This creature is alive so it can be resurrected.
This creature is bigger than others and occupies four squares on the field.
This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.
This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.
This creature's Offence property increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).
This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).
Creature gets a 5% bonus to damage it inflicts during attack for each tile it covered on the battlefield before the attack.
Every day the hero gets as many units of gold as there are creatures with this ability in all their armies and castles.
Creature always retaliates after melee attacks by enemies except when attacked by creatures with No Enemy Retaliation ability.
At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected).
Creature performs delayed air attack on selected tile on the field, causing double damage to any creatures, including friendly ones, which happen to be on the tile at that moment. Following the attack, the creature returns to a randomly selected location on the field (activated ability).
Every next retaliation strike performed by this creature inflicts damage 1.5 times as great than the previous one.
If this creature has walked more than 2 tiles when attacking, it also inflicts half-damage on the stack standing in the line of attack immediately behind the primary target.
The creature can completely heal one unitt from the target friendly stack and dispel all negative magical effects from this stack.
Once per combat this creature can perform an air attack against all the enemies in a line in the selected direction (activated ability).
This creature has a certain chance to remove a positive effect from an enemy it attacks.
Creature can resurrect killed allied detachment once during combat, provided the location where the detachment was killed is not occupied by other creatures (activated ability).
If this creature’s attack kills at least one creature in the target stack, it performs an additional strike.
Shooter has no penalty for damage inflicted during ranged attack, provided the range is over half the arena.
When shooting at close range (less than 3 tiles from target), creatures inflict heavier damage because the target's defense is not effective.
Area-effect shooting: damage is inflicted to all targets (including friendly creatures) located within the selected area (3 by 3 tiles). The amount of damage inflicted to each creature is half the damage of a normal shot (activated ability).
All friendly creatures located on neighbouring tiles get only 50% of damage from non-magical shooting attacks.