Grove heroes

Grove Views: 58 Last Edited
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Lafiur Heroes
Lafiur
Starting Attack
1
Starting Defense
2
Starting Spell Power
5
Starting Knowledge
4
Hero Type
Magic
View Radius
6
Casts per Round
1
Start Level
4

From discord, a new harmony may rise.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Old Pilgrim Heroes
Old Pilgrim
Starting Attack
1
Starting Defense
5
Starting Spell Power
14
Starting Knowledge
8
Hero Type
Might
View Radius
6
Casts per Round
1
Start Level
15
  • Gold 2500 Gold
Class
Faction
Faun Captain Heroes
Faun Captain
Starting Attack
4
Starting Defense
3
Starting Spell Power
3
Starting Knowledge
1
Hero Type
Might
View Radius
6
Casts per Round
1
Start Level
8
  • Gold 2500 Gold
Class
Faction
Starting army
Faun Captain Heroes
Faun Captain
Starting Attack
0
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
6
Hero Type
Magic
View Radius
6
Casts per Round
1
Start Level
8
  • Gold 2500 Gold
Class
Faction
Starting army
Eith Heroes
Eith
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might
View Radius
6
Casts per Round
1
Start Level
1

Grounded, yet seeing farther than any who soar.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Vatawna Heroes
Vatawna
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic
View Radius
6
Casts per Round
1
Start Level
1

Rooted in wonder, torn between wisdom and the wild.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Elder Tss’kish
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic
View Radius
6
Casts per Round
1
Start Level
1

A piece of the Murmurwoods’ root system. He disconnected to travel, find more knowledge, and bring it back to the roots.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Aeliniel Heroes
Aeliniel
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic
View Radius
6
Casts per Round
1
Start Level
1

Fire isn’t just about the blaze and the power. It’s also about calm control. You won’t be able to shape it if you give in to your impulses.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Glacia Heroes
Glacia
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic
View Radius
6
Casts per Round
1
Start Level
1

...Hm? Oh. She was asleep. A‑deep‑sleep, reaching the Abyss of the Plane of Water… almost.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Vim Heroes
Vim
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic
View Radius
6
Casts per Round
1
Start Level
1

There ain’t a problem in the world that can’t be tackled head‑on! Preferably with horns.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Halon Heroes
Halon
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic
View Radius
6
Casts per Round
1
Start Level
1

Following the will of higher forces, Halon aims to bring order to Jadame with thunder and lightning!

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Echolily Heroes
Echolily
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic
View Radius
6
Casts per Round
1
Start Level
1

A voice not her own; an echo of the world.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Sullie Heroes
Sullie
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic
View Radius
6
Casts per Round
1
Start Level
1

A carefree wanderer, carrying the Murmurwoods’ wisdom.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
The Minstrel Heroes
The Minstrel
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic
View Radius
6
Casts per Round
1
Start Level
1

Words are superficial. Melodies can evoke so much more.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Gorel Spearhead
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might
View Radius
6
Casts per Round
1
Start Level
1

A wolf in sheep’s clothing can do a lot of harm. A moose in wolf’s clothing can deliver a lot of justice. For the meek shall rise.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Gingertail Heroes
Gingertail
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might
View Radius
6
Casts per Round
1
Start Level
1

Is there that much of a difference between an arrow and a tune? Both must strike true.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Old Pilgrim Heroes
Old Pilgrim
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might
View Radius
6
Casts per Round
1
Start Level
1

To change one’s path is to find true strength.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Octavia Heroes
Octavia
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might
View Radius
6
Casts per Round
1
Start Level
1

Here only by chance, Octavia is starting to think about making her own fortune.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Mreowa Heroes
Mreowa
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might
View Radius
6
Casts per Round
1
Start Level
1

Crystals mlem.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Faleor Heroes
Faleor
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might
View Radius
6
Casts per Round
1
Start Level
1

Where Hksmilla walked, they left a step, filled with enough elemental forces to beget life. Makes sense that Faleor has issues keeping his temper under control.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Alluring Sh’a
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might
View Radius
6
Casts per Round
1
Start Level
1

Shh. The rustle of leaves. The murmur of the woods. Enticing with smells that change your mind without you even knowing.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Aunt Daliar Heroes
Aunt Daliar
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might
View Radius
6
Casts per Round
1
Start Level
1

Sit straight. Don’t slouch. And listen up, kid! ’Cause if you don’t, she won’t hesitate to slap some manners into you.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army