Creature abilities: Haven

Haven - Орден Порядка Views Last Edited 8/21/2026 4:47 PM
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Living Creature Abilities

This creature is alive so it can be resurrected.

Large Creature Abilities
Large Creature

This creature is bigger than others and occupies four squares on the field.

Flyer Abilities

This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.

Shooter Abilities
Shooter

This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.

No Melee Penalty Abilities
No Melee Penalty

Shooter has no penalty for damage inflicted during melee attack.

Enrage Abilities
Enrage

This creature's Offence property increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).

Caster Abilities

This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).

Immune to Blind Abilities
Immune to Blind

This creature cannot be blinded.

Jousting Abilities
Jousting

Creature gets a 5% bonus to damage it inflicts during attack for each tile it covered on the battlefield before the attack.

Taxpayer Abilities
Taxpayer

Every day the hero gets as many units of gold as there are creatures with this ability in all their armies and castles.

Unlimited Retaliation

Creature always retaliates after melee attacks by enemies except when attacked by creatures with No Enemy Retaliation ability.

Bash Abilities
Bash

At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected).

Large Shield Abilities
Large Shield

Creature receives only 50% of damage from all non-magical shooting attacks.

Battle Dive Abilities
Battle Dive

Creature performs delayed air attack on selected tile on the field, causing double damage to any creatures, including friendly ones, which happen to be on the tile at that moment. Following the attack, the creature returns to a randomly selected location on the field (activated ability).

Battle Frenzy Abilities
Battle Frenzy

Every next retaliation strike performed by this creature inflicts damage 1.5 times as great than the previous one.

Assault Abilities
Assault

This creature has a chance to deliver another blow after the first one.

Champion Charge Abilities
Champion Charge

If this creature has walked more than 2 tiles when attacking, it also inflicts half-damage on the stack standing in the line of attack immediately behind the primary target.

Immune to Frenzy Abilities
Immune to Frenzy

This creature is immune to Frenzy spell.

Lay Hands Abilities
Lay Hands

The creature can completely heal one unitt from the target friendly stack and dispel all negative magical effects from this stack.

Rush Dive Abilities
Rush Dive

Once per combat this creature can perform an air attack against all the enemies in a line in the selected direction (activated ability).

Purge Abilities
Purge

This creature has a certain chance to remove a positive effect from an enemy it attacks.

Resurrect Allies Abilities
Resurrect Allies

Creature can resurrect killed allied detachment once during combat, provided the location where the detachment was killed is not occupied by other creatures (activated ability).

Cleave Abilities
Cleave

If this creature’s attack kills at least one creature in the target stack, it performs an additional strike.

No Range Penalty Abilities
No Range Penalty

Shooter has no penalty for damage inflicted during ranged attack, provided the range is over half the arena.

Precise Shot Abilities
Precise Shot

When shooting at close range (less than 3 tiles from target), creatures inflict heavier damage because the target's defense is not effective.

Scatter Shot Abilities
Scatter Shot

Area-effect shooting: damage is inflicted to all targets (including friendly creatures) located within the selected area (3 by 3 tiles). The amount of damage inflicted to each creature is half the damage of a normal shot (activated ability).

Shield Other Abilities
Shield Other

All friendly creatures located on neighbouring tiles get only 50% of damage from non-magical shooting attacks.

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