Heroes 5.5 (community mod): changed Haven creatures

Creatures Views: 5 Last Edited
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Angel Creatures
Angel
Level
7
Attack
27
Defense
27
Min damage
44
Max damage
44
Hit points
240
Speed
7
Initiative
11
Growth
1
AI value
4866
Fight value
252
Movement
Flying
Size
Large

The Angels are the incarnation of Elrath on Ashan, and as such they are the ultimate representation of his power. These creatures of Light are fierce in combat and their attacks are always deadly. An angel cannot be killed, if its body is endangered it will return to its spirit form and rejoin its master.

  • Crystal 1 Crystal
  • Gold 2800 Gold
Archangel Creatures
Archangel
Level
7
Attack
31
Defense
31
Min damage
50
Max damage
50
Hit points
290
Speed
8
Initiative
11
Growth
1
AI value
6153
Fight value
332
Movement
Flying
Size
Large

Greater even than the Angels are the Archangels. As lieutenants of Elrath, they are blessed with the supreme power of resurrecting champions who have died in combat and giving them another chance to serve their Lord.

  • Crystal 2 Crystal
  • Gold 3600 Gold
Archer Creatures
Archer
Level
2
Attack
3
Defense
3
Min damage
2
Max damage
5
Hit points
10
Speed
4
Initiative
9
Growth
12
AI value
140
Fight value
14
Movement
Ground
Ranged
Yes
Shots
5
Size
Single hex
Abilities

Archers are useful in battle to weaken the enemy ranks before melee combat. The archers of the Griffin Empire excel in the art of overwhelming the enemy with barrages of arrows.

  • Gold 70 Gold
Battle Griffin Creatures
Battle Griffin
Level
4
Attack
7
Defense
12
Min damage
8
Max damage
12
Hit points
60
Speed
6
Initiative
11
Growth
5
AI value
683
Fight value
60
Movement
Flying
Size
Large
  • Gold 370 Gold
Cavalier Creatures
Cavalier
Level
6
Attack
23
Defense
21
Min damage
20
Max damage
30
Hit points
110
Speed
8
Initiative
11
Growth
2
AI value
2185
Fight value
115
Movement
Ground
Size
Large

The Cavaliers are the shock troops of the Holy Griffin Empire. Mounted on powerful horses and heavily armoured, they are at their best when they charge the enemy from afar.

  • Gold 1300 Gold
Champion Creatures
Champion
Level
6
Attack
24
Defense
22
Min damage
20
Max damage
32
Hit points
140
Speed
8
Initiative
12
Growth
2
AI value
2520
Fight value
160
Movement
Ground
Size
Large
  • Gems 1 Gems
  • Gold 1700 Gold
Inquisitor Creatures
Inquisitor
Level
5
Attack
15
Defense
15
Min damage
15
Max damage
19
Hit points
100
Speed
5
Initiative
10
Growth
3
AI value
1520
Fight value
95
Movement
Ground
Ranged
Yes
Shots
5
Mana
26
Size
Single hex

The Inquisitors are the keepers of the true faith of Elrath, the Holy Dragon of Light. As such they fight fiercely against non-believers and enemies of the Church. On the battlefield Inquisitors do not enter the melee, but rather summon the wrath of Elrath on enemy troops while protecting their own with support spells.

  • Gold 820 Gold
Footman Creatures
Footman
Level
3
Attack
4
Defense
8
Min damage
2
Max damage
4
Hit points
20
Speed
5
Initiative
8
Growth
10
AI value
201
Fight value
19
Movement
Ground
Size
Single hex

The Footmen are a defensive backbone of the Griffin Empire forces. They can sustain attacks while other Griffin units manoeuvre to destroy the enemy.

  • Gold 95 Gold
Griffin Creatures
Griffin
Level
4
Attack
7
Defense
5
Min damage
6
Max damage
10
Hit points
40
Speed
6
Initiative
15
Growth
5
AI value
498
Fight value
40
Movement
Flying
Size
Large

Griffins are the fastest troops of the Empire that bears their name. They excel in skirmish attacks, flying into enemy ranks. Though weak when forced into melee, they will always defend themselves to their last breath.

  • Gold 260 Gold
Militia Creatures
Militia
Level
1
Attack
2
Defense
1
Min damage
1
Max damage
2
Hit points
9
Speed
5
Initiative
9
Growth
22
AI value
72
Fight value
8
Movement
Ground
Size
Single hex
Abilities
  • Gold 35 Gold
Crossbowman Creatures
Crossbowman
Level
2
Attack
5
Defense
3
Min damage
4
Max damage
7
Hit points
13
Speed
4
Initiative
8
Growth
12
AI value
203
Fight value
22
Movement
Ground
Ranged
Yes
Shots
4
Size
Single hex
Abilities
  • Gold 100 Gold
Marksman Creatures
Marksman
Level
2
Attack
4
Defense
4
Min damage
3
Max damage
8
Hit points
13
Speed
4
Initiative
9
Growth
12
AI value
199
Fight value
22
Movement
Ground
Ranged
Yes
Shots
5
Size
Single hex
Abilities

Marksmen are key in battle, able to weaken the enemy ranks before melee combat. Their powerful crossbows loaded with heavy bolts are especially deadly at close range.

  • Gold 100 Gold
Conscript Creatures
Conscript
Level
1
Attack
1
Defense
2
Min damage
1
Max damage
2
Hit points
10
Speed
5
Initiative
8
Growth
22
AI value
72
Fight value
8
Movement
Ground
Size
Single hex
Abilities

The Conscripts are the basic infantry of the Holy Griffin Empire. They are relatively weak and partially trained, but they are numerous. The Conscripts are expert in the art of stunning their enemy in melee.

  • Gold 35 Gold
Paladin Creatures
Paladin
Level
6
Attack
24
Defense
24
Min damage
20
Max damage
30
Hit points
140
Speed
9
Initiative
11
Growth
2
AI value
2520
Fight value
160
Movement
Ground
Mana
10
Size
Large

The Paladins are the ultimate guardians and elite troops of the Holy Griffin Empire. Mounted on powerful horses and heavily armoured, they are at their best when they charge enemy troops from afar. Even better, Paladins have the ability to dispel enemy curses cast on their ranks.

  • Gems 1 Gems
  • Gold 1700 Gold
Peasant Creatures
Peasant
Level
1
Attack
1
Defense
1
Min damage
1
Max damage
1
Hit points
8
Speed
5
Initiative
8
Growth
22
AI value
48
Fight value
5
Movement
Ground
Size
Single hex
Abilities

The peasants are the basic infantry of the Holy Griffin Empire. Though weak and poorly trained, they are numerous. Peasants are an important source of revenue for their masters.

  • Gold 20 Gold
Priest Creatures
Priest
Level
5
Attack
12
Defense
12
Min damage
15
Max damage
19
Hit points
70
Speed
5
Initiative
10
Growth
3
AI value
1086
Fight value
70
Movement
Ground
Ranged
Yes
Shots
5
Mana
12
Size
Single hex

The priests are the keepers of the faith in the Griffin Empire. They fight fiercely against non-believers and any who threaten the Church of Elrath. As priests they do not engage in melee on the battlefield, but instead summon the wrath of their deity on enemy troops.

  • Gold 600 Gold
Imperial Griffin Creatures
Imperial Griffin
Level
4
Attack
9
Defense
7
Min damage
6
Max damage
14
Hit points
50
Speed
7
Initiative
15
Growth
5
AI value
683
Fight value
60
Movement
Flying
Size
Large

Королевские грифоны — самые быстрые юниты в армии Империи. Они отлично подходят для небольших вылазок, пикируя прямо в ряды врага или обрушиваясь на противника с небес.

  • Gold 370 Gold
Seraph Creatures
Seraph
Level
7
Attack
35
Defense
29
Min damage
30
Max damage
70
Hit points
275
Speed
9
Initiative
11
Growth
1
AI value
6143
Fight value
332
Movement
Flying
Mana
18
Size
Large
  • Crystal 2 Crystal
  • Gold 3600 Gold
Squire Creatures
Squire
Level
3
Attack
4
Defense
9
Min damage
2
Max damage
5
Hit points
32
Speed
4
Initiative
8
Growth
10
AI value
298
Fight value
29
Movement
Ground
Size
Single hex

Squires are the backbone of the armies of the Griffin Empire, sustaining enemy charges while other troops manoeuvre to destroy the opponent. They are difficult to defeat, given their mastery of the art of melee combat. They are also skilled at defense, using their shields to protect nearby units.

  • Gold 150 Gold
Vindicator Creatures
Vindicator
Level
3
Attack
6
Defense
8
Min damage
3
Max damage
4
Hit points
28
Speed
5
Initiative
9
Growth
10
AI value
299
Fight value
29
Movement
Ground
Size
Single hex
  • Gold 150 Gold
Zealot Creatures
Zealot
Level
5
Attack
18
Defense
14
Min damage
15
Max damage
19
Hit points
100
Speed
5
Initiative
10
Growth
3
AI value
1523
Fight value
95
Movement
Ground
Ranged
Yes
Shots
5
Mana
14
Size
Single hex
  • Gold 820 Gold