- Slot
- Feet
- Class
- Relic
+1 to base damage of friendly ranged stacks; All friendly stacks receive +10 to Initiative.
- Slot
- Feet
- Class
- Minor
+1 to Hero's max: movement range: +5 to initiative of friendly creatures engaged in melee combat.
- Slot
- Feet
- Class
- Relic
+2 to Hero's max: movement range: 500 units: gold per day.
- Slot
- Feet
- Class
- Major
To max hero movement range: +10 to initiative of friendly ranged units.
- Slot
- Feet
- Class
- Minor
After battle, the hero restores +2 Movement Points.
- Slot
- Feet
- Class
- Minor
+1 to hero max movement range. +1 to defense.
- Slot
- Feet
- Class
- Minor
+1 to max: hero movement range: +1 to magic.
- Slot
- Feet
- Class
- Relic
To cast water magic spells requires: less mana units: +10 to initiative of all friendly units.
- Slot
- Feet
- Class
- Major
+2 to Hero's max movement range; +5 to Initiative of all friendly squads conducting ranged combat.
- Slot
- Feet
- Class
- Major
+1 Attack: +1 Defense: +1 Spell Power: +1 Knowledge.
- Slot
- Feet
- Class
- Major
+1 Movement for all friendly creatures under Malassa's veil.