Heroes 5.5 (community mod): changed Necropolis creatures

Creatures Views: 12 Last Edited
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Banshee Creatures
Banshee
Level
6
Attack
23
Defense
25
Min damage
22
Max damage
27
Hit points
140
Speed
6
Initiative
11
Growth
2
AI value
2218
Fight value
156
Movement
Ground
Size
Large
  • Mercury 1 Mercury
  • Gold 1600 Gold
Bone Dragon Creatures
Bone Dragon
Level
7
Attack
25
Defense
27
Min damage
27
Max damage
37
Hit points
190
Speed
7
Initiative
11
Growth
1
AI value
2694
Fight value
166
Movement
Flying
Size
Large

Stolen from their graves and compelled to serve the Necromancers, Bone Dragons are formed from the skeletons of dead dragons of other breeds. The Necromancer lands have no native dragons, and so they are compelled to steal and create their own.

  • Gems 1 Gems
  • Gold 1800 Gold
Archlich Creatures
Archlich
Level
5
Attack
18
Defense
18
Min damage
15
Max damage
21
Hit points
70
Speed
4
Initiative
10
Growth
3
AI value
1339
Fight value
105
Movement
Ground
Ranged
Yes
Shots
5
Mana
18
Size
Large

Archliches are potent undead mages with an eternal hatred for all life. They can summon dreadful Death Clouds or cast curses and weakening spells upon entire enemy armies.

  • Gold 850 Gold
Rot Zombie Creatures
Rot Zombie
Level
2
Attack
2
Defense
3
Min damage
2
Max damage
3
Hit points
22
Speed
4
Initiative
8
Growth
16
AI value
135
Fight value
15
Movement
Ground
Size
Single hex
  • Gold 70 Gold
Spectre Creatures
Spectre
Level
3
Attack
5
Defense
5
Min damage
4
Max damage
7
Hit points
20
Speed
5
Initiative
10
Growth
9
AI value
321
Fight value
31
Movement
Flying
Size
Single hex

Spectres are restless spirits bound to the service of the Necromancer who has enslaved them. Their bodies are incorporeal, which makes them harder to hit. The chilling touch of these spirits can drain the mana of enemy creatures, restoring the Spectre with stolen magic.

  • Gold 160 Gold
Ghost Dragon Creatures
Ghost Dragon
Level
7
Attack
29
Defense
27
Min damage
27
Max damage
40
Hit points
190
Speed
8
Initiative
12
Growth
1
AI value
3618
Fight value
220
Movement
Flying
Size
Large
  • Gems 1 Gems
  • Gold 2300 Gold
Lich Creatures
Lich
Level
5
Attack
14
Defense
14
Min damage
12
Max damage
16
Hit points
65
Speed
4
Initiative
10
Growth
3
AI value
1166
Fight value
74
Movement
Ground
Ranged
Yes
Shots
5
Mana
14
Size
Large

Liches are powerful undead mages, seething with hatred for all forms of life. They bring plague to the lands they tread upon, creating dreadful Death Clouds to strike their enemies from afar.

  • Gold 620 Gold
Lich Master Creatures
Lich Master
Level
5
Attack
20
Defense
18
Min damage
17
Max damage
21
Hit points
70
Speed
4
Initiative
10
Growth
3
AI value
1339
Fight value
105
Movement
Ground
Ranged
Yes
Shots
5
Mana
26
Size
Large
  • Gold 850 Gold
Ghost Creatures
Ghost
Level
3
Attack
5
Defense
4
Min damage
3
Max damage
5
Hit points
15
Speed
6
Initiative
9
Growth
9
AI value
277
Fight value
20
Movement
Flying
Size
Single hex
Abilities

Ghosts are restless spirits of the dead, forever bound to the Necromancer who has enslaved them. Their bodies are incorporeal, which makes them difficult to hit.

  • Gold 110 Gold
Vampire Prince Creatures
Vampire Prince
Level
4
Attack
9
Defense
9
Min damage
8
Max damage
12
Hit points
48
Speed
7
Initiative
10
Growth
5
AI value
720
Fight value
58
Movement
Flying
Size
Single hex
  • Gold 380 Gold
Poltergeist Creatures
Poltergeist
Level
3
Attack
6
Defense
4
Min damage
4
Max damage
6
Hit points
18
Speed
6
Initiative
11
Growth
9
AI value
321
Fight value
31
Movement
Flying
Size
Single hex
  • Gold 160 Gold
Spectral Dragon Creatures
Spectral Dragon
Level
7
Attack
29
Defense
29
Min damage
30
Max damage
37
Hit points
200
Speed
8
Initiative
11
Growth
1
AI value
3618
Fight value
220
Movement
Flying
Size
Large

No single type of dragon gives up its bones to form a Spectral Dragon. Instead, these fell beasts are composed of the bones of every breed of dragon, cunningly arranged into a single skeleton and infused with unlife by the sacrifice of a high-ranking Necromancer's soul.

  • Gems 1 Gems
  • Gold 2300 Gold
Skeleton Creatures
Skeleton
Level
1
Attack
1
Defense
1
Min damage
1
Max damage
2
Hit points
5
Speed
5
Initiative
10
Growth
20
AI value
62
Fight value
6
Movement
Ground
Size
Single hex
Abilities

Armed with axe and shield, the Skeleton raises his bony arms to bring death to the living. High initiative allows Skeletons to strike first, but their rather fragile bodies cannot withstand much damage.

  • Gold 25 Gold
Skeleton Archer Creatures
Skeleton Archer
Level
1
Attack
2
Defense
1
Min damage
1
Max damage
2
Hit points
7
Speed
4
Initiative
10
Growth
20
AI value
76
Fight value
10
Movement
Ground
Ranged
Yes
Shots
5
Size
Single hex
Abilities

Armed with bow and arrow, Skeleton Archers strike from afar. High initiative allows Skeletons to strike first, but their weak frames can only withstand a little damage before collapsing.

  • Gold 40 Gold
Skeleton Warrior Creatures
Skeleton Warrior
Level
1
Attack
1
Defense
2
Min damage
1
Max damage
3
Hit points
7
Speed
6
Initiative
11
Growth
20
AI value
76
Fight value
10
Movement
Ground
Size
Single hex
  • Gold 40 Gold
Vampire Creatures
Vampire
Level
4
Attack
6
Defense
6
Min damage
7
Max damage
9
Hit points
34
Speed
6
Initiative
11
Growth
5
AI value
612
Fight value
38
Movement
Ground
Mana
0
Size
Single hex

Necromancers who wish to cheat death become Vampires with ever-youthful -- but empty -- bodies. Any damage that Vampires inflict upon the living heals their own immortal forms. Gifted with hundreds of years of combat experience, they are so swift with their swords than none can retaliate against their strikes.

  • Gold 260 Gold
Vampire Lord Creatures
Vampire Lord
Level
4
Attack
9
Defense
7
Min damage
7
Max damage
11
Hit points
40
Speed
8
Initiative
11
Growth
5
AI value
720
Fight value
58
Movement
Flying
Size
Single hex

Some Necromancers, seeking powers beyond death, become Vampire Lords. Any damage that Vampire Lords inflict upon the living heals their own immortal, eternally youthful bodies. None can retaliate against their strikes, and with their ability to teleport, none can foresee from where they may attack.

  • Gold 380 Gold
Zombie Creatures
Zombie
Level
2
Attack
1
Defense
2
Min damage
1
Max damage
3
Hit points
18
Speed
5
Initiative
7
Growth
16
AI value
115
Fight value
10
Movement
Ground
Size
Single hex
Abilities

These rotten corpses are raised by the Necromancers in order to bring death to their enemies. Although they are slow and clumsy, Zombies do not feel pain or fear. This makes them frightening foes, and ideal cannon fodder.

  • Gold 45 Gold
Wight Creatures
Wight
Level
6
Attack
22
Defense
20
Min damage
22
Max damage
27
Hit points
120
Speed
6
Initiative
11
Growth
2
AI value
1984
Fight value
115
Movement
Ground
Size
Large

Wights are tormented souls thirsty for revenge on all living creatures.

  • Gold 1250 Gold
Wraith Creatures
Wraith
Level
6
Attack
25
Defense
23
Min damage
25
Max damage
30
Hit points
130
Speed
7
Initiative
11
Growth
2
AI value
2218
Fight value
156
Movement
Ground
Size
Large

Wraiths are Death itself, nothing can endure their chilling touch and survive. Any enemy creature that fights them is drained of its soul-substance.

  • Mercury 1 Mercury
  • Gold 1600 Gold
Plague Zombie Creatures
Plague Zombie
Level
2
Attack
3
Defense
2
Min damage
2
Max damage
3
Hit points
20
Speed
5
Initiative
8
Growth
16
AI value
135
Fight value
15
Movement
Ground
Size
Single hex

These rotten corpses are raised by the Necromancers in order to bring death upon their enemies. Plague Zombies do not feel pain and can withstand a great deal of damage. In addition, their festering weapons can infect all living creatures with a wasting disease.

  • Gold 70 Gold