- School
- Water
Deals Water Magic damage to all groups on the selected territory and pushes back smaller creatures two fields to the back. Destination territory is 5 columns wide. Effect: from 0+4*Spell Power to 80+4*Spell Power damage
- School
- Water
Summons a blizzard on selected 4x4 territory which lasts for 3 turns. Creatures whose turn starts inside the blizzard will have reduced Movement till the end of their turn. Effect: -1 Movement
- School
- Water
Immediately deals Water Magic damage to all units inside a round 3x3 territory. Effect: from 0+7*Spell Power to 200+7*Spell Power damage
- School
- Water
Selected enemy cannot be a target of ranged attacks and cannot use ranged attacks nor activate abilities for 2 turns or until it receives damage. No Spell Power term is displayed for this effect at this mastery level
- School
- Water
Immediately deals Water Magic damage to selected enemy group. Effect: from 0+8*Spell Power to 200+8*Spell Power damage
- School
- Water
Summons an Ice Sphere that moves toward an enemy, deals Water Magic damage in a 3x3 area, and reduces Movement. Effect: Sphere Health: 400; aura damage: from 0 + 13 × SP to 100 + 13 × SP; Movement: −3
- School
- Water
Selected allied creature deals additional Water Magic damage when attacking. The enemy it attacks receive Movement penalty. Lasts for 3 turns. Effect: from 0+5*Spell Power to 200+5*Spell Power damage
- School
- Water
Reduces all damage dealt to selected allied creature. Lasts for few turns. Effect: получаемый урон снижается 10%
- School
- Water
Summons a ship to the nearby waters. No Spell Power term is displayed for this effect at this mastery level