- Slot
- Head
- Class
- Minor
+1 to sight range: +5% to experience gained.
- Slot
- Head
- Class
- Major
+2 to morale. Reduces mana cost for casting spells by -1 unit.
- Slot
- Head
- Class
- Relic
+6 Spell Power: +5 Initiative to all friendly units.
- Slot
- Head
- Class
- Relic
Increases the duration of positive effects on friendly units by +2 units: mana per day.
- Slot
- Head
- Class
- Relic
+10 to leadership: +10 to initiative of friendly squads conducting ranged combat.
- Slot
- Head
- Class
- Major
to sight range. Allows using the water magic spell "Power of ICE" once per battle.
- Slot
- Head
- Class
- Relic
+12 to magic for fire school spells. +4 to morale.
- Slot
- Head
- Class
- Relic
+4 to magic. Allows using the dark magic spell "Twilight Image" once per battle.
- Slot
- Head
- Class
- Major
to sight range. Allows using the Air magic spell "Ilat's Sight" once per day.
- Slot
- Head
- Class
- Major
+5 to leadership. Allows using the Air Magic spell "Squall" Once per battle
- Slot
- Head
- Class
- Relic
+4 Spell Power. +4 Morale.
- Slot
- Head
- Class
- Relic
+4 to defense. +10 to leadership. +10% to experience.