Grove heroes

Роща Views Last Edited 8/21/2026 4:46 PM
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Lafiur Heroes
Lafiur
Starting Attack
1
Starting Defense
2
Starting Spell Power
5
Starting Knowledge
4
Hero Type
Magic

From discord, a new harmony may rise.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Old Pilgrim Heroes
Old Pilgrim
Starting Attack
1
Starting Defense
5
Starting Spell Power
14
Starting Knowledge
8
Hero Type
Might
  • Gold 2500 Gold
Class
Faction
Faun Captain Heroes
Faun Captain
Starting Attack
4
Starting Defense
3
Starting Spell Power
3
Starting Knowledge
1
Hero Type
Might
  • Gold 2500 Gold
Class
Faction
Starting army
Faun Captain Heroes
Faun Captain
Starting Attack
0
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
6
Hero Type
Magic
  • Gold 2500 Gold
Class
Faction
Starting army
Eith Heroes
Eith
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might

Grounded, yet seeing farther than any who soar.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Vatawna Heroes
Vatawna
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic

Rooted in wonder, torn between wisdom and the wild.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Elder Tss’kish
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic

A piece of the Murmurwoods’ root system. He disconnected to travel, find more knowledge, and bring it back to the roots.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Aeliniel Heroes
Aeliniel
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic

Fire isn’t just about the blaze and the power. It’s also about calm control. You won’t be able to shape it if you give in to your impulses.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Glacia Heroes
Glacia
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic

...Hm? Oh. She was asleep. A‑deep‑sleep, reaching the Abyss of the Plane of Water… almost.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Vim Heroes
Vim
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic

There ain’t a problem in the world that can’t be tackled head‑on! Preferably with horns.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Halon Heroes
Halon
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic

Following the will of higher forces, Halon aims to bring order to Jadame with thunder and lightning!

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Echolily Heroes
Echolily
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic

A voice not her own; an echo of the world.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Sullie Heroes
Sullie
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic

A carefree wanderer, carrying the Murmurwoods’ wisdom.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
The Minstrel Heroes
The Minstrel
Starting Attack
1
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Magic

Words are superficial. Melodies can evoke so much more.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Gorel Spearhead
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might

A wolf in sheep’s clothing can do a lot of harm. A moose in wolf’s clothing can deliver a lot of justice. For the meek shall rise.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Gingertail Heroes
Gingertail
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might

Is there that much of a difference between an arrow and a tune? Both must strike true.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Old Pilgrim Heroes
Old Pilgrim
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might

To change one’s path is to find true strength.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Octavia Heroes
Octavia
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might

Here only by chance, Octavia is starting to think about making her own fortune.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Mreowa Heroes
Mreowa
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might

Crystals mlem.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Faleor Heroes
Faleor
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might

Where Hksmilla walked, they left a step, filled with enough elemental forces to beget life. Makes sense that Faleor has issues keeping his temper under control.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Alluring Sh’a
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might

Shh. The rustle of leaves. The murmur of the woods. Enticing with smells that change your mind without you even knowing.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army
Aunt Daliar Heroes
Aunt Daliar
Starting Attack
2
Starting Defense
1
Starting Spell Power
2
Starting Knowledge
2
Hero Type
Might

Sit straight. Don’t slouch. And listen up, kid! ’Cause if you don’t, she won’t hesitate to slap some manners into you.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting army

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