- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Crossbowman growth in your cities increases by 4. They gain 2 Attack.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Griffin growth in your cities increases by 2. They gain 5 HP.
- Cost (level 1)
- 3
- Cost (level 2)
- 3
Friendly creatures’ counterattacks deal +50% Damage.
- Cost (level 1)
- 2
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Lightweaver growth in your cities increases by 2. They deal +2 Damage.
- Cost (level 1)
- 3
- Cost (level 2)
- 3
Friendly creatures deal +5% and take –5% Melee Damage. This effect is doubled for non‑Temple friendly creatures.
- Cost (level 1)
- 3
- Cost (level 2)
- 3
Friendly creatures deal +5% and take –5% Long Reach and Ranged Damage. This effect is doubled for non‑Temple friendly creatures.
- Cost (level 1)
- 3
- Cost (level 2)
- 3
Friendly creatures deal +5% and take –5% Ranged Damage. This effect is doubled for non‑Temple friendly creatures.
- Cost (level 1)
- 4
- Cost (level 2)
- 4
Your sources of Gold produce +10% Gold.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Cavalry growth in your cities increases by 1. Their attacks ignore 5% of the target’s Defense and they gain 1 Speed.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Inquisitor growth in your cities increases by 1. They ignore 5% of the enemy’s Attack and they gain 1 Speed.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
The chance of Morale triggering for friendly creatures increases by 1% for each point of their Morale.
- Cost (level 1)
- 4
Friendly creatures gain 20% of their hero’s Spell Power and Knowledge as Attack and Defense respectively.
- Cost (level 1)
- 3
All your Temple heroes can learn any spells of any tier.
- Cost (level 1)
- 3
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
- Cost (level 1)
- 1
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Angel growth in your cities increases by 1. They gain 20% of their hero’s Attack and Defense as Attack and Defense.
- Cost (level 1)
- 2
Your Temple creatures generate 1 Focus Point(s) at the beginning of their turn.
- Cost (level 1)
- 4
Friendly heroes are immune to negative effects in battles and on the global map.
- Cost (level 1)
- 1
Friendly creatures deal +25% Damage to summoned enemy creatures.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Swordsman growth in your cities increases by 4. They gain 2 Defense.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
All positive effects on friendly creatures last 1 additional round(s).
- Cost (level 1)
- 3
- Cost (level 2)
- 3
Your heroes gain 2 Spell Power.