The hero's base damage is increased by +25 for every friendly rune aura affecting the enemy creature.
The support warfare unit Runestone also heals all friendly creatures inside the aura of any own rune. These heal effects can stack up.
At the end of every combat round the hero regains 1 Mana for every creature standing in the aura of at least one of your runes.
The active ability of the Rune of Destruction deals 50% more damage. The shield from the Rune of Fortune absorbs 15 more damage.
All runes from the Rune Magic skill get a second active ability that triples the effect of their aura ability until the end of the next combat round. It can be activated only once per combat.
Whenever an enemy creature in the aura of a friendly rune is attacked in melee, an additional 50% of the dealt damage is distributed equally among all other enemy creatures in the aura of any friendly rune.