- Slot
- Neck
- Class
- Minor
+1 to defense. Allows using the Air Magic spell "Mist Veil" once per battle
- Slot
- Neck
- Class
- Minor
+1 to health of all friendly creatures.
- Slot
- Neck
- Class
- Major
To raise Skeletons and Skeleton Warriors using Necromancy, 5% more life units of fallen living creatures are used.
- Slot
- Neck
- Class
- Major
-10 to the morale of enemy creatures.
- Slot
- Neck
- Class
- Relic
+4 to health of all friendly creatures.
- Slot
- Neck
- Class
- Relic
The Hero receives 1 unit of mana for every 2 units of mana spent by an enemy hero during battle.
- Slot
- Neck
- Class
- Major
+5 to Defense of all friendly squads in the absence of blood rage.
- Slot
- Neck
- Class
- Relic
-4 to the health of all enemy creatures.