Peasants
[Knowledge base card: Крестьяне]
[Image:
[Knowledge base:
Peasants]
Ополченцы]
[Image:
[Knowledge base:
1bf8a1dd]
Лендлорды]
Attack
[Knowledge base card: Лучники]
1
[Knowledge base card: Арбалетчики]
[Image:
[Knowledge base:
a81a3891]
Стрелки]
Defense
[Knowledge base card: Мечники]
1
[Knowledge base card: Латники]
[Image:
[Knowledge base card: Ревнители
d7d34581]
веры]
Damage
[Knowledge base card: Грифоны]
1
[Knowledge base:
-
Королевские
1
грифоны]
[Image:
[Knowledge base card: Боевые
d5576f05]
грифоны]
HP
[Knowledge base card: Монахи]
3
[Knowledge base card: Инквизиторы]
[Image:
[Knowledge base:
d7b2f86e]
Адепты]
Speed
[Knowledge base card: Рыцари]
4
[Knowledge base card: Паладины]
[Image:
[Knowledge base card: Рыцари
4b34d2ee]
Изабель]
Initiative
[Knowledge base card: Ангелы]
8
[Knowledge base card: Архангелы]
[Image:
[Knowledge base:
4504996e]
Серафимы]
Shots
0
[Image: fd4bb2df]
Mana
0
[Image: b8d55706]
Growth
22
[Image: 1a00ac0c]
Cost
20
Peasants make up the bulk of the same Empire's infantry. Although they are not very strong and poorly trained, there are many of them. For their lords, peasants are an important source of income.
Militia
[Image: Militia]
[Image: 1bf8a1dd]
Attack
1
[Image: a81a3891]
Defense
1
[Image: d7d34581]
Damage
1 - 2
[Image: d5576f05]
HP
6
[Image: d7b2f86e]
Speed
4
[Image: 4b34d2ee]
Initiative
8
[Image: 4504996e]
Shots
0
[Image: fd4bb2df]
Mana
0
[Image: b8d55706]
Growth
22
[Image: 1a00ac0c]
Cost
30
Militia are the foundation of the Holy Griffin Empire's infantry. They are relatively weak and not very well trained, but they are numerous. Militia are good at stunning the enemy in battle.
Archers
[Image: Archers]
[Image: 1bf8a1dd]
Attack
4
[Image: a81a3891]
Defense
3
[Image: d7d34581]
Damage
2 - 4
[Image: d5576f05]
HP
7
[Image: d7b2f86e]
Speed
4
[Image: 4b34d2ee]
Initiative
9
[Image: 4504996e]
Shots
10
[Image: fd4bb2df]
Mana
0
[Image: b8d55706]
Growth
12
[Image: 1a00ac0c]
Cost
50
Archers are useful in battle to weaken the enemy's ranks before a melee clash. The Griffin Empire's archers possess the important ability to create a barrage of arrows.
Crossbowmen
[Image: Crossbowmen]
[Image: 1bf8a1dd]
Attack
4
[Image: a81a3891]
Defense
4
[Image: d7d34581]
Damage
2 - 8
[Image: d5576f05]
HP
10
[Image: d7b2f86e]
Speed
4
[Image: 4b34d2ee]
Initiative
8
[Image: 4504996e]
Shots
12
[Image: fd4bb2df]
Mana
0
[Image: b8d55706]
Growth
12
[Image: 1a00ac0c]
Cost
80
Crossbowmen play a key role in battle, as they can weaken the enemy's ranks before melee combat begins. Their powerful crossbows are loaded with heavy bolts, making them especially deadly when firing from close range.
Swordsmen
[Image: Swordsmen]
[Image: 1bf8a1dd]
Attack
4
[Image: a81a3891]
Defense
8
[Image: d7d34581]
Damage
2 - 4
[Image: d5576f05]
HP
16
[Image: d7b2f86e]
Speed
4
[Image: 4b34d2ee]
Initiative
8
[Image: 4504996e]
Shots
0
[Image: fd4bb2df]
Mana
0
[Image: b8d55706]
Growth
10
[Image: 1a00ac0c]
Cost
90
Swordsmen are the backbone of the Griffin Empire's forces. They can lead the main line of attack while other units maneuver.
Footmen
[Image: Footmen]
[Image: 1bf8a1dd]
Attack
5
[Image: a81a3891]
Defense
9
[Image: d7d34581]
Damage
2 - 5
[Image: d5576f05]
HP
26
[Image: d7b2f86e]
Speed
4
[Image: 4b34d2ee]
Initiative
8
[Image: 4504996e]
Shots
0
[Image: fd4bb2df]
Mana
0
[Image: b8d55706]
Growth
10
[Image: 1a00ac0c]
Cost
130
Footmen are the backbone of the forces in the Griffin Empire's army. They can lead the main line of attack while other units maneuver. Footmen are difficult to defeat thanks to their martial art of melee combat. Furthermore, they defend excellently and are capable of protecting nearby units.
Griffins
[Image: Griffins]
[Image: 1bf8a1dd]
Attack
7
[Image: a81a3891]
Defense
5
[Image: d7d34581]
Damage
5 - 10
[Image: d5576f05]
HP
30
[Image: d7b2f86e]
Speed
7
[Image: 4b34d2ee]
Initiative
15
[Image: 4504996e]
Shots
0
[Image: fd4bb2df]
Mana
0
[Image: b8d55706]
Growth
5
[Image: 1a00ac0c]
Cost
260
Griffins are the fastest combat units of the Empire. They are excellent for small sorties, diving straight into the enemy ranks. Although griffins are weak in melee combat, they always fight until their last breath.
Royal Griffins
[Image: Royal Griffins]
[Image: 1bf8a1dd]
Attack
9
[Image: a81a3891]
Defense
8
[Image: d7d34581]
Damage
5 - 15
[Image: d5576f05]
HP
35
[Image: d7b2f86e]
Speed
7
[Image: 4b34d2ee]
Initiative
15
[Image: 4504996e]
Shots
0
[Image: fd4bb2df]
Mana
0
[Image: b8d55706]
Growth
5
[Image: 1a00ac0c]
Cost
360
Royal Griffins are the fastest units in the Empire's army. They are excellent for small sorties, diving straight into the enemy ranks or descending upon the opponent from the heavens.
Monks
[Image: Monks]
[Image: 1bf8a1dd]
Attack
12
[Image: a81a3891]
Defense
12
[Image: d7d34581]
Damage
9 - 12
[Image: d5576f05]
HP
54
[Image: d7b2f86e]
Speed
5
[Image: 4b34d2ee]
Initiative
10
[Image: 4504996e]
Shots
7
[Image: fd4bb2df]
Mana
0
[Image: b8d55706]
Growth
3
[Image: 1a00ac0c]
Cost
650
In the Griffin Empire, priests are the keepers of faith. Therefore, they fight fiercely against unbelievers and enemies of the Church. On the battlefield, priests do not engage in melee combat, but instead unleash Elrath's wrath upon enemy troops while protecting their own with support spells.
Inquisitors
[Image: Inquisitors]
[Image: 1bf8a1dd]
Attack
16
[Image: a81a3891]
Defense
16
[Image: d7d34581]
Damage
9 - 12
[Image: d5576f05]
HP
80
[Image: d7b2f86e]
Speed
5
[Image: 4b34d2ee]
Initiative
10
[Image: 4504996e]
Shots
7
[Image: fd4bb2df]
Mana
12
[Image: b8d55706]
Growth
3
[Image: 1a00ac0c]
Cost
900
Inquisitors are true keepers of faith in Elrath, the Holy Dragon of Light. Therefore, they fight fiercely against unbelievers and enemies of the Church. On the battlefield, inquisitors do not engage in melee combat, but instead unleash Elrath's wrath upon enemy troops while protecting their own with support spells.
Knight
[Image: Knight]
[Image: 1bf8a1dd]
Attack
23
[Image: a81a3891]
Defense
21
[Image: d7d34581]
Damage
20 - 30
[Image: d5576f05]
HP
90
[Image: d7b2f86e]
Speed
7
[Image: 4b34d2ee]
Initiative
11
[Image: 4504996e]
Shots
0
[Image: fd4bb2df]
Mana
0
[Image: b8d55706]
Growth
2
[Image: 1a00ac0c]
Cost
1250
Knights are the shock troops of the Holy Griffin Empire. Clad in armor and riding powerful steeds, they deliver terrible blows to the enemy. And the longer their charge, the more devastating the impact.
Paladins
[Image: Paladins]
[Image: 1bf8a1dd]
Attack
24
[Image: a81a3891]
Defense
24
[Image: d7d34581]
Damage
20 - 30
[Image: d5576f05]
HP
100
[Image: d7b2f86e]
Speed
8
[Image: 4b34d2ee]
Initiative
12
[Image: 4504996e]
Shots
0
[Image: fd4bb2df]
Mana
0
[Image: b8d55706]
Growth
2
[Image: 1a00ac0c]
Cost
1550
Paladins are the elite troops of the Griffin Empire. Clad in armor and riding powerful steeds, they deliver terrible blows to the opponent. And the longer their charge, the more devastating the impact. Additionally, paladins possess the ability to dispel curses cast upon them by enemies.
Angels
[Image: Angels]
[Image: 1bf8a1dd]
Attack
27
[Image: a81a3891]
Defense
27
[Image: d7d34581]
Damage
45 - 45
[Image: d5576f05]
HP
180
[Image: d7b2f86e]
Speed
6
[Image: 4b34d2ee]
Initiative
11
[Image: 4504996e]
Shots
0
[Image: fd4bb2df]
Mana
0
[Image: b8d55706]
Growth
1
[Image: 1a00ac0c]
Cost
3200
Angels are the embodiment of Elrath on Ashan and thus they are absolute representatives of his power. These creatures of Light are fierce in battle, and their attacks are always deadly. An angel cannot be killed — if its body is threatened with disappearance, it will return to its spectral form and reunite with its master.
Archangels
[Image: Archangels]
[Image: 1bf8a1dd]
Attack
31
[Image: a81a3891]
Defense
31
[Image: d7d34581]
Damage
50 - 50
[Image: d5576f05]
HP
220
[Image: d7b2f86e]
Speed
8
[Image: 4b34d2ee]
Initiative
11
[Image: 4504996e]
Shots
0
[Image: fd4bb2df]
Mana
0
[Image: b8d55706]
Growth
1
[Image: 1a00ac0c]
Cost
4200
Archangels are the final stage of angel development. Blessed by Elrath, they possess the greatest power to resurrect champions fallen in battle and give them a chance to serve their lord.