Heroes 5.5 (community mod): changed spells: Runes

Magic and spells Views: 5 Last Edited
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Rune of Exorcism
School
Runes
Level
1
Combat
Yes

Dispels all the negative effects imposed on the creature (only those that can be dispelled basically).

Rune of Magic Control
School
Runes
Level
1
Combat
Yes

Creature will have a chance to steal random positive effect imposed on the enemy target in attack once.

Rune of Berserking
School
Runes
Level
2
Combat
Yes

For one turn the creature will strike with such ferocity, that enemies will not be able to retaliate.

Rune of Magic Protection
School
Runes
Level
2
Combat
Yes

The creature gains 25% magic proof until the end of combat.

Rune of Resurrection
School
Runes
Level
3
Combat
Yes

Ressurects 30% of killed creatures in the stack.

Rune of Thunderclap
School
Runes
Level
3
Combat
Yes

The selected creature will have a chance to stun the enemy once using its normal attack. If the stun fails the rune will remain active until it succeeds. The effect is the same as the Bash ability but also works from range and is affected by the Soldier's Luck perk.

Rune of Dragonform
School
Runes
Level
4
Combat
Yes

Increases the Attack and Defense of the creature by 10 for one turn.

Rune of Etherealness
School
Runes
Level
4
Combat
Yes

Creature gets incorporeality for one turn.

Rune of Charge
School
Runes
Level
5
Combat
Yes

Creature speed increases by 3 until the end of the turn.