Creature abilities: Schism

Раскол Views Last Edited 8/21/2026 4:46 PM
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Absolute Resistance
Role
Passive

Immune to all Magic Damage.

Abyssal Tendril Abilities
Abyssal Tendril
Role
Attack

Deals 50% of a basic attack (2 × units–3 × units) as Pure Damage to target enemy creature and removes 1 of their counterattack charges.

Aga’Shoth’s Help
Role
Passive

Each attack and counterattack deals +20 Pure Damage.

Area Strike Abilities
Area Strike
Role
Passive

Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.

Bewitch into Passivity
Role
Debuff

Prevents all enemies from gaining Focus from any source until the end of next round.

Black Ice Shard Abilities
Black Ice Shard
Role
Attack

Deals 100% of a basic attack (10 × units–13 × units) as Pure Damage to the target.

Command: Fear Abilities
Command: Fear
Role
Special

Moves an enemy to a free hex within 4 hexes of their initial position.

Command: Reposition
Role
Special

Moves a friendly creature to a free hex within 4 hexes of their initial position.

Command: Switch Places
Role
Special

Makes any two creatures switch places, as long as they are within 8 hexes of one another.

Control Mind Abilities
Control Mind
Role
Debuff

Target enemy creature loses all its possible turns and passes.

Disgorge Storm Abilities
Disgorge Storm
Role
Debuff

Deals 25 Pure Damage to all enemies and gives them –1 Speed and Initiative. Duration: 2 rounds.

Double Strike Abilities
Double Strike
Role
Passive

Strikes twice when performing attacks.

Duelist Abilities
Duelist
Role
Passive

Receives no penalty in Melee range, dealing full Damage.

Earn Your Abilities, Dear
Role
Passive

Whenever this creature deals Damage, it generates +3 Focus Points.

Earn Your Magic, Dear
Role
Passive

Enemy hero’s spells cost +1 mana. This effect does not stack; only the strongest one is active.

Earn Your Magic, Dear
Role
Passive

Enemy hero’s spells cost +2 mana. This effect does not stack; only the strongest one is active.

Flog Idle Mind Abilities
Flog Idle Mind
Role
Attack

Deals 66 Pure Damage per Focus Charge to target enemy creature.

Frost Abilities
Frost
Role
Passive

When this creature attacks, the target doesn’t generate Focus.

Frozen Pages Abilities
Frozen Pages
Role
Special

Prevents the enemy hero from using the Spellbook until the end of the round. This effect does not stack.

Gaze of the Abyss: Slow
Role
Attack modifier

Deals 50% of a basic attack (2 × units–4 × units) as Pure Damage to the target and all the adjacent enemies. All targets’ Speed reduces by 1 until the end of next round.

Gaze of the Abyss: Sluggishness
Role
Attack modifier

Deals 50% of a basic attack (2 × units–4 × units) as Pure Damage to the target and all the adjacent enemies. All targets’ Initiative reduces by 1 until the end of next round.

Glance of the Abyss
Role
Special

Curses target enemy creature. Once per round, Cursed creatures take 12 + 2 × units Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).

Handcuffs Abilities
Handcuffs
Role
Debuff

Prevents target enemy creature from using active abilities. Duration: 2 round(s).

Hourglass Abilities
Hourglass
Role
Special

Prevents the enemy hero from using active abilities until the end of the round.

Icy Breath Abilities
Icy Breath
Role
Attack modifier

Makes an additional attack, dealing 100% of a basic attack (5 × units–7 × units) as Pure Damage.

Icy Spikes Abilities
Icy Spikes
Role
Attack

Makes an additional attack, dealing 50% of a basic attack (2 × units–3 × units) as Pure Damage to the target enemy and all adjacent enemies.

Long Reach Abilities
Long Reach
Role
Passive

Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.

Melee Attack Abilities
Melee Attack
Role
Passive

Can only attack adjacent enemies. Provokes counterattacks.

Moment of Insanity Abilities
Moment of Insanity
Role
Debuff

Compels an enemy to attack a random target.

Nimbleness Abilities
Nimbleness
Role
Passive

Can perform Ranged attacks even while adjacent to an enemy.

Paradoxical Shots Abilities
Paradoxical Shots
Role
Passive

Ranged penalties are reversed for this creature. Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing –50% Damage.

Piercing Cold Abilities
Piercing Cold
Role
Passive

Each attack or counterattack applies a negative effect that makes the target take +50% Magic Damage. Duration: 2 rounds.

Piercing Cold Abilities
Piercing Cold
Role
Passive

Each attack, counterattack, or ability applies a negative effect that makes the target take +50% Magic Damage. Duration: 2 rounds.

Plow Through Abilities
Plow Through
Role
Passive

Reduces terrain penalties by 50% for the hero.

Power of the Abyss Abilities
Power of the Abyss
Role
Passive

Increases the hero’s maximum mana by 20. This effect does not stack.

Slimy Touch Abilities
Slimy Touch
Role
Passive

Attacks deal +4 × units Pure Damage and lower the target’s Speed and Initiative by 1 until the end of round. This effect does not stack.

Summoning Rite: Envoy
Role
Special

Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than current stack size units. These creatures are permanent and remain after the battle.

Summoning Rite: Executor
Role
Special

Once per battle, summons a stack of Abyssal Executors in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than current stack size units. These creatures are permanent and remain after the battle.

Summoning Rite: Ferocious Ra’Shoth
Role
Special

Once per battle, summons a stack of Ferocious Ra’Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and no more than current stack size units. These creatures are permanent and remain after the battle.

Summoning Rite: Grand Shoth
Role
Special

Once per battle, summons a stack of Grand Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than current stack size units. These creatures are permanent and remain after the battle.

Summoning Rite: Overseer
Role
Special

Once per battle, summons a stack of Abyssal Overseers in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than current stack size units. These creatures are permanent and remain after the battle.

Summoning Rite: Ra’Shoth
Role
Special

Once per battle, summons a stack of Ra’Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and no more than current stack size units. These creatures are permanent and remain after the battle.

Summoning Rite: Stinging Ra’Shoth
Role
Special

Once per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and no more than current stack size units. These creatures are permanent and remain after the battle.

Summoning Rite: Unspeakable Shoth
Role
Special

Once per battle, summons a stack of Unspeakable Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than current stack size units. These creatures are permanent and remain after the battle.

Summoning Rite: Unthinkable Shoth
Role
Special

Once per battle, summons a stack of Unthinkable Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than current stack size units. These creatures are permanent and remain after the battle.

Sweeping Strike Abilities
Sweeping Strike
Role
Passive

Deals Damage to the target and two adjacent enemies to its sides.

Will of the Abyss Abilities
Will of the Abyss
Role
Attack

Enables this creature to take 1 more turn(s) immediately after its first turn.

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