Creature abilities: Sylvan

Sylvan - Лесной Союз Views Last Edited 8/21/2026 4:47 PM
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Living Creature Abilities

This creature is alive so it can be resurrected.

Large Creature Abilities
Large Creature

This creature is bigger than others and occupies four squares on the field.

Flyer Abilities

This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.

Shooter Abilities
Shooter

This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.

Caster Abilities

This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).

Enrage Abilities
Enrage

This creature's Offence property increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).

No Enemy Retaliation

Enemies never retaliate after melee attacks by creatures with this ability.

Entangling Roots Abilities
Entangling Roots

Creature's attack entangles enemy with its roots and immobilises it. Creature can immobilise several enemies simultaneously, but the effect only lasts while the creature remains in direct contact with its victims.

Acid Breath Abilities
Acid Breath

During attack creature damages not only the target but any other unit positioned directly behind it.

Spray Attack Abilities
Spray Attack

Creature simultaneously attacks three adjacent tiles occupied by the enemy.

Aura of Magic Resistance

For this creature and all friendly units located on tiles adjacent to it, magic resistance increases by 30%

Elves' Double Shot Abilities
Elves' Double Shot

Nothing can hinder creature from firing two full shots at the enemy instead of just one.

Blinding Attack Abilities
Blinding Attack

When this creature attacks the enemy, there is a chance that it will blind it in addition to inflicting regular damage. Blinded creatures cannot move or attack, but regain sight if attacked.

Immune to Earth Abilities
Immune to Earth

Earth Magic spells cannot harm this creature.

Mana Feed Abilities
Mana Feed

Creature can transfer its reserve of mana to own hero (activated ability).

Take Roots Abilities
Take Roots

When the creature receives Wait\Defend command, it gets 50% bonus to Defense plus ability to retaliate after all enemy attacks until the next turn.

War Dance Combo Abilities
War Dance Combo

Creature simultaneously attacks enemies located on all eight adjacent tiles. The targeted enemy gets normal damage, all others affected get half the normal damage.

Agility Abilities
Agility

For the next turn, this creature gains a +30% Defense bonus for every tile it walks.

Child of the Light Abilities
Child of the Light

Any Light Magic spell, except damage-dealing ones, cast by anyone, will also be applied on this creature on Expert level.

Crystal Scale Abilities

The Crystal Dragon is immune to direct killing techniques such as "Deadly Grip," "Slicing Sword," "Point-Blank Shot," etc.

Immune to Slow Abilities
Immune to Slow

This creature cannot be slowed down.

No Range Penalty Abilities
No Range Penalty

Shooter has no penalty for damage inflicted during ranged attack, provided the range is over half the arena.

Force Arrow Abilities
Force Arrow

This creature's ranged attack ignores 50 percent of the target's Defense and has an extra chance to thrust the target back one tile and stun it.

Channeling Abilities
Channeling

This creature can increase the hero’s Spell Power by its own Spell Power value, but not greater than the hero’s Knowledge. The effect lasts until the end of the combat or until the creature dies, and is not cumulative (activated ability).

Rage of the Forest Abilities
Rage of the Forest

This creature can increase its Attack at the expense of its Defense, taking half the points of the latter and adding them to the former, which lasts until the end of the combat, and gains an extra bonus to its Initiative. Doing so, Treants lose the abilty to entangle enemies (activated ability).

Prismatic Breath Abilities
Prismatic Breath

This creature attacks all the targets within the random radius in the selected direction.

Symbiosis Abilities
Symbiosis

Once per combat, this creature can heal and resurrect Treants, or be healed by them (activated ability).

Warding Arrows Abilities
Warding Arrows

This creature shoots charmed arrows: in addition to normal damage, there's a chance they might stun the enemy and delay their turn.

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