If enemy stack dies, another allied creature gets high morale. If another allied creature becomes active earlier (because of Initiative change), it doesn't get affected by this skill.
Whenever allied creature has high Morale, all other allied creatures receive +2 to Morale until they too will have high Morale. The effect can stack.
In each its turn, Sister Mercy can heal twice. The target of the second healing is selected anew.
Whenever a positive spell is casted on allied creature, that creature receives +10 to Morale until it has high morale. The effect can stack.
Morale boost coming from Righteousness is increased by additional +2 points.
Allied creatures perform retaliation attacks with a +6 Attack bonus.
Whenever an allied creature has high morale, all neighboring allied creatures will receive +10 to Morale until they will have high morale. The effect can stack.
Morale bonus coming from Righteousness is increased by additional +2 points.
Allied creatures deal 75% damage and have 75% Movement during morale turns instead of half damage and half Movement.