Inferno faction units

Inferno - Demons Views: 351 Last Edited
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Imp Creatures
Imp
Level
1
Attack
2
Defense
1
Min damage
1
Max damage
2
Hit points
4
Speed
5
Initiative
13
Growth
16
Movement
Ground
Size
Single hex

Imps are small cunning creatures who are rather weak in close combat -- their strength lies in numbers. Imps possess a Mana Leech skill, which allows them to destroy the magical energy of an enemy hero.

  • Gold 25 Gold
Familiar Creatures
Familiar
Level
1
Attack
3
Defense
2
Min damage
2
Max damage
3
Hit points
6
Speed
5
Initiative
13
Growth
16
Movement
Ground
Size
Single hex
Abilities

Familiars are small, cunning creatures who are rather weak in close combat. Their strength is in their numbers. Familiars possess a Mana Channel skill, which allows them to steal magical energy from enemies and deliver it to the heroes of their army.

  • Gold 45 Gold
Vermin Creatures
Vermin
Level
1
Attack
3
Defense
3
Min damage
1
Max damage
4
Hit points
6
Speed
6
Initiative
13
Growth
16
Movement
Ground
Size
Single hex
Abilities

These miserable thieves will steal anything they can at the first opportunity. Most of all, the Vermins like to steal mana, which they hide in dark flasks and present to their masters in the hope of receiving a generous reward.

  • Gold 45 Gold
Horned Demon Creatures
Horned Demon
Level
2
Attack
1
Defense
3
Min damage
1
Max damage
2
Hit points
13
Speed
5
Initiative
7
Growth
15
Movement
Ground
Size
Single hex
Abilities

Horned Demons are slow and sturdy creatures who serve as the basic infantry of the infernal armies. They are built to withstand great amounts of damage, as their thick hide is hard to penetrate.

  • Gold 40 Gold
Horned Overseer Creatures
Horned Overseer
Level
2
Attack
3
Defense
4
Min damage
1
Max damage
4
Hit points
13
Speed
5
Initiative
8
Growth
15
Movement
Ground
Size
Single hex

Horned Overseers are slow and sturdy creatures who can withstand great amounts of damage. These beasts can "implode" in a surge of primal chaos energy, doing great harm to all creatures around them.

  • Gold 60 Gold
Horned Grunt Creatures
Horned Grunt
Level
2
Attack
3
Defense
2
Min damage
1
Max damage
4
Hit points
13
Speed
4
Initiative
8
Growth
15
Movement
Ground
Size
Single hex
Abilities

Horned Grunts inhabit the small islands found in the lava seas in hell. Not being overly fond of 'bathing', they make their way across the molten streams of lava with the help of their phenomenal leaping ability. There is not another creature able to jump as far as the Horned Grunt, and it is a skill that often proves extremely useful in battle.

  • Gold 60 Gold
Hell Hound Creatures
Hell Hound
Level
3
Attack
4
Defense
2
Min damage
3
Max damage
5
Hit points
15
Speed
7
Initiative
13
Growth
8
Movement
Ground
Size
Single hex
Abilities

Fury drives the Hell Hound to move quickly around the battlefield, striking with great strength and anger. Their rage when fighting is also a weakness, however. Hell Hounds care little for their own safety and leave themselves vulnerable in order to focus all their energy on the attack.

  • Gold 110 Gold
Cerberus Creatures
Cerberus
Level
3
Attack
4
Defense
2
Min damage
4
Max damage
6
Hit points
15
Speed
8
Initiative
13
Growth
8
Movement
Ground
Size
Single hex

Fury drives the Cerberus to move quickly around the battlefield and strike with great strength and anger, but in its rage it often pays too little heed to its own defense. Cerberus attacks are impossible to defend against, and its three-headed strike can hit multiple enemies.

  • Gold 160 Gold
Firehound Creatures
Firehound
Level
3
Attack
4
Defense
3
Min damage
3
Max damage
5
Hit points
15
Speed
8
Initiative
13
Growth
8
Movement
Ground
Size
Single hex

Firehounds may not be very strong, but they are extremely aggressive, and their three heads, each breathing flames, makes them worthy of the greatest fear and respect.

  • Gold 160 Gold
Succubus Creatures
Succubus
Level
4
Attack
6
Defense
6
Min damage
6
Max damage
13
Hit points
20
Speed
4
Initiative
10
Growth
5
Movement
Ground
Ranged
Yes
Shots
6
Size
Single hex

A Succubus will create spheres of fire and throw them at her enemies. Any attacking troops must be prepared for a rain of flames if they are going to face a Succubus in battle.

  • Gold 240 Gold
Succubus Mistress Creatures
Succubus Mistress
Level
4
Attack
6
Defense
6
Min damage
6
Max damage
13
Hit points
30
Speed
4
Initiative
10
Growth
5
Movement
Ground
Ranged
Yes
Shots
6
Size
Single hex

Succubus Mistresses summon spheres of fire and hurl them at their enemies. Their accursed flame does not stop when it hits an enemy, instead it spreads and soon other creatures will find themselves burning.

  • Gold 350 Gold
Succubus Seducer Creatures
Succubus Seducer
Level
4
Attack
6
Defense
6
Min damage
6
Max damage
13
Hit points
32
Speed
4
Initiative
9
Growth
5
Movement
Ground
Ranged
Yes
Shots
6
Size
Single hex

Despite their truly terrifying appearance, the Succubus Seducers possess a magnificent voice. Listening to even a few of their bewitching words is enough to become helplessly trapped in their power.

  • Gold 350 Gold
Hell Charger Creatures
Hell Charger
Level
5
Attack
13
Defense
13
Min damage
8
Max damage
16
Hit points
50
Speed
7
Initiative
16
Growth
3
Movement
Ground
Size
Large

The Hell Charger is a cruel beast summoned from the depths of Sheogh. Horror surrounds this creature, and even the bravest warrior can have difficulty finding strength to raise his weapon when a Charger attacks.

  • Gold 480 Gold
Nightmare Creatures
Nightmare
Level
5
Attack
18
Defense
18
Min damage
8
Max damage
16
Hit points
66
Speed
8
Initiative
16
Growth
3
Movement
Ground
Size
Large

Nightmares are spun from the most twisted visions of the denizens of Ashan. Horror surrounds this creature and even the bravest warriors have difficulty finding the strength to raise their swords when a Nightmare attacks. The Fright Aura around this creature is such that its foes lose morale bonuses when it is nearby.

  • Gold 666 Gold
Nightmare Creatures
Nightmare
Level
5
Attack
18
Defense
17
Min damage
10
Max damage
17
Hit points
66
Speed
8
Initiative
15
Growth
3
Movement
Ground
Size
Large

Coursing through the Hellmare's veins is not blood but hell's fire. And such is the heat emanating from the body of this equine monstrosity, that anyone who goes near it risks being burnt to a crisp.

  • Gold 780 Gold
Pit Fiend Creatures
Pit Fiend
Level
6
Attack
21
Defense
21
Min damage
13
Max damage
26
Hit points
110
Speed
4
Initiative
8
Growth
2
Movement
Ground
Mana
18
Size
Large

These mighty fiends come from the darkest pits of the underworld to do the bidding of their masters. They are skilled both in close combat and offensive magic.

  • Gold 1550 Gold
Pit Lord Creatures
Pit Lord
Level
6
Attack
22
Defense
21
Min damage
13
Max damage
31
Hit points
120
Speed
4
Initiative
8
Growth
2
Movement
Ground
Mana
29
Size
Large

These mighty fiends are summoned from the darkest depths of the demonic realms. They are skilled both in close combat and offensive magic. Pit Lords carry a Vorpal Sword, its dark power instantly killing any creature unlucky enough to be struck by it.

  • Gold 1850 Gold
Pit Spawn Creatures
Pit Spawn
Level
6
Attack
27
Defense
23
Min damage
13
Max damage
31
Hit points
140
Speed
6
Initiative
9
Growth
2
Movement
Ground
Size
Large

The Pit Spawn's sword is cast from a band of tempered iron. This weapon provides its wielder with a serpent-like flexibility and alacrity, and in battle it strives to slice and sear as many opponents as it can.

  • Gold 1666 Gold
Devil Creatures
Devil
Level
7
Attack
27
Defense
25
Min damage
36
Max damage
66
Hit points
166
Speed
7
Initiative
11
Growth
1
Movement
Flying
Size
Large

Devils are summoned from their fiery realm to lead the battle under the command of heroes from Sheogh. They have the ability to teleport on the field of battle, which means that no enemy can escape their savagery.

  • Sulfur 1 Sulfur
  • Gold 3666 Gold
Archdevil Creatures
Archdevil
Level
7
Attack
31
Defense
29
Min damage
36
Max damage
66
Hit points
199
Speed
7
Initiative
11
Growth
1
Movement
Flying
Size
Large

The great Arch Devils rise from their fiery realm to lead the infernal armies. They have the ability to teleport on the field of battle, so no enemy can escape their savagery. Arch Devils can summon Pit Lords to fight for their cause.

  • Sulfur 2 Sulfur
  • Gold 4666 Gold
Archdemon Creatures
Archdemon
Level
7
Attack
32
Defense
31
Min damage
36
Max damage
66
Hit points
211
Speed
6
Initiative
10
Growth
1
Movement
Flying
Size
Large

The Arch Demon is a real leader of the armies of hell. This colossal and cruel monster towers over the battlefield, dispatching its enemies with its awesome weapon. Not only does the Arch Demon have the ability to appear suddenly in front of the enemy, it also has the power to pull him closer towards him, making it easier to deliver the fatal blow.

  • Sulfur 2 Sulfur
  • Gold 3666 Gold