- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 200
- Min damage
- 7
- Max damage
- 11
- Bonus Value
- 3
These crossbows were stockpiled by Archibald just prior to the Succession War for use against his brother. As with most decisions involving death, Archibald chose wisely. These crossbows are amongst the best in the land.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2000
- Bonus Value
- 30
Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2000
- Bonus Value
- 30
Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2000
- Bonus Value
- 30
Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2000
- Bonus Value
- 30
Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2000
- Bonus Value
- 30
Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2500
- Bonus Value
- 25
Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2500
- Bonus Value
- 25
Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2500
- Bonus Value
- 25
Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2500
- Bonus Value
- 25
Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 2500
- Bonus Value
- 25
Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 30000
- Min damage
- 16
- Max damage
- 22
- Bonus Value
- 14
A powerful war-mace, Ares burns with fires from the heart of the mountain it was made from. The same magic that causes it to burn with a terrible fire bestows resistance to fire upon its wielder. (Special Powers: +30 Fire Damage, +25 Fire Resistance)
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 30000
- Min damage
- 17
- Max damage
- 22
- Bonus Value
- 12
Graced with the might of thunder, Artemus fires bolts magically charged with electricity. While powerful, the user of the bow should be careful--elemental magics seem drawn to the bow, and do more damage when they hit the wielder. (Special Powers: +20 Electricity damage, -10 to Resistances)
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 100
- Min damage
- 6
- Max damage
- 10
- Bonus Value
- 2
Made as a weapon of war instead of a tool, the battle axe is usually employed by barbarians and undisciplined armies.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 0
- Min damage
- 11
- Max damage
- 23
- Bonus Value
- 8
A weapon of awesome power, clearly created during the Time of Wonders.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 0
- Min damage
- 17
- Max damage
- 37
- Bonus Value
- 12
The finest of personal weapons made during the Time of Wonders, this Blaster Rifle can deal death faster than any weapon you have ever seen.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 100
- Min damage
- 4
- Max damage
- 6
- Bonus Value
- 2
Blood Daggers are ceremonial weapons worn by the nobility of Regna. Their popularity has spread in recent years to the nobility of Enroth, and now they can be found throughout the land. Though ceremonial, they are sharp and reliable blades.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 100
- Min damage
- 3
- Max damage
- 12
- Bonus Value
- 0
A common broadsword. These blades can be found throughout the land in the hands of both heroes and villains.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 500
- Min damage
- 12
- Max damage
- 18
- Bonus Value
- 9
An extremely high quality longsword, this weapon is one of no more than one thousand of its kind forged by master weaponsmith Mekorig the Blind circa 780-800.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1
- Min damage
- 1
- Max damage
- 3
- Bonus Value
- 0
A primitive weapon usable by even the stupidest of monsters. You're not thinking of using this, are you?
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 13
- Max damage
- 31
- Bonus Value
- 10
This mighty axe is enchanted to destroy dragons and devils. It has a way of finding an owner who is both likely to come across such monsters and is strong enough to fight them. (Special Powers: Devil and Dragon Slaying)
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 30000
- Min damage
- 18
- Max damage
- 22
- Bonus Value
- 14
More a magical curiosity than a truly useful weapon, Cronos increases the wielder's vitality fantastically, and decreases his luck by half as much. (Special Powers: +100 Hit Points and -50 Luck)
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 350
- Min damage
- 9
- Max damage
- 15
- Bonus Value
- 6
Hammered metal patterns on the blade of this longsword suggest high quality Dwarven manufacture.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 300
- Min damage
- 5
- Max damage
- 13
- Bonus Value
- 3
A step up in construction quality, these hammers are commonly wielded by humanoid monsters. Since everyone knows most monsters don't make weapons, the question 'from where are they getting them?' arises
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 600
- Min damage
- 13
- Max damage
- 19
- Bonus Value
- 11
Constructed by the Necromancer's guild just prior to their fall during the Succession War, these unusual weapons are almost always enchanted with powerful magics.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 350
- Min damage
- 9
- Max damage
- 13
- Bonus Value
- 7
A 'Weapon of the Gods', this weapon was one of the last created before the great forges fell to the Silence in the year 113 A.S (After the Silence).
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 400
- Min damage
- 12
- Max damage
- 16
- Bonus Value
- 8
An example of the high quality work done by the dwarves of the Red Mountains, the blade is sharp and the balance perfect.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 700
- Min damage
- 13
- Max damage
- 28
- Bonus Value
- 10
A small stamp on the blade of this weapon indicates it was constructed in the famous Mekorig Foundry by the master himself, Mekorig the Blind. You would be hard pressed to find a finer Halberd anywhere in the world (+1D6 if used two-handed).
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 250
- Min damage
- 5
- Max damage
- 11
- Bonus Value
- 3
Magically light and hard, this staff is made of a rare wood stripped from the Elves during the Timber War in 600 A.S. The emerald at the end of it is real, and probably serves as a magical reservoir from which the staff draws its strength.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 15
- Max damage
- 24
- Bonus Value
- 12
Heavy, yet seemingly light as a feather in skilled hands, Excalibur confers great might upon its wielder. Opponents do not easily walk away from blows struck by this legendary weapon. (Special Powers: +30 Might)
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1500
- Bonus Value
- 40
More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1500
- Bonus Value
- 40
More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1500
- Bonus Value
- 40
More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1500
- Bonus Value
- 40
More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1500
- Bonus Value
- 40
More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 900
- Min damage
- 12
- Max damage
- 30
- Bonus Value
- 9
The blade head of this weapon was obviously created with the aid of magic. It is both unusually sharp and light at the same time.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 500
- Min damage
- 6
- Max damage
- 22
- Bonus Value
- 2
Yet another simple two-handed sword, this barbarian's weapon sports a wavy blade and an extra cross piece. Its construction is sturdy and the blade is sharp.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 30000
- Min damage
- 18
- Max damage
- 24
- Bonus Value
- 15
A powerful weapon said to have been delivered up from the Netherworld in response to the wish of a prolific mass murderer. The weapon inflicts terrible wounds with its razor sharp edge and drips acid constantly. Not only a terrible weapon, the sword bestows the cunning of a master thief for disarming traps and the luck of the devil in escaping the damage they do. Hades draws its power from its wielder slowly and constantly. (Special Powers: +20 Poison Damage, +20 Luck, Thievery, and Negative Regeneration)
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 450
- Min damage
- 6
- Max damage
- 24
- Bonus Value
- 3
A stronger version of the basic Poleax, this weapon is frequently used by city guards and other fighters who don't expect to do battle in large, coordinated groups (like armies).
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 30000
- Min damage
- 16
- Max damage
- 32
- Bonus Value
- 12
A huge sword meant for the unsubtle, Hercules fills its wielder with the strength of a hundred men. In keeping with its 'big and stupid' theme, the sword reduces the intelligence of its wielder while held. (Special Powers: +50 Might, +20 Endurance, and -30 Intellect)
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 800
- Min damage
- 12
- Max damage
- 28
- Bonus Value
- 8
An unusually high quality two-handed sword, this blade is both strong and reliable.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 600
- Min damage
- 11
- Max damage
- 19
- Bonus Value
- 9
Magically constructed, these hammers are the property of the Church of the Moon in Karigor.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 300
- Min damage
- 8
- Max damage
- 10
- Bonus Value
- 6
A weapon from the Time of Wonders, this blade is of both extreme age and quality.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 100
- Min damage
- 6
- Max damage
- 8
- Bonus Value
- 5
King of the club family. If this weapon had a knob or ball on the end, it would be a mace. There is evidence of real craftsmanship in this club, but you can see no true identifying marks that would indicate who created it.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 650
- Min damage
- 15
- Max damage
- 21
- Bonus Value
- 12
A weapon as rare as it is ancient, this longsword was forged during the Time of Wonders. The process used to forge steel of this quality was lost sometime just after the Silence.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 15
- Min damage
- 2
- Max damage
- 6
- Bonus Value
- 0
The common long dagger. Bordering on swords, these long daggers are favored by assassins who want a weapon that is both concealable yet has a longer reach than the traditional dagger.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 250
- Min damage
- 7
- Max damage
- 9
- Bonus Value
- 5
One of less than a hundred such blades, Mage daggers were carried and forged by members of the Alchemical Alliance roughly 300 years ago in the fires beneath Castle Alamos. It is no longer possible to make a finer blade than a Mage dagger.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 400
- Min damage
- 7
- Max damage
- 22
- Bonus Value
- 4
Of solid construction, this halberd has a particularly heavy blade. Wielded by a mighty warrior, it could surely be used to slay the toughest of monsters (+1D6 if used two-handed).
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 590
- Min damage
- 13
- Max damage
- 19
- Bonus Value
- 11
Cleverly concealed initials near the pommel of this cutlass prove this beautiful weapon to be the work of Alec Teling, master smith to Hareck IX, Lord of Regna, and emperor of the Endless Ocean.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 10
- Max damage
- 16
- Bonus Value
- 8
Traditionally carried by the High Druid, but lost during struggles over religious doctrine, Merlin acts as a reservoir of spell power the wielder can draw upon at any time. Merlin is enchanted with swiftness, and rains blows upon enemies much faster than an ordinary staff. (Special Powers: Swiftness and +40 Spell Points)
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 600
- Min damage
- 13
- Max damage
- 22
- Bonus Value
- 10
This broadsword's edge and beauty are enchanted and untouched by time. The blade looks as though it was forged yesterday.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 10
- Max damage
- 14
- Bonus Value
- 8
One of nine such blades in the world, Mordred was made by the Brotherhood in 428 A.S. as part of their first experiments in the development of Dark Magic. Their hope was to find a way to extend one person's life at the expense of another's, but instead of reversing ages, they merely found a way to steal health. (Special Powers: Vampiric)
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 3000
- Bonus Value
- 15
Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 3000
- Bonus Value
- 15
Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 3000
- Bonus Value
- 15
Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 3000
- Bonus Value
- 15
Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 3000
- Bonus Value
- 15
Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 400
- Min damage
- 8
- Max damage
- 18
- Bonus Value
- 6
A high quality war trident of the style given to officers of the Imperial Regnan Navy. This one was probably taken from the officer during an Imperial Taxation battle that went poorly for the Navy (+1D6 if used two-handed).
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 15
- Max damage
- 20
- Bonus Value
- 10
Percival was enchanted by the Archer's Guild in 912 A.S. as the prototype in an enchantment process they were developing at the time. Unfortunately, a suspicious fire broke out at the guild hall, ruining the development plans and destroying the exotic materials needed to create more Percivals. The guild never recovered from their losses, and sold Percival to the Elves in 918 A.S.. It has since changed hands many times. (Special Powers: Swiftness and Carnage)
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 200
- Min damage
- 6
- Max damage
- 10
- Bonus Value
- 4
Really more of a short sword than a dagger, the narrow blade belies an unusual strength and a possibly enchanted edge.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 290
- Min damage
- 7
- Max damage
- 13
- Bonus Value
- 5
The traditional back-up weapon of the Regnan pirates living on the countless islands east of the island of Mist. These cutlasses were forged by one of a long line of smiths native to those islands.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 30000
- Min damage
- 17
- Max damage
- 27
- Bonus Value
- 15
This trident is probably what inspired the Regnan navy to adopt the trident as their favorite weapon of war. Poseidon fills its wielder with a frightening battle rage, increasing the wielder's might, endurance and accuracy at the cost of personal safety. So consuming is the wielder's desire to smite his enemies while using Poseidon that he neglects to dodge blows he might otherwise have avoided. On the other hand, dead enemies (usually) don't fight back. (Special Powers: +20 Might, +20 Endurance, +20 Accuracy, -10 Armor Class, and -10 Speed)
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 500
- Min damage
- 9
- Max damage
- 15
- Bonus Value
- 7
This staff, along with others of its kind, was found in the treasure room of the Necromancer's guild after their disastrous defeat by Roland at the end of the Succession War.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 300
- Min damage
- 9
- Max damage
- 14
- Bonus Value
- 4
Etched initials at the base of the bow indicate this bow was made by master bowyer Ivan Selving's workshop during the Timber Wars against the Elves of Erathia in the late 600's.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 650
- Min damage
- 14
- Max damage
- 22
- Bonus Value
- 13
A smithy symbol and date stamp indicate this spear was made in the magical forges of Governor Padish 12 years before the Silence (+1D9 if used two-handed).
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 450
- Min damage
- 10
- Max damage
- 18
- Bonus Value
- 9
Composed entirely of a rare, bluish metal, the lower half of this spear is wrapped in an expensive leather. A collector's item! Like all spears, it can be used in one or both hands (+1D9 if used two-handed).
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 250
- Min damage
- 6
- Max damage
- 14
- Bonus Value
- 5
Decorated with carved serpents running along the shaft, this spear comes equipped with a cross piece designed to prevent impaled foes from sliding along the shaft of the spear and striking a blow at you as they die. Like all spears, it can be used in one or both hands (+1D9 if used two-handed).
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 150
- Min damage
- 5
- Max damage
- 7
- Bonus Value
- 3
Commissioned by Ethric the Mad while still a human, it is said these daggers have a link to the Land of the Dead. They are used in certain magical rituals designed to extend life to unnatural lengths.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 0
- Min damage
- 13
- Max damage
- 17
- Bonus Value
- 9
Quest Item: The finest Dwarven axe ever created in Enroth, Snergle's name is traced in flowing dwarven runes across the blade.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 40
- Min damage
- 4
- Max damage
- 6
- Bonus Value
- 3
An improvement over the simple club, this spiked club will inflict nastier wounds.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 300
- Min damage
- 7
- Max damage
- 16
- Bonus Value
- 4
A fine Erathian steel broadsword of excellent quality and edge.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 500
- Min damage
- 13
- Max damage
- 18
- Bonus Value
- 8
Created by stripping the Heavenly Forges of their enchanted parts when they became useless some years after the Silence, very few of these bows have survived the passage of time. What few remain are hoarded by the Elves and individual collectors.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 50
- Min damage
- 2
- Max damage
- 10
- Bonus Value
- 1
This spear has a reinforced steel tip to help it penetrate tough armor and hides. Like all spears, it can be used in one or both hands (+1D9 if used two-handed).
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 550
- Min damage
- 15
- Max damage
- 19
- Bonus Value
- 11
This weapon surely has a dark history. An axe of this quality is only forged as the personal weapon of a noble Dwarf, and it is never sold or traded away
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 20000
- Min damage
- 14
- Max damage
- 22
- Bonus Value
- 12
The origins of Thor are lost in time, but this mighty barbarian weapon is well remembered by military historians. The weapon has been used in battles by many owners for centuries, although its last appearance was at the battle of Shimengard in 902 A.S.. The force of a blow from this hammer is so powerful that it can knock foes several feet back away from the wielder. (Special Powers: Force)
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 300
- Min damage
- 7
- Max damage
- 13
- Bonus Value
- 5
This mace is one of thousands turned out by the Heavenly Forges before the Silence. But that was more than a thousand years ago, and not many remain.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 700
- Min damage
- 14
- Max damage
- 24
- Bonus Value
- 12
This beautiful trident is mostly made of Kergar, a rare, bluish metal that does not rust or lose its edge over time (+1D6 if used two-handed).
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 100
- Min damage
- 2
- Max damage
- 12
- Bonus Value
- 0
Common war tridents, like this one, are good quality weapons issued by the Imperial Regnan Navy to facilitate the collection of Imperial tariffs on the high seas. Most merchants and other governments refer to this activity as piracy (+1D6 if used two-handed).
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 400
- Min damage
- 11
- Max damage
- 15
- Bonus Value
- 7
Equipped with a hand crank and shaft sights, these exceptional crossbows are superior to all that have come before. Just where they are coming from is a mystery at this time
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 400
- Min damage
- 4
- Max damage
- 20
- Bonus Value
- 0
A basic two-handed sword. Thousands of these low quality weapons can be found throughout Enroth.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1000
- Bonus Value
- 50
A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1000
- Bonus Value
- 50
A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1000
- Bonus Value
- 50
A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1000
- Bonus Value
- 50
A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 1000
- Bonus Value
- 50
A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 250
- Min damage
- 9
- Max damage
- 13
- Bonus Value
- 5
This War Axe appears to be one of a large shipment of such axes seized by Roland during the Succession War. It was manufactured in Karigor by order of Archibald Ironfist to be used against his brother in their struggle for the throne of Enroth.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 200
- Min damage
- 6
- Max damage
- 12
- Bonus Value
- 3
A longsword of superior strength and edge.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 150
- Min damage
- 4
- Max damage
- 10
- Bonus Value
- 2
Solidly designed to inflict fatal injuries, even through armor. The balance is a little top heavy, but the craftsmanship is good.
- Slot
- Weapon
- Item Kind
- Weapon
- Value (Gold)
- 450
- Min damage
- 10
- Max damage
- 16
- Bonus Value
- 8
Only magic could make such an ungainly weapon so light and yet hit so hard.