- Role
- Special
Dispels all negative effects from this creature and fully restores its HP. This cannot revive fallen units. Once per battle.
- Role
- Passive
Loves his pet so much that he can’t live without it… normally.
- Role
- Attack
Deals 150% of basic attack (7 × units–10 × units) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.
- Role
- Attack
Casts “Blind” on the target, preventing all actions. The effect ends when the blinded creature takes Damage. Duration: 3 round(s).
- Role
- Passive
Absorbs all corpses at destination and all adjacent hexes. For each corpse, this creature gains +100% to ability Damage and +100% to HP restored by abilities.
- Role
- Special
Dispels all negative effects from this creature and all adjacent friendly creatures.
- Role
- Passive
Deals Damage to the target, the two adjacent hexes to its sides, and the hexes directly behind them.
- Role
- Passive
Takes –25% Melee Damage, –50% Long Reach Damage, and –75% Ranged Damage.
- Role
- Passive
Attacks wound the target. Wounded creatures take 32 + 8 × units Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
- Role
- Special
Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle.
- Role
- Passive
Deals Damage to the target and any creature on the hex directly behind it.
- Role
- Attack
Becomes fully immune to spells until the end of the next round.
- Role
- Passive
This creature enhances itself at the beginning of each round, increasing his attributes and gaining 2 minimum and maximum Damage.
- Role
- Special
Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle.
- Role
- Special
Leaps over one hex. On landing, pushes all adjacent creatures away, if possible.
- Role
- Passive
Steals 2 mana from the enemy hero (if present) at the start of its turn.
- Role
- Special
Deals +40% Damage and takes –40% Damage until the end of the round. Once per battle.
- Role
- Passive
Negative effects do not stay on this creature longer than 1 round(s).
- Role
- Passive
Upon death, this creature casts “Berserk” upon its killer. They are forced to attack the nearest creature.
- Role
- Attack
Jumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.
- Role
- Special
Restores 100% of one unit’s maximum HP. This can revive fallen units and create more beyond their original amount. Revived and created units are temporary.
- Role
- Attack
Select 3 hexes. A star falls to each of them, dealing 6 × units Magic Damage to target hex and all adjacent creatures.
- Role
- Special
Targets an adjacent empty hex to grab an enemy creature immediately behind that hex, pulling them into the target hex.
- Role
- Passive
At the beginning of the day, grants 10 Gold per unit in this creature’s stack.
- Role
- Passive
Attacks poison the target. Poisoned creatures take 24 + 6 × units Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
- Role
- Attack
Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn. Duration: 2 rounds.
- Role
- Special
Creates an equivalent Primal Remnant stack on an adjacent hex. It dies upon taking any Damage.