- Slot
- Miscellaneous
- Class
- Major
The wearer keeps their army whenever they flee from battle.
- Slot
- Miscellaneous
- Class
- Major
–10% Magic Damage taken. Friendly creatures are immune to the effects of “Sleep.”
- Slot
- Miscellaneous
- Class
- Major
Grants a random wondrous reward after a random number of upgrades.
- Slot
- Miscellaneous
- Class
- Major
Friendly creatures deal +1 Damage.
- Slot
- Miscellaneous
- Class
- Major
On the first round of the battle, heroes cannot use their Spellbook or active abilities.
- Slot
- Miscellaneous
- Class
- Major
- Spell Power Bonus
- 3
- Knowledge Bonus
- 3
+3 Spell Power and Knowledge.
- Slot
- Miscellaneous
- Class
- Major
All of the hero’s Daylight spells have +1 level(s). Enemy hero has –1 Daylight spell level.
- Slot
- Miscellaneous
- Class
- Major
All of the hero’s Arcane spells have +1 level(s). Enemy hero has –1 Arcane spell level.
- Slot
- Miscellaneous
- Class
- Major
All of the hero’s Nightshade spells have +1 level(s). Enemy hero has –1 Nightshade spell level.
- Slot
- Miscellaneous
- Class
- Major
All of the hero’s Primal spells have +1 level(s). Enemy hero has –1 Primal spell level.
- Slot
- Miscellaneous
- Class
- Major
Makes all tier‑2 spells available to the hero.
- Slot
- Miscellaneous
- Class
- Major
Prevents surrender and flee in battle. (This affects both the wearer and their opponent.)
- Slot
- Miscellaneous
- Class
- Major
The opponent cannot rearrange creatures before the start of battle.