Heroes 5.5 (community mod): changed spells: Dark

Magic and spells Views: 18 Last Edited
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Weakness Spells
Weakness
School
Dark
Level
1
Mana Cost
5
Combat
Yes

Lowers the maximum damage of the target towards its minimum damage. If the target is under influence of the Divine Strength spell, it will be cleansed. The effect cannot exceed 100%.

Rupture Spells
Rupture
School
Dark
Level
1
Mana Cost
6
Combat
Yes

Destroys the armor of an enemy stack, reducing its defense and inflicting a small amount of magical non-elemental damage. The damage is equal 10 * Spellpower. Consecutive casts will lower defense further, but not below zero.

Slow Spells
Slow
School
Dark
Level
1
Mana Cost
6
Combat
Yes

Causes the targeted enemy stack to take fewer actions in combat. If the target is under influence of the Haste spell, both effects will remain active and the difference in strength of the casters will determine the result.

Confusion Spells
Confusion
School
Dark
Level
2
Mana Cost
7
Combat
Yes

Makes creatures in targeted enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. This spell also reduces Rage on Orcs by 20 per mastery level. (The spell does not work on undead, elemental and mechanical units.)

Decay Spells
Decay
School
Dark
Level
2
Mana Cost
8
Combat
Yes

Inflicts a plague on the targeted enemy stack that receives earth damage each time it takes an action.

Suffering Spells
Suffering
School
Dark
Level
2
Mana Cost
7
Combat
Yes

Weakens the offense of the targeted enemy creature by an amount depending on Spellpower. If the target is under influence of the Righteous Might spell, both effects will remain active and the difference in strength of the casters will determine the result.

Reanimation Spells
Reanimation
School
Dark
Level
3
Mana Cost
20
Combat
Yes

Permanently resurrects undead and elemental creatures, while other creatures can be resurrected for the duration of the battle only. Doesn't work on mechanical creatures.

Sorrow Spells
Sorrow
School
Dark
Level
3
Mana Cost
14
Combat
Yes

Decreases morale and luck of selected enemy creature

Teleportation Spells
Teleportation
School
Dark
Level
3
Mana Cost
24
Combat
Yes

Teleports targeted friendly creature to another location on a battlefield (Expert mastery is required to teleport creatures over town walls).

Curse of the Netherworld
School
Dark
Level
4
Mana Cost
30
Combat
Yes

Deals unholy damage to all living and elemental creatures on the battlefield except undead, orcs and infernal creatures. (Dark Elves are not immune)

Vampirism Spells
Vampirism
School
Dark
Level
4
Mana Cost
20
Combat
Yes

The selected target gets all Undead attributes and the ability to drain life. Mind control spells affecting the target will be removed and the target can be resurrected permanently with Reanimation.

Frenzy Spells
Frenzy
School
Dark
Level
5
Mana Cost
40
Combat
Yes

Drives the selected stack of creatures into frenzy. Frenzied stacks considers all other creatures and war machines its personal enemies and attacks the nearest one with redoubled rage. Targets are gripped in fear and will not retaliate.

Shadow Image Spells
Shadow Image
School
Dark
Level
5
Mana Cost
30
Combat
Yes

Copies the selected friendly unit (only one copy can be made). The copy can't cast any spells or use any abilities and disappears as soon as it recieves any damage (Incorporeal ability gives the copy 50% chance to avoid any damage). The maximum Tier that can be copied is 1,2,3 or 4 depending on mastery level and increases by 0.1 per Spellpower.