Haven units

Альянс Света Views Last Edited 8/21/2026 4:46 PM
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Chaplain Creatures
Chaplain
Attack
6
Defense
9
Min damage
6
Max damage
9
Hit points
28
Speed
4
Initiative
15
Ranged
Yes
Morale
15
Luck
0

Chaplains are the priest-warriors of Elrath. They fight fiercely against all enemies of the church. Their main task in battle is to use the power of Light to protect allies, but they will give a worthy resistance to anyone who tries to attack them.

Crossbowman Creatures
Crossbowman
Attack
1
Defense
2
Min damage
1
Max damage
3
Hit points
11
Speed
3
Initiative
11
Ranged
Yes
Morale
10
Luck
0

The crossbowmen of the Holy Empire are feared by both infantry and knights. Legends are told of the deadly power of their weapons. It is said that crossbow bolts can pierce even the armor of dwarves made of dragon steel.

Sentinel Creatures
Sentinel
Attack
2
Defense
8
Min damage
1
Max damage
2
Hit points
14
Speed
5
Initiative
17
Ranged
No
Morale
15
Luck
0

Imperial Sentinels are the backbone of the Alliance of Light's army. Sentinels usually go into battle in the front lines. They advance relentlessly, armed with spears and shields.

Imperial Griffin Creatures
Imperial Griffin
Attack
3
Defense
3
Min damage
3
Max damage
5
Hit points
24
Speed
7
Initiative
38
Ranged
No
Morale
10
Luck
0

It is said that in the era of Healing, elven smiths were so struck by the harmony between griffins and humans that they revealed to them the secret of star silver. This is a light and durable metal from which excellent armor for flying creatures is made. The mysterious elven markings on the armor of imperial griffins are a reminder of those times.

Landsknecht Creatures
Landsknecht
Attack
25
Defense
23
Min damage
60
Max damage
69
Hit points
390
Speed
5
Initiative
15
Ranged
No
Morale
20
Luck
0

Landsknechts first appeared in the Duchy of the Wolf. In the old dialect the word means «servant of the land». These fighters, armed with double-bladed swords and clad in heavy armour, are without doubt the finest warriors of the duchy — and perhaps of the whole Empire.

Celestial Creatures
Celestial
Attack
20
Defense
28
Min damage
68
Max damage
68
Hit points
480
Speed
7
Initiative
23
Ranged
No
Morale
20
Luck
0

Celestial warriors are the best fighters of the seraphim. They bear the names of angels who fell during the period of the Wars of Ancients. They are experienced, fearless fighters possessing boundless courage. Thanks to the power of Light, they can heal allies and resurrect fallen soldiers.

Seraph Creatures
Seraph
Attack
20
Defense
24
Min damage
55
Max damage
55
Hit points
450
Speed
6
Initiative
21
Ranged
No
Morale
10
Luck
0

Angels of Light are perfect creatures. They are taller and stronger than any human, their noble faces strike with their beauty, they radiate power and confidence. Seraphs are not as majestic as angels, they are more like humans, but their presence also inspires hope in soldiers and grants determination.

Abbot Creatures
Abbot
Attack
6
Defense
13
Min damage
7
Max damage
11
Hit points
35
Speed
4
Initiative
18
Ranged
Yes
Morale
15
Luck
0

Abbots are experienced priest-warriors, leaders of chaplains. The High Power leads them into battle against the unrighteous who refuse to bow before Elrath.

Catapult Creatures
Catapult
Attack
0
Defense
12
Min damage
75
Max damage
115
Hit points
3900
Speed
0
Initiative
100
Ranged
Yes
Morale
0
Luck
0

For a long time, catapults have been one of the most common siege engines. Their design may vary (some operate thanks to a system of ropes, others by means of a counterweight), however the ultimate goal is always the same: to smash the walls of an enemy city with a huge stone.

Cavalier Creatures
Cavalier
Attack
10
Defense
12
Min damage
18
Max damage
23
Hit points
105
Speed
6
Initiative
26
Ranged
No
Morale
10
Luck
0

Cavalry is the main striking force of the Holy Empire. Attacks by riders in heavy armor are most effective if they manage to strike at a full gallop.

Cuirassier Creatures
Cuirassier
Attack
10
Defense
14
Min damage
20
Max damage
25
Hit points
115
Speed
7
Initiative
30
Ranged
No
Morale
0
Luck
10

Cuirassiers are the most dangerous opponents for infantry. They burst into the enemy ranks and slay anyone who stands in their way. Many soldiers perish under the hooves of their horses.

Dire Wolf Creatures
Dire Wolf
Attack
4
Defense
2
Min damage
3
Max damage
6
Hit points
21
Speed
5
Initiative
27
Ranged
No
Morale
15
Luck
0

Fierce wolves are the most terrible predators in the entire Holy Empire, a symbol of the Wolf Duchy. The warriors of the duchy have tamed these animals and trained them so that they can be taken both for hunting and for battle.

Guardian Creatures
Guardian
Attack
9
Defense
9
Min damage
7
Max damage
12
Hit points
44
Speed
4
Initiative
24
Ranged
No
Morale
10
Luck
0

Guardians of the faith participated in all the battles of the Empire, however, they only gained recognition during the reign of Empress Maeva. Light armor allows them to move quickly, and a reliable shield helps to deflect enemy attacks.

Haven Ballista Creatures
Haven Ballista
Attack
5
Defense
10
Min damage
16
Max damage
24
Hit points
250
Speed
0
Initiative
19
Ranged
Yes
Morale
0
Luck
0

Ballistae, also called «great crossbows», are used to hurl heavy projectiles — huge arrows, stakes or stones — over long distances. On the battlefield ballistae are used to destroy the most dangerous opponents.

Justicar Creatures
Justicar
Attack
9
Defense
9
Min damage
7
Max damage
12
Hit points
44
Speed
5
Initiative
28
Ranged
No
Morale
10
Luck
0

Justicars fear neither humans nor demons, and therefore always lead attacks, breaking through the enemy's defense and clearing the way for the rest of the troops. In melee combat, they cover their allies and deliver powerful blows from the flank.

Legionnaire Creatures
Legionnaire
Attack
5
Defense
8
Min damage
1
Max damage
2
Hit points
17
Speed
5
Initiative
19
Ranged
No
Morale
15
Luck
0

The most skilled guards can join the Legion; this is a special unit guarding the borders of the Empire and outposts in enemy territory, for example, at the Dragon Isthmus or in the Sahar desert. These are experienced and disciplined warriors.

Marksman Creatures
Marksman
Attack
1
Defense
2
Min damage
2
Max damage
3
Hit points
12
Speed
3
Initiative
12
Ranged
Yes
Morale
10
Luck
0

Veteran crossbowmen are capable of slaying an enemy with a single shot. They are feared for good reason, for from the crossbow bolts of the Empire's best marksmen, one cannot hide even behind the backs of allies.

Silverback Creatures
Silverback
Attack
4
Defense
2
Min damage
4
Max damage
6
Hit points
25
Speed
6
Initiative
32
Ranged
No
Morale
15
Luck
0

After decades, the Empire managed to breed Silverback wolves; these animals are larger and more aggressive than their kin. On the battlefield, they literally rush into combat, and will not stop until they have tasted the blood of the enemy.

Sister of Elrath Creatures
Sister of Elrath
Attack
0
Defense
5
Min damage
30
Max damage
30
Hit points
300
Speed
0
Initiative
11
Ranged
Yes
Morale
0
Luck
0

The Novices of Elrath have dedicated their lives to serving the Dragon of Light. They carry his word to all in need, and in times of war, they accompany armies and tend to the wounded. Elrath blessed his novices and granted them the ability to heal. At times, they work true miracles.

Swordmaster Creatures
Swordmaster
Attack
28
Defense
26
Min damage
69
Max damage
81
Hit points
450
Speed
5
Initiative
19
Ranged
No
Morale
20
Luck
0

Only the most persistent of Landsknechts become Swordmasters, for their training takes place under the harshest conditions. A Swordmaster is the earthly incarnation of the power and fury of Elrath, the Dragon of Light.

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