Creature abilities: Neutral

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Absolute Resistance
Role
Passive

Immune to all Magic Damage.

Area Strike Abilities
Area Strike
Role
Passive
Arina’s Way Abilities
Arina’s Way
Role
Special

Dispels all negative effects from this creature and fully restores its HP. This cannot revive fallen units. Once per battle.

Banish Summons Abilities
Banish Summons
Role
Attack

Dispels all summoned creatures and temporary stacks.

Beloved Piglet Abilities
Beloved Piglet
Role
Passive

Loves his pet so much that he can’t live without it… normally.

Big Rock, Rrr! Abilities
Big Rock, Rrr!
Role
Attack

Deals 150% of basic attack (7 × units–10 × units) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.

Blinding Strike Abilities
Blinding Strike
Role
Attack

Casts “Blind” on the target, preventing all actions. The effect ends when the blinded creature takes Damage. Duration: 3 round(s).

Blink Abilities
Blink
Role
Passive

Teleports directly to destination hex, ignoring obstacles and traps.

Bone Absorption Abilities
Bone Absorption
Role
Passive

Absorbs all corpses at destination and all adjacent hexes. For each corpse, this creature gains +100% to ability Damage and +100% to HP restored by abilities.

Bone Armageddon Abilities
Bone Armageddon
Role
Special

Deals 333 Pure Damage to all other creatures.

Bubble of Silence Abilities
Bubble of Silence
Role
Passive

Adjacent enemy creatures cannot use abilities.

Cleansing Spores Abilities
Cleansing Spores
Role
Special

Dispels all negative effects from this creature and all adjacent friendly creatures.

Cone Strike Abilities
Cone Strike
Role
Passive

Deals Damage to the target, the two adjacent hexes to its sides, and the hexes directly behind them.

Disdain Abilities
Disdain
Role
Passive

Takes –25% Melee Damage, –50% Long Reach Damage, and –75% Ranged Damage.

Dissection Abilities
Dissection
Role
Passive

Attacks wound the target. Wounded creatures take 32 + 8 × units Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).

Doreath’s Way Abilities
Doreath’s Way
Role
Special

Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle.

Dragonbreath Strike
Role
Passive

Deals Damage to the target and any creature on the hex directly behind it.

Dragon hunter Abilities
Dragon hunter
Role
Passive

Deals +100% Damage to Dragons.

Dragon’s Blood Abilities
Dragon’s Blood
Role
Attack

Becomes fully immune to spells until the end of the next round.

Duelist Abilities
Duelist
Role
Passive

Receives no penalty in Melee range, dealing full Damage.

Enraged Abilities
Enraged
Role
Passive

This creature enhances itself at the beginning of each round, increasing his attributes and gaining 2 minimum and maximum Damage.

Higher Cause Abilities
Higher Cause
Role
Passive

Immune to the effects that kill additional units.

Hksmilla’s Way Abilities
Hksmilla’s Way
Role
Special

Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle.

Leap Abilities
Leap
Role
Special

Leaps over one hex. On landing, pushes all adjacent creatures away, if possible.

Magic Defense III Abilities
Magic Defense III
Role
Passive

Takes –85% Magic Damage.

Magic Defense IV Abilities
Magic Defense IV
Role
Passive

Takes –90% Magic Damage.

Magic Immunity III Abilities
Magic Immunity III
Role
Passive

Immune to tier‑3 and lower spells.

Magic Immunity IV Abilities
Magic Immunity IV
Role
Passive

Immune to tier‑4 and lower spells.

Magic Immunity V Abilities
Magic Immunity V
Role
Passive

Immune to tier‑5 and lower spells.

Mana Drinker Abilities
Mana Drinker
Role
Passive

Steals 2 mana from the enemy hero (if present) at the start of its turn.

Melee Attack Abilities
Melee Attack
Role
Passive

Can only attack adjacent enemies. Provokes counterattacks.

Melee Defense III Abilities
Melee Defense III
Role
Passive

Takes –60% Melee Damage.

Naira’s Way Abilities
Naira’s Way
Role
Special

Deals +40% Damage and takes –40% Damage until the end of the round. Once per battle.

Nullify Abilities
Nullify
Role
Attack

Dispels all negative and positive effects from the target.

Prance Away Abilities
Prance Away
Role
Movement

Blinks to another hex within its movement range.

Primal Stubbornness
Role
Passive

Negative effects do not stay on this creature longer than 1 round(s).

Ranged Defense III Abilities
Ranged Defense III
Role
Passive

Takes –60% Ranged Damage.

Remnant of Mad Times
Role
Passive

Upon death, this creature casts “Berserk” upon its killer. They are forced to attack the nearest creature.

Rrr, Jump! Abilities
Rrr, Jump!
Role
Attack

Jumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.

Self‑Reconstruction
Role
Special

Restores 100% of one unit’s maximum HP. This can revive fallen units and create more beyond their original amount. Revived and created units are temporary.

Sharpshooter Abilities
Sharpshooter
Role
Passive

Ranged attacks deal full Ranged Damage at any range.

Starfall Abilities
Starfall
Role
Attack

Select 3 hexes. A star falls to each of them, dealing 6 × units Magic Damage to target hex and all adjacent creatures.

Sticky Tongue Abilities
Sticky Tongue
Role
Special

Targets an adjacent empty hex to grab an enemy creature immediately behind that hex, pulling them into the target hex.

Swift Strike Abilities
Swift Strike
Role
Passive

Enemies do not counterattack.

Taxpayer Abilities
Taxpayer
Role
Passive

At the beginning of the day, grants 10 Gold per unit in this creature’s stack.

Tenderizing Spit Abilities
Tenderizing Spit
Role
Passive

Attacks poison the target. Poisoned creatures take 24 + 6 × units Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).

Time Loop Abilities
Time Loop
Role
Attack

Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn. Duration: 2 rounds.

Vegetation Propagation
Role
Special

Creates an equivalent Primal Remnant stack on an adjacent hex. It dies upon taking any Damage.

Wheeee Abilities
Wheeee
Role
Attack

Gives all friendly creatures +3 Morale. Duration: 2 round(s).

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