Might and Magic IV: skills

Might and Magic IV Views: 17 Last Edited
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Armsmaster Skills
Armsmaster

Combat skill the Knight starts with; improves fighting ability.

Cartographer Skills
Cartographer

Enables automapping; only one character needs it.

Crusader Skills
Crusader

Skill the Paladin starts with.

Danger Sense Skills
Danger Sense

The bat animates when monsters can see your party.

Direction Sense

Shows facing on the gem and a direction arrow on the automap.

Mountaineer Skills
Mountaineer

Move over mountains; at least two members must have it.

Pathfinder Skills
Pathfinder

Move through dense forest; at least two members must have it.

Spot Secret Doors

A gargoyle waves when the party approaches a thin wall.

Swimmer Skills
Swimmer

Swim in water near land; all party members must have it.

Thievery Skills
Thievery

Lets you pick locks on chests and doors; the only rated skill, improving with level.