- Attack
- 6
- Defense
- 9
- Min damage
- 6
- Max damage
- 9
- Hit points
- 28
- Speed
- 4
- Initiative
- 15
- Ranged
- Yes
- Morale
- 15
- Luck
- 0
Chaplains are the priest-warriors of Elrath. They fight fiercely against all enemies of the church. Their main task in battle is to use the power of Light to protect allies, but they will give a worthy resistance to anyone who tries to attack them.
- Attack
- 1
- Defense
- 2
- Min damage
- 1
- Max damage
- 3
- Hit points
- 11
- Speed
- 3
- Initiative
- 11
- Ranged
- Yes
- Morale
- 10
- Luck
- 0
The crossbowmen of the Holy Empire are feared by both infantry and knights. Legends are told of the deadly power of their weapons. It is said that crossbow bolts can pierce even the armor of dwarves made of dragon steel.
- Attack
- 2
- Defense
- 8
- Min damage
- 1
- Max damage
- 2
- Hit points
- 14
- Speed
- 5
- Initiative
- 17
- Ranged
- No
- Morale
- 15
- Luck
- 0
Imperial Sentinels are the backbone of the Alliance of Light's army. Sentinels usually go into battle in the front lines. They advance relentlessly, armed with spears and shields.
- Attack
- 3
- Defense
- 3
- Min damage
- 3
- Max damage
- 5
- Hit points
- 24
- Speed
- 7
- Initiative
- 38
- Ranged
- No
- Morale
- 10
- Luck
- 0
It is said that in the era of Healing, elven smiths were so struck by the harmony between griffins and humans that they revealed to them the secret of star silver. This is a light and durable metal from which excellent armor for flying creatures is made. The mysterious elven markings on the armor of imperial griffins are a reminder of those times.
- Attack
- 25
- Defense
- 23
- Min damage
- 60
- Max damage
- 69
- Hit points
- 390
- Speed
- 5
- Initiative
- 15
- Ranged
- No
- Morale
- 20
- Luck
- 0
Landsknechts first appeared in the Duchy of the Wolf. In the old dialect the word means «servant of the land». These fighters, armed with double-bladed swords and clad in heavy armour, are without doubt the finest warriors of the duchy — and perhaps of the whole Empire.
- Attack
- 20
- Defense
- 28
- Min damage
- 68
- Max damage
- 68
- Hit points
- 480
- Speed
- 7
- Initiative
- 23
- Ranged
- No
- Morale
- 20
- Luck
- 0
Celestial warriors are the best fighters of the seraphim. They bear the names of angels who fell during the period of the Wars of Ancients. They are experienced, fearless fighters possessing boundless courage. Thanks to the power of Light, they can heal allies and resurrect fallen soldiers.
- Attack
- 20
- Defense
- 24
- Min damage
- 55
- Max damage
- 55
- Hit points
- 450
- Speed
- 6
- Initiative
- 21
- Ranged
- No
- Morale
- 10
- Luck
- 0
Angels of Light are perfect creatures. They are taller and stronger than any human, their noble faces strike with their beauty, they radiate power and confidence. Seraphs are not as majestic as angels, they are more like humans, but their presence also inspires hope in soldiers and grants determination.
- Attack
- 6
- Defense
- 13
- Min damage
- 7
- Max damage
- 11
- Hit points
- 35
- Speed
- 4
- Initiative
- 18
- Ranged
- Yes
- Morale
- 15
- Luck
- 0
Abbots are experienced priest-warriors, leaders of chaplains. The High Power leads them into battle against the unrighteous who refuse to bow before Elrath.
- Attack
- 0
- Defense
- 12
- Min damage
- 75
- Max damage
- 115
- Hit points
- 3900
- Speed
- 0
- Initiative
- 100
- Ranged
- Yes
- Morale
- 0
- Luck
- 0
For a long time, catapults have been one of the most common siege engines. Their design may vary (some operate thanks to a system of ropes, others by means of a counterweight), however the ultimate goal is always the same: to smash the walls of an enemy city with a huge stone.
- Attack
- 10
- Defense
- 12
- Min damage
- 18
- Max damage
- 23
- Hit points
- 105
- Speed
- 6
- Initiative
- 26
- Ranged
- No
- Morale
- 10
- Luck
- 0
Cavalry is the main striking force of the Holy Empire. Attacks by riders in heavy armor are most effective if they manage to strike at a full gallop.
- Attack
- 10
- Defense
- 14
- Min damage
- 20
- Max damage
- 25
- Hit points
- 115
- Speed
- 7
- Initiative
- 30
- Ranged
- No
- Morale
- 0
- Luck
- 10
Cuirassiers are the most dangerous opponents for infantry. They burst into the enemy ranks and slay anyone who stands in their way. Many soldiers perish under the hooves of their horses.
- Attack
- 4
- Defense
- 2
- Min damage
- 3
- Max damage
- 6
- Hit points
- 21
- Speed
- 5
- Initiative
- 27
- Ranged
- No
- Morale
- 15
- Luck
- 0
Fierce wolves are the most terrible predators in the entire Holy Empire, a symbol of the Wolf Duchy. The warriors of the duchy have tamed these animals and trained them so that they can be taken both for hunting and for battle.
- Attack
- 9
- Defense
- 9
- Min damage
- 7
- Max damage
- 12
- Hit points
- 44
- Speed
- 4
- Initiative
- 24
- Ranged
- No
- Morale
- 10
- Luck
- 0
Guardians of the faith participated in all the battles of the Empire, however, they only gained recognition during the reign of Empress Maeva. Light armor allows them to move quickly, and a reliable shield helps to deflect enemy attacks.
- Attack
- 5
- Defense
- 10
- Min damage
- 16
- Max damage
- 24
- Hit points
- 250
- Speed
- 0
- Initiative
- 19
- Ranged
- Yes
- Morale
- 0
- Luck
- 0
Ballistae, also called «great crossbows», are used to hurl heavy projectiles — huge arrows, stakes or stones — over long distances. On the battlefield ballistae are used to destroy the most dangerous opponents.
- Attack
- 9
- Defense
- 9
- Min damage
- 7
- Max damage
- 12
- Hit points
- 44
- Speed
- 5
- Initiative
- 28
- Ranged
- No
- Morale
- 10
- Luck
- 0
Justicars fear neither humans nor demons, and therefore always lead attacks, breaking through the enemy's defense and clearing the way for the rest of the troops. In melee combat, they cover their allies and deliver powerful blows from the flank.
- Attack
- 5
- Defense
- 8
- Min damage
- 1
- Max damage
- 2
- Hit points
- 17
- Speed
- 5
- Initiative
- 19
- Ranged
- No
- Morale
- 15
- Luck
- 0
The most skilled guards can join the Legion; this is a special unit guarding the borders of the Empire and outposts in enemy territory, for example, at the Dragon Isthmus or in the Sahar desert. These are experienced and disciplined warriors.
- Attack
- 1
- Defense
- 2
- Min damage
- 2
- Max damage
- 3
- Hit points
- 12
- Speed
- 3
- Initiative
- 12
- Ranged
- Yes
- Morale
- 10
- Luck
- 0
Veteran crossbowmen are capable of slaying an enemy with a single shot. They are feared for good reason, for from the crossbow bolts of the Empire's best marksmen, one cannot hide even behind the backs of allies.
- Attack
- 4
- Defense
- 2
- Min damage
- 4
- Max damage
- 6
- Hit points
- 25
- Speed
- 6
- Initiative
- 32
- Ranged
- No
- Morale
- 15
- Luck
- 0
After decades, the Empire managed to breed Silverback wolves; these animals are larger and more aggressive than their kin. On the battlefield, they literally rush into combat, and will not stop until they have tasted the blood of the enemy.
- Attack
- 0
- Defense
- 5
- Min damage
- 30
- Max damage
- 30
- Hit points
- 300
- Speed
- 0
- Initiative
- 11
- Ranged
- Yes
- Morale
- 0
- Luck
- 0
The Novices of Elrath have dedicated their lives to serving the Dragon of Light. They carry his word to all in need, and in times of war, they accompany armies and tend to the wounded. Elrath blessed his novices and granted them the ability to heal. At times, they work true miracles.
- Attack
- 28
- Defense
- 26
- Min damage
- 69
- Max damage
- 81
- Hit points
- 450
- Speed
- 5
- Initiative
- 19
- Ranged
- No
- Morale
- 20
- Luck
- 0
Only the most persistent of Landsknechts become Swordmasters, for their training takes place under the harshest conditions. A Swordmaster is the earthly incarnation of the power and fury of Elrath, the Dragon of Light.