- Hit Points / Level
- 7
Fighter on par with the Paladin; casts Sorcerer spells; no armor heavier than chain mail and no shield.
- Hit Points / Level
- 12
Near-Knight fighter with the most hit points; scale mail or lighter but most shields and all weapons; no spells.
Fair fighter barred from edged and missile weapons; splint mail or lighter; casts Cleric spells with double the Paladin's spell points.
- Hit Points / Level
- 6
Poor fighter in light armor; casts both Cleric and Sorcerer spells to a limited degree with double a Ranger's spell points; starts with Direction Sense.
- Hit Points / Level
- 10
Best fighter in the game; uses any weapon or armor, highest hit points after Barbarian, casts no spells; starts with Arms Master.
- Hit Points / Level
- 7
Good fighter limited to ring mail or lighter, no shield; most weapons; no spells; starts with Thievery.
- Hit Points / Level
- 8
Strong fighter using any weapon or armor with lower hit points than the Knight; casts Cleric spells; starts with Crusader.
- Hit Points / Level
- 9
Good fighter using most weapons and armor; casts both Cleric and Sorcerer spells to a limited degree; starts with Pathfinder.
- Hit Points / Level
- 8
Fair fighter limited to chain mail or lighter; any one-handed weapon and shield; no spells; starts with Thievery.
- Hit Points / Level
- 4
Poor fighter limited to robes, staves and daggers; the most destructive Sorcerer spells with double the Archer's spell points; starts with Cartography.