- Role
- Pickup
Grants Gold and possibly also valuable artifacts after defeating its guard.
- Role
- Pickup
Gives common and valuable resources after defeating its guard.
- Role
- Pickup
Gives a valuable artifact, some Gold, or resources after defeating its guard.
- Role
- Pickup
Gives a very large amount of Gold and valuable artifacts after defeating its guard.
- Role
- Pickup
Once per week, gives Gold or valuable resources to the first visiting hero.
- Role
- Pickup
Once per week, gives the first visiting hero a valuable resource of their choice.
- Role
- Pickup
Defeat your better self to coalesce the illusion into a Grail. This treasure will allow the hero to build a unique and wondrous building in a city.
- Role
- Pickup
Grants 1 Insight(s) to the first visiting hero. It can be used as usual to learn or upgrade Global Map spells.
- Role
- Pickup
Gives Gold and possibly also valuable artifacts after defeating its guard.
- Role
- Pickup
Gives Gold and possibly also valuable artifacts after defeating its guard.
- Role
- Pickup
Gives a very large amount of Gold and valuable artifacts after defeating its guard.
- Role
- Pickup
Once per week, gives the first visiting hero a random reward.
- Role
- Pickup
Gives a very large amount of Gold after defeating its guard.
- Role
- Pickup
Gives Gold and a valuable artifact after defeating its guard.
- Role
- Pickup
Gives a very large amount of Gold and resources after defeating its guard.
- Role
- Pickup
Once per week, gives the first visiting hero a common resource of their choice.
- Role
- Pickup
Once per week, gives the first visiting hero a small amount of random resources.