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2500
- Bonus Value
- 20
A wand of polished ebony capped with the shrunken, bejeweled head of a fallen enemy. These wands can hold very strong enchantments. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2500
- Bonus Value
- 20
A wand of polished ebony capped with the shrunken, bejeweled head of a fallen enemy. These wands can hold very strong enchantments. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 250
- Min damage
- 7
- Max damage
- 9
- Bonus Value
- 5
The crosspiece of this dagger folds in to make concealment easier. A spring in the pommel snaps the crosspiece out very quietly when the dagger is drawn from its sheath.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 400
- Min damage
- 8
- Max damage
- 18
- Bonus Value
- 6
Improving on the basic trident design, the tips of the tines have rough, backwards facing barbs. This designs causes much more damage as the weapon is pulled from the victim.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 100
- Min damage
- 6
- Max damage
- 10
- Bonus Value
- 2
The flared edge of the blade is a common style used by low budget human armies and bandits.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 0
- Min damage
- 11
- Max damage
- 23
- Bonus Value
- 8
A weapon of awesome power, almost certainly created during the Time of Wonders.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 0
- Min damage
- 17
- Max damage
- 37
- Bonus Value
- 12
The finest of personal weapons made during the Time of Wonders, Blaster Rifles can deal death faster than any weapon you have ever seen.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 100
- Min damage
- 3
- Max damage
- 12
- Bonus Value
- 0
A polished broadsword commonly used by all forces in Erathia.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 600
- Min damage
- 13
- Max damage
- 22
- Bonus Value
- 10
More a falchion than a broadsword, this magnificent weapon retains a keen edge in spite of its age.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 21
- Max damage
- 45
- Bonus Value
- 18
Built at the behest of Hareck I during the formation of the Regnan ""Empire"", Charele was named after his wife, Queen Charele. It was left in Regna's only Erathian outpost during the chaos following Hareck's poisoning death in 590 A.S.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1
- Min damage
- 1
- Max damage
- 3
- Bonus Value
- 0
A primitive weapon usable by even the stupidest of monsters. This club is constructed of Erathian oak.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 400
- Min damage
- 11
- Max damage
- 16
- Bonus Value
- 6
Composite bows are made of a variety of materials and pieces, instead of a single piece of wood. They are generally more flexible and powerful than regular bows.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 15
- Max damage
- 21
- Bonus Value
- 13
(Stealing skill +5, Disarm skill +5, Luck +40) Corsair is one of the finest weapons ever turned out by the Regnan armories. Ever true to their nature, Regna's smiths fashioned a weapon that would aid their imperial ""tax collection"" efforts on the high seas and coastal towns. To this date, Regna has not forged a weapon that didn't advance their selfish goals at the expense of others.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 50
- Min damage
- 3
- Max damage
- 9
- Bonus Value
- 0
Though notched and dented, this longsword is still an effective weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 15
- Min damage
- 1
- Max damage
- 9
- Bonus Value
- 0
Though constructed with a head of sharpened rock lashed to a rough stick, this spear can cause serious damage. (+1D9 if used two-handed).
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 450
- Min damage
- 10
- Max damage
- 18
- Bonus Value
- 9
The triangular shape of the spear head leads to especially painful wounds that do not heal easily or well. Runic enchantments inscribed along the haft suggest enchantments that enhance the cruel effect of the triangular head.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 650
- Min damage
- 15
- Max damage
- 21
- Bonus Value
- 12
These rare blades were forged sometime before the Silence, and have been used by noble duelists who want to die in style for centuries. No two are quite alike, but all share bloody histories.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 250
- Min damage
- 9
- Max damage
- 13
- Bonus Value
- 5
Typical Dwarven manufacture: Strong, practical, and plain.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 100
- Min damage
- 4
- Max damage
- 6
- Bonus Value
- 2
More like a short sword to a dwarf, this dagger is an excellent example of superior dwarven engineering and inferior artistic creativity.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 600
- Min damage
- 11
- Max damage
- 19
- Bonus Value
- 9
The top of the line for the hammer family of weapons. This Dwarven hammer was constructed in the forges of Stone City, and every feature is perfect--balance, weight, handle material, head construction--all the best possible with modern metalurgical techniques.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 450
- Min damage
- 10
- Max damage
- 16
- Bonus Value
- 8
A variation of the mace, the morningstar hits slower but much harder. The spikes on the ball guarantee recipients will feel the blow, regardless of armor or hide.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 15000
- Min damage
- 16
- Max damage
- 36
- Bonus Value
- 12
(Of Shielding, Elf Slayer, Goblin) This sword was created by the goblins for their Chief at the time, Grogar. Unfortunately, the goblins lost the war and Elfbane was lost for quite some time. Enchanted to both slay elves, and protect its wielder from arrows, Elfbane truly lives up to its name. A curious side effect of the enchantment renders the weapon unusable by all but a goblin.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 300
- Min damage
- 9
- Max damage
- 14
- Bonus Value
- 4
Etched initials at the base of the bow indicate this bow was made by master bowyer Ivan Selving's workshop during the Timber Wars of the late 600's.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 200
- Min damage
- 6
- Max damage
- 12
- Bonus Value
- 3
A common elven weapon, this saber is a deadly, if unremarkable, weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 250
- Min damage
- 6
- Max damage
- 14
- Bonus Value
- 5
Elven weapons are almost always as graceful as they are practical. The spear's style and elegance have not come at the expense of practical qualities such as the sturdy attachement of head to haft, nor the choices of metal and haft grip.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 200
- Min damage
- 6
- Max damage
- 10
- Bonus Value
- 4
Really more of a short sword than a dagger, the narrow blade belies an unusual strength and a possibly enchanted edge.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 30000
- Min damage
- 11
- Max damage
- 17
- Bonus Value
- 9
(Of Dark Magic, Meditation skill +15, Decrease Hit Points over time, Evil) Much more a tool than a weapon, Ethric's Staff was fashioned by the world's first lich--Ethric the Mad. The staff magnifies Dark magic, drawing from the life force of its user. Since Ethric's life force was magically sustained, this wasn't a problem for him. Mortals, however, will slowly feel their life force drain away while they hold the staff.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 350
- Min damage
- 9
- Max damage
- 13
- Bonus Value
- 7
The spare, yet appealing design of this long dagger is typical of pre-Silence artifacts. This particular style was very popular at the time, but since more than a thousand years have passed, few remain. Like everything from the time of the Silence, it looks as new as the day it was made.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1500
- Bonus Value
- 30
A wooden wand painted green and banded with brass. The wand is capped with a large, flawed emerald. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1500
- Bonus Value
- 30
A wooden wand painted green and banded with brass. The wand is capped with a large, flawed emerald. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1500
- Bonus Value
- 30
A wooden wand painted green and banded with brass. The wand is capped with a large, flawed emerald. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1500
- Bonus Value
- 30
A wooden wand painted green and banded with brass. The wand is capped with a large, flawed emerald. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1500
- Bonus Value
- 30
A wooden wand painted green and banded with brass. The wand is capped with a large, flawed emerald. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 16
- Max damage
- 24
- Bonus Value
- 15
(Undead slaying, Immunity to paralysis, 3-18 fire damage) Ghoulsbane was commissioned by the Church of the Sun more than 150 years ago as part of their effort to destroy the ever growing population of undead created by the Church of the Moon. Though powerful, it is only one weapon, and the undead are legion. The Church of the Sun fell in 1083 A.S.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 15
- Max damage
- 30
- Bonus Value
- 12
(Undead slaying, Dragon slaying, Demon slaying) A humorless weapon, to say the least, Gibbet was forged by Mekorig the Blind to help end the Age of Monsters, and promote the Age of Man. A noble idea, but one that hasn't worked out very well. Gibbet often goes missing for years, only to be rediscovered in some dragon's hoard by ambitious adventurers. The power of the weapon often inspires such adventurers to move the weapon to another dragon hoard, where it once again goes missing for years.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 290
- Min damage
- 7
- Max damage
- 13
- Bonus Value
- 5
A strange mix of brass and some other, reddish metal provide this weapon with its strange color and unusual strength. Goblin craftsman are typically unconcerned with appearance, but when it comes to killing, they can be counted on to get it right.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 500
- Min damage
- 12
- Max damage
- 18
- Bonus Value
- 9
An high quality longsword, monogrammed initials near the base of the pommel indicate it was forged by master weaponsmith Mekorig the Blind circa 780-800.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 500
- Min damage
- 6
- Max damage
- 22
- Bonus Value
- 2
An effective, deadly design employed by less well disciplined armies throughout time. The smith of this particular two-handed sword thoughtfully added a blood groove down the center of the blade.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 500
- Min damage
- 13
- Max damage
- 18
- Bonus Value
- 8
The grisly materials used in this bow--a griffin's skull and tough spine--make for a surprisingly tough and powerful bow. Needless to say, the materials are hard to harvest, and griffins fight back much harder than Yew trees.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1000
- Min damage
- 9
- Max damage
- 18
- Bonus Value
- 6
A finely crafted and specially enchanted goblin weapon. Though originally crafted to slay elves, this weapon does a perfectly good job on members of the other races.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 200
- Min damage
- 3
- Max damage
- 18
- Bonus Value
- 0
Like all Halberds, this weapon is basically an axe with a very long haft. It's a versatile weapon--doubling as a spear when fighting room is tight, or a staff when personal defense is needed. This one is of ordinary worksmanship and materials.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 900
- Min damage
- 12
- Max damage
- 30
- Bonus Value
- 9
So named for the execution device favored by headsmen, the Headsman's Poleaxe sports a longer blade to reduce messy and embarassing execution mistakes.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 200
- Min damage
- 7
- Max damage
- 11
- Bonus Value
- 3
These crossbows were stockpiled by Archibald just prior to the Succession War for use against his brother. As with most decisions involving death, Archibald chose wisely. These crossbows are amongst the best in the land.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 800
- Min damage
- 12
- Max damage
- 28
- Bonus Value
- 8
It is thought by some master swordsmen that a wavy blade is a bit stronger than a straight one, and does more damage when it strikes an opponent. That may or may not be true, but one thing is certain--this particular sword's craftsmanship is amongst the finest you've ever seen.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 400
- Min damage
- 11
- Max damage
- 15
- Bonus Value
- 7
Equipped with a hand crank and shaft sights, these exceptional crossbows are superior to all that have come before. Just where they are coming from is a mystery at this time
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 250
- Min damage
- 5
- Max damage
- 11
- Bonus Value
- 3
This staff has been filled with iron to give a harder punch than an ordinary staff, while appearing to be nothing more than a fancy walking stick. The wood is polished Ash, carved with a tasteful design.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 14
- Max damage
- 30
- Bonus Value
- 10
(Might +40, 6-15 points of Electrical damage) An impossibly light two-handed sword, the Iron Feather boosts the Might of its owner to make wielding the huge weapon even easier. The combination almost makes it possible to use the sword in one hand--the huge size of the blade being the only problem.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 30000
- Min damage
- 16
- Max damage
- 22
- Bonus Value
- 14
(Undead slaying, of Mind magic, of Body magic, -40 Speed, Good) Forged in the halcyon days at the beginning of the Church of the Sun, Justice is a powerful weapon for Good. At the cost of a speed, Justice is one of the mightiest relics a Paladin or Cleric can wield for the Path of Light.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 350
- Min damage
- 9
- Max damage
- 15
- Bonus Value
- 6
Although this longsword appears quite old, the edge of the blade is unusually sharp. It was quite probably enchanted to remain that way during its creation.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1500
- Min damage
- 6
- Max damage
- 8
- Bonus Value
- 4
Nicks and scratches on this nasty blade show that it has seen plenty of action.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1500
- Min damage
- 13
- Max damage
- 25
- Bonus Value
- 10
A fine steel weapon, this cutlass is sharpened and ready for action.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 15
- Min damage
- 2
- Max damage
- 6
- Bonus Value
- 0
The long dagger combines the extra reach of the sword with the stealth of the dagger.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 300
- Min damage
- 8
- Max damage
- 10
- Bonus Value
- 6
A weapon from the Time of Wonders, it is no longer possible to achieve a sharper or stronger edge.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 16
- Max damage
- 18
- Bonus Value
- 15
(Might +150, Intellect -40, Personality -40, Speed -40) It is said that Mash was the answer to the First Ogre's prayer to the Gods for a weapon that would make it stronger than anything else. Annoyed, the Gods cursed the First Ogre with Mash, and all Ogres have since borne the mark of that act--strong, but slow, dull, and stupid. In any event, Mash is yours now.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 30000
- Min damage
- 15
- Max damage
- 23
- Bonus Value
- 13
(Of Spirit magic, Might +75, Air Resistance -50) This is the very hammer the great Mekorig the Blind used to turn out so much of the world's finest enchanted equipment during his many years as Master of the Mekorig Foundry. The hammer's connection to the elements leaves the wielder vulnerable to elemental magic, but it is a small price to pay for the enhanced Self ability and Might the hammer provides.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 700
- Min damage
- 13
- Max damage
- 28
- Bonus Value
- 10
A small stamp on the blade of this weapon indicates it was constructed in the famous Mekorig Foundry by the master himself, Mekorig the Blind. You would be hard pressed to find a finer Halberd anywhere in the world
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 550
- Min damage
- 15
- Max damage
- 19
- Bonus Value
- 11
Double bladed axes like these are powerfully enchanted by Minotaur sorcerers in a secret process known only to them. These axes are light where they should be heavy, and slice through metal armor as easily as they slice through cloth.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2500
- Min damage
- 16
- Max damage
- 24
- Bonus Value
- 12
A fine trophy! The axe is made for a Minotaur and is very heavy, but the magical strength it imparts makes it easy to use for anyone.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 3000
- Bonus Value
- 15
The precious egg of a phoenix was snatched from the fire before it could hatch to make the headstone of this wand. The rest of the wand is made of steel and plated with gold. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 3000
- Bonus Value
- 15
The precious egg of a phoenix was snatched from the fire before it could hatch to make the headstone of this wand. The rest of the wand is made of steel and plated with gold. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 3000
- Bonus Value
- 15
The precious egg of a phoenix was snatched from the fire before it could hatch to make the headstone of this wand. The rest of the wand is made of steel and plated with gold. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 3000
- Bonus Value
- 15
The precious egg of a phoenix was snatched from the fire before it could hatch to make the headstone of this wand. The rest of the wand is made of steel and plated with gold. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 3000
- Bonus Value
- 15
The precious egg of a phoenix was snatched from the fire before it could hatch to make the headstone of this wand. The rest of the wand is made of steel and plated with gold. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 30000
- Min damage
- 10
- Max damage
- 12
- Bonus Value
- 8
(Disarm Skill +5, 8 points of Poison damage, Elf Slaying, Evil) Secretly passed from one Assassin to another for centuries, Old Nick happily vanished from history's sight during the Battle for Morning--a joint Human-Elvish attack on the Assassin's guild nearly 200 years ago. It is said that Old Nick has killed more people than the Plague. Now that you've found this evil weapon, you're going to throw it down a well...aren't you?
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 17
- Max damage
- 23
- Bonus Value
- 14
(Speed +40, Swift) Ancient and fey, Puck's enchantments cause it to practically fly for enemy's throats. No one knows when or where Puck was forged, but the Faerie origins are unmistakable.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 590
- Min damage
- 13
- Max damage
- 19
- Bonus Value
- 11
Cleverly concealed initials near the pommel of this cutlass prove this beautiful weapon to be the work of Alec Teling, master smith to Hareck IX, Lord of Regna, and emperor of the Endless Ocean.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 150
- Min damage
- 5
- Max damage
- 7
- Bonus Value
- 3
The 'blade' of this dagger is really a sharks' tooth taken from the waters of the Quiet Ocean and mounted on a fancy handle. It is very sharp and light.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 0
- Min damage
- 13
- Max damage
- 17
- Bonus Value
- 9
Quest Item: The finest Dwarven axe ever created in Enroth, Snergle's name is traced in flowing dwarven runes across the blade.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 50
- Min damage
- 2
- Max damage
- 10
- Bonus Value
- 1
Spears like this are found in all armies where their versatility as both pole and melee weapons are demonstrated regulary.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 40
- Min damage
- 4
- Max damage
- 6
- Bonus Value
- 3
An improvement over the simple club, this spiked club will inflict nastier wounds.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 150
- Min damage
- 4
- Max damage
- 10
- Bonus Value
- 2
This weapon is designed to inflict good damage to both armored and unarmored opponents.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 15
- Max damage
- 19
- Bonus Value
- 11
(Explosive impact, Fire Resistance +50) Though powerful, Splitter is never wielded by a single owner for long. The blade gives off great blasts of fire when struck, and the magical protection against fire the weapon offers isn't enough to completely shield a user from the blast.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 400
- Min damage
- 12
- Max damage
- 16
- Bonus Value
- 8
One of several crates full of such axes stolen from the Dwarves by the Warlocks of Nighon. Each of these weapons has been tempered and enchanted by the Stone City foundry, and stamped with their mark.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 300
- Min damage
- 7
- Max damage
- 16
- Bonus Value
- 4
A fine Erathian steel broadsword of excellent quality and edge.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 100
- Min damage
- 6
- Max damage
- 8
- Bonus Value
- 5
The symmetry and length of the knob at the end of the club is the only feature that distinguishes this club from a mace. The balance is good, the construction is solid, but it IS still a club, and you can't expect that much from it. Probably of Goblin manufacture.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 650
- Min damage
- 14
- Max damage
- 22
- Bonus Value
- 13
A smithy symbol and date stamp indicate this spear was made in the magical forges of Governor Padish 12 years before the Silence.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 600
- Min damage
- 13
- Max damage
- 19
- Bonus Value
- 11
A heavier, more menacing weapon than a morningstar, flails are almost as dangerous to their wielder as they are to opponents. Flails like this one are of the highest quality, thoroughly enchanted by the Warlock Guild of Nighon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 400
- Min damage
- 11
- Max damage
- 16
- Bonus Value
- 6
Quest Item: Although of high quality, this bow doesn't seem to perform nearly as well as it should. The string is too hard to pull back, it doesn't remain steady enough while aiming, and it seems a little off-balance.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 4000
- Min damage
- 17
- Max damage
- 22
- Bonus Value
- 12
This bow seems to know its wielder's strength and adjusts itself accordingly. You never have to struggle to pull the string back, and it's always easy to hold your shot until you're ready to fire. Dozens of small advantages like this in the design of the bow make for the finest weapon of its type you have ever seen.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 400
- Min damage
- 4
- Max damage
- 20
- Bonus Value
- 0
This simple two-handed sword with a leather grip is a common design in Erathia.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 15
- Max damage
- 20
- Bonus Value
- 10
(Accuracy +50, 9-12 water damage) The Archer's dream. Ullyses requires no arrows, firing bolts of ice formed when the string is drawn back. Its origins are unknown, but the style suggests Elvish make.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2000
- Min damage
- 15
- Max damage
- 24
- Bonus Value
- 12
William Setag would frequently slay prisoners with this blade to heal his own minor cuts and bruises. The weapon is cold to the touch, and tingles in your hand.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 15
- Max damage
- 24
- Bonus Value
- 12
(Armsmaster skill +10, Personality +40) Wallace has somehow found its way into the hands of rebels and rabble rousers for centuries. The weapon magnifies both the ability and the confidence of its wielder, frequently leading its owners to take risks they might otherwise have avoided. Though none of its owner's ambitions have been fulfilled, no one has ever declined to carry Wallace once they have heard its siren song.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1000
- Bonus Value
- 35
The magical process that was used to enchant this wand turned it sky blue. It's made of wood and glass. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1000
- Bonus Value
- 35
The magical process that was used to enchant this wand turned it sky blue. It's made of wood and glass. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1000
- Bonus Value
- 35
The magical process that was used to enchant this wand turned it sky blue. It's made of wood and glass. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1000
- Bonus Value
- 35
The magical process that was used to enchant this wand turned it sky blue. It's made of wood and glass. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1000
- Bonus Value
- 35
The magical process that was used to enchant this wand turned it sky blue. It's made of wood and glass. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 300
- Min damage
- 5
- Max damage
- 13
- Bonus Value
- 3
A step up in construction quality, these hammers are commonly wielded by humanoid monsters. Since everyone knows most monsters don't make weapons, the question 'from where are they getting them?' arises
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 450
- Min damage
- 6
- Max damage
- 24
- Bonus Value
- 3
This poleaxe has a sharper blade equipped with all the latest in military technology: Blood grooves, whistle-holes, and a counterbalanced, smaller blade behind the haft for tricky, disembowling, backstrokes.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 700
- Min damage
- 14
- Max damage
- 24
- Bonus Value
- 12
A style favored by the Imerial Regnan Navy, the two side tines of the war trident are thin and sharp to make slashing as easy as stabbing. To further impress enemies, the tines are gilded in brass, and the haft painted yellow, giving the appearance that the Regnans are fighting with golden weapons.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 400
- Min damage
- 7
- Max damage
- 22
- Bonus Value
- 4
The haft of this halberd has been cored, and filled with a lead rod. When the weapon is swung, the lead rod slides to the blade end of the halberd with a loud crack, adding force and weight to the blow.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 500
- Min damage
- 9
- Max damage
- 15
- Bonus Value
- 7
A weird combination of wood, glass and aluminum form the staff, while a crystalline skull tops it. The whole weapon is bound together with glue and strong enchantments to make one of the lightest, strongest staves in the world.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 300
- Min damage
- 7
- Max damage
- 13
- Bonus Value
- 5
A common mace from Karigor, it displays the same superior quality of all weapons and equipment from that island.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2500
- Min damage
- 16
- Max damage
- 34
- Bonus Value
- 13
The family heirloom of the Zokarr monarchs. This weapon grants the wielder a greater affinity with earth magic.