Heroes 5.5 (community mod): changed Inferno creatures

Creatures Views: 8 Last Edited
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Archdemon Creatures
Archdemon
Level
7
Attack
32
Defense
32
Min damage
36
Max damage
66
Hit points
296
Speed
7
Initiative
10
Growth
1
AI value
6060
Fight value
326
Movement
Flying
Size
Large
  • Mercury 2 Mercury
  • Gold 3666 Gold
Archdevil Creatures
Archdevil
Level
7
Attack
32
Defense
30
Min damage
36
Max damage
66
Hit points
266
Speed
8
Initiative
11
Growth
1
AI value
6066
Fight value
326
Movement
Flying
Size
Large

Великие архидьяволы восстали из своего яростного мира, чтобы возглавить адские армии. Они обладают способностью мгновенно телепортироваться по полю боя, так что ни один враг не избежит их гнева. Архидьяволы способны призывать Повелителей Бездны, чтобы те сражались на их стороне.

  • Mercury 2 Mercury
  • Gold 3666 Gold
Pit Lord Creatures
Pit Lord
Level
6
Attack
23
Defense
23
Min damage
16
Max damage
31
Hit points
166
Speed
5
Initiative
8
Growth
2
AI value
2445
Fight value
160
Movement
Ground
Mana
36
Size
Large

These mighty fiends are summoned from the darkest depths of the demonic realms. They are skilled both in close combat and offensive magic. Pit Lords carry a Vorpal Sword, its dark power instantly killing any creature unlucky enough to be struck by it.

  • Sulfur 1 Sulfur
  • Gold 1666 Gold
Cerberus Creatures
Cerberus
Level
3
Attack
4
Defense
3
Min damage
4
Max damage
6
Hit points
26
Speed
7
Initiative
12
Growth
8
AI value
370
Fight value
33
Movement
Ground
Size
Single hex

Ярость заставляет церберов быстро бежать по полю боя и с великой злобой и ненавистью разрывать врагов на части. Однако это означает, что в пылу сражения они перестают заботиться о собственной защите. От атаки цербера невозможно защититься, а выпад его трех голов может поразить нескольких противников одновременно.

  • Gold 180 Gold
Horned Demon Creatures
Horned Demon
Level
2
Attack
1
Defense
3
Min damage
1
Max damage
3
Hit points
16
Speed
5
Initiative
9
Growth
15
AI value
106
Fight value
10
Movement
Ground
Size
Single hex
Abilities

Horned Demons are slow and sturdy creatures who serve as the basic infantry of the infernal armies. They are built to withstand great amounts of damage, as their thick hide is hard to penetrate.

  • Gold 50 Gold
Devil Creatures
Devil
Level
7
Attack
26
Defense
26
Min damage
36
Max damage
66
Hit points
226
Speed
8
Initiative
11
Growth
1
AI value
4868
Fight value
245
Movement
Flying
Size
Large

Devils are summoned from their fiery realm to lead the battle under the command of heroes from Sheogh. They have the ability to teleport on the field of battle, which means that no enemy can escape their savagery.

  • Mercury 1 Mercury
  • Gold 2666 Gold
Imp Creatures
Imp
Level
1
Attack
2
Defense
2
Min damage
1
Max damage
3
Hit points
7
Speed
5
Initiative
12
Growth
17
AI value
78
Fight value
8
Movement
Ground
Size
Single hex

Imps are small cunning creatures who are rather weak in close combat -- their strength lies in numbers. Imps possess a Mana Leech skill, which allows them to destroy the magical energy of an enemy hero.

  • Gold 35 Gold
Firehound Creatures
Firehound
Level
3
Attack
4
Defense
3
Min damage
3
Max damage
5
Hit points
22
Speed
8
Initiative
13
Growth
8
AI value
368
Fight value
33
Movement
Ground
Size
Single hex
  • Gold 180 Gold
Hell Stallion Creatures
Hell Stallion
Level
5
Attack
16
Defense
16
Min damage
12
Max damage
16
Hit points
96
Speed
8
Initiative
14
Growth
3
AI value
1415
Fight value
96
Movement
Ground
Size
Large

Nightmares are spun from the most twisted visions of the denizens of Ashan. Horror surrounds this creature and even the bravest warriors have difficulty finding the strength to raise their swords when a Nightmare attacks. The Fright Aura around this creature is such that its foes lose morale bonuses when it is nearby.

  • Gold 730 Gold
Hell Hound Creatures
Hell Hound
Level
3
Attack
4
Defense
3
Min damage
3
Max damage
5
Hit points
22
Speed
7
Initiative
13
Growth
8
AI value
259
Fight value
21
Movement
Ground
Size
Single hex
Abilities

Fury drives the Hell Hound to move quickly around the battlefield, striking with great strength and anger. Their rage when fighting is also a weakness, however. Hell Hounds care little for their own safety and leave themselves vulnerable in order to focus all their energy on the attack.

  • Gold 120 Gold
Nightmare Creatures
Nightmare
Level
5
Attack
16
Defense
16
Min damage
10
Max damage
16
Hit points
86
Speed
9
Initiative
16
Growth
3
AI value
1434
Fight value
96
Movement
Ground
Size
Large
  • Gold 730 Gold
Horned Overseer Creatures
Horned Overseer
Level
2
Attack
2
Defense
3
Min damage
2
Max damage
3
Hit points
19
Speed
5
Initiative
10
Growth
15
AI value
150
Fight value
16
Movement
Ground
Size
Single hex

Horned Overseers are slow and sturdy creatures who can withstand great amounts of damage. These beasts can "implode" in a surge of primal chaos energy, doing great harm to all creatures around them.

  • Gold 75 Gold
Horned Grunt Creatures
Horned Grunt
Level
2
Attack
3
Defense
2
Min damage
1
Max damage
4
Hit points
18
Speed
4
Initiative
9
Growth
15
AI value
149
Fight value
16
Movement
Ground
Size
Single hex
Abilities
  • Gold 75 Gold
Familiar Creatures
Familiar
Level
1
Attack
4
Defense
2
Min damage
1
Max damage
4
Hit points
8
Speed
6
Initiative
13
Growth
17
AI value
127
Fight value
13
Movement
Ground
Size
Single hex
Abilities

Familiars are small, cunning creatures who are rather weak in close combat. Their strength is in their numbers. Familiars possess a Mana Channel skill, which allows them to steal magical energy from enemies and deliver it to the heroes of their army.

  • Gold 50 Gold
Succubus Mistress Creatures
Succubus Mistress
Level
4
Attack
6
Defense
6
Min damage
7
Max damage
13
Hit points
38
Speed
4
Initiative
10
Growth
5
AI value
694
Fight value
60
Movement
Ground
Ranged
Yes
Shots
6
Mana
20
Size
Single hex

Succubus Mistresses summon spheres of fire and hurl them at their enemies. Their accursed flame does not stop when it hits an enemy, instead it spreads and soon other creatures will find themselves burning.

  • Gold 350 Gold
Hell Charger Creatures
Hell Charger
Level
5
Attack
13
Defense
13
Min damage
8
Max damage
16
Hit points
76
Speed
8
Initiative
14
Growth
3
AI value
1069
Fight value
76
Movement
Ground
Size
Large

The Hell Charger is a cruel beast summoned from the depths of Sheogh. Horror surrounds this creature, and even the bravest warrior can have difficulty finding strength to raise his weapon when a Charger attacks.

  • Gold 520 Gold
Pit Fiend Creatures
Pit Fiend
Level
6
Attack
21
Defense
21
Min damage
16
Max damage
26
Hit points
136
Speed
5
Initiative
8
Growth
2
AI value
2102
Fight value
129
Movement
Ground
Mana
18
Size
Large

These mighty fiends come from the darkest pits of the underworld to do the bidding of their masters. They are skilled both in close combat and offensive magic.

  • Gold 1300 Gold
Pit Spawn Creatures
Pit Spawn
Level
6
Attack
25
Defense
23
Min damage
16
Max damage
31
Hit points
176
Speed
6
Initiative
9
Growth
2
AI value
2448
Fight value
160
Movement
Ground
Mana
12
Size
Large
  • Sulfur 1 Sulfur
  • Gold 1666 Gold
Vermin Creatures
Vermin
Level
1
Attack
3
Defense
3
Min damage
2
Max damage
3
Hit points
9
Speed
5
Initiative
12
Growth
17
AI value
124
Fight value
13
Movement
Ground
Size
Single hex
Abilities
  • Gold 50 Gold
Succubus Creatures
Succubus
Level
4
Attack
5
Defense
5
Min damage
6
Max damage
13
Hit points
30
Speed
4
Initiative
10
Growth
5
AI value
511
Fight value
40
Movement
Ground
Ranged
Yes
Shots
5
Mana
7
Size
Single hex

A Succubus will create spheres of fire and throw them at her enemies. Any attacking troops must be prepared for a rain of flames if they are going to face a Succubus in battle.

  • Gold 250 Gold
Succubus Seducer Creatures
Succubus Seducer
Level
4
Attack
6
Defense
6
Min damage
7
Max damage
13
Hit points
40
Speed
4
Initiative
9
Growth
5
AI value
680
Fight value
60
Movement
Ground
Ranged
Yes
Shots
4
Size
Single hex
  • Gold 350 Gold