- Level
- 1
- Attack
- 1
- Defense
- 4
- Min damage
- 1
- Max damage
- 1
- Hit points
- 7
- Speed
- 4
- Initiative
- 9
- Growth
- 18
- Movement
- Ground
- Size
- Single hex
Comprising the backbone of any Dwarven army, the Defenders are the Stone Halls' most numerous troops. Bolstered by their tough Dwarven armour, Defenders can hold their ground against the attacks of enemies much mightier than they are.
-
24 Gold
- Level
- 1
- Attack
- 1
- Defense
- 5
- Min damage
- 1
- Max damage
- 2
- Hit points
- 12
- Speed
- 4
- Initiative
- 9
- Growth
- 18
- Movement
- Ground
- Size
- Single hex
Shieldguards are battle-hardened warriors whose mission is to protect other Dwarven units. Using their mighty shields, the Shieldguards can build an unbreakable wall to decrease the damage inflicted by the attacking enemy. The greater the distance is for the enemy to move before attacking, the weaker their blow will be.
-
40 Gold
- Level
- 1
- Attack
- 2
- Defense
- 6
- Min damage
- 1
- Max damage
- 2
- Hit points
- 12
- Speed
- 4
- Initiative
- 8
- Growth
- 18
- Movement
- Ground
- Size
- Single hex
Mountain Guards are able to withstand the attacks of their enemies with a rock-like durability. These fabled dwarf foot soldiers, armed with huge shields reminiscent of fortress walls, provide a formidable obstacle to any opponent. And while they stand their ground, nothing is capable of inflicting upon them any real harm.
-
40 Gold
- Level
- 2
- Attack
- 4
- Defense
- 4
- Min damage
- 1
- Max damage
- 2
- Hit points
- 10
- Speed
- 4
- Initiative
- 9
- Growth
- 14
- Movement
- Ground
- Ranged
- Yes
- Shots
- 2
- Size
- Single hex
Spearwielders are one of the Dwarven army’s trump-cards. The shock of their attack and their skill with their heavy-bladed spears grant them a chance to decrease the enemy’s Speed and Initiative.
-
45 Gold
- Level
- 2
- Attack
- 4
- Defense
- 4
- Min damage
- 2
- Max damage
- 3
- Hit points
- 12
- Speed
- 4
- Initiative
- 9
- Growth
- 14
- Movement
- Ground
- Ranged
- Yes
- Shots
- 4
- Size
- Single hex
Spearwielders who master the difficult art of throwing their weapon -- accurately -- become Skirmishers, able to strike the enemy from a distance. They are thus doubly effective, having both a ranged attack while inhibiting the enemy's Initiative and Speed. Like the Spearwielders, they remain dangerous in melee and are not penalised for their ranged attack skills.
-
65 Gold
- Level
- 2
- Attack
- 5
- Defense
- 3
- Min damage
- 2
- Max damage
- 5
- Hit points
- 10
- Speed
- 4
- Initiative
- 9
- Growth
- 14
- Movement
- Ground
- Ranged
- Yes
- Shots
- 4
- Size
- Single hex
In the hands of those who know how to use it, the harpoon is a dangerous weapon. Once struck by a harpoon, the enemy risks falling out of line and being exposed to a savage blow from the dwarf's axe.
-
65 Gold
- Level
- 3
- Attack
- 5
- Defense
- 10
- Min damage
- 4
- Max damage
- 5
- Hit points
- 25
- Speed
- 6
- Initiative
- 10
- Growth
- 7
- Movement
- Ground
- Size
- Large
No army can do without cavalry, whose object is to quickly reach and engage the enemy units. The Dwarves have tamed fierce bears for this, whose toughness and endurance compensate for their relatively lower speed.
-
130 Gold
- Level
- 3
- Attack
- 6
- Defense
- 14
- Min damage
- 5
- Max damage
- 6
- Hit points
- 30
- Speed
- 7
- Initiative
- 11
- Growth
- 7
- Movement
- Ground
- Size
- Large
Blackbear Riders are the Dwarves' elite mounted troops. Their mighty beasts wear heavy armour and are rigorously trained to have improved vitality. In addition, the black bears can go into a frenzy, striking the enemies with their paws and knocking them aside to decrease their Initiative.
-
185 Gold
- Level
- 3
- Attack
- 8
- Defense
- 12
- Min damage
- 5
- Max damage
- 6
- Hit points
- 30
- Speed
- 7
- Initiative
- 11
- Growth
- 7
- Movement
- Ground
- Size
- Large
These huge white bears were brought by the dwarves from the far-off north, and specially trained for battle. Their ferocious teeth, powerful claws and vile-smelling breath strike terror into all those who cross their path.
-
185 Gold
- Level
- 4
- Attack
- 6
- Defense
- 6
- Min damage
- 2
- Max damage
- 6
- Hit points
- 20
- Speed
- 5
- Initiative
- 12
- Growth
- 6
- Movement
- Ground
- Size
- Single hex
The Brawlers are masters of hand-to-hand combat to the point where they disdain the use of weapons. They rely instead on ironclad gauntlets and the strength of their own limbs, which are sufficient to inflict heavy damage. So great is their dedication to their martial arts that they are immune to mind-affecting spells.
-
160 Gold
- Level
- 4
- Attack
- 7
- Defense
- 7
- Min damage
- 3
- Max damage
- 8
- Hit points
- 25
- Speed
- 5
- Initiative
- 12
- Growth
- 6
- Movement
- Ground
- Size
- Single hex
Berserkers are much like Brawlers, but armed with cruelly-bladed gauntlets. Berserkers may fall into a combat frenzy, losing some Defense but increasing theit Offense greatly. When this happens, the Berserker attacks any nearby creature without suffering retaliation.
-
215 Gold
- Level
- 4
- Attack
- 7
- Defense
- 7
- Min damage
- 3
- Max damage
- 7
- Hit points
- 30
- Speed
- 5
- Initiative
- 11
- Growth
- 6
- Movement
- Ground
- Size
- Single hex
Dubbed monster slayers by the dwarves, Battleragers have no fear of hydras, dragons or any other creature, however terrifying. When wounded they simply smile and continue to fight with even greater ferocity.
-
220 Gold
- Level
- 5
- Attack
- 10
- Defense
- 6
- Min damage
- 12
- Max damage
- 15
- Hit points
- 60
- Speed
- 3
- Initiative
- 8
- Growth
- 3
- Movement
- Ground
- Ranged
- Yes
- Shots
- 5
- Mana
- 15
- Size
- Single hex
The Rune Priests are a special caste among the Dwarves, recruited from children born with golden eyes -- the mark of their god, Arkath -- who are selected and brought up as battle-mages. They strike the enemy from a distance and have greater resistance to their foes' magical attacks. A Rune Priest can curse a target with the Mark of Fire, increasing the damage the target suffers from fire-related spells.
-
470 Gold
- Level
- 5
- Attack
- 10
- Defense
- 9
- Min damage
- 14
- Max damage
- 18
- Hit points
- 70
- Speed
- 3
- Initiative
- 9
- Growth
- 3
- Movement
- Ground
- Ranged
- Yes
- Shots
- 5
- Mana
- 25
- Size
- Single hex
Certain highly-skilled Rune Priests who undergo consecrating rites in the most secret halls of the Deepflame clan become Rune Patriarchs. Their searing attacks hit their enemies and start a blaze that affects neraby units.
-
670 Gold
- Level
- 5
- Attack
- 10
- Defense
- 9
- Min damage
- 17
- Max damage
- 20
- Hit points
- 65
- Speed
- 3
- Initiative
- 9
- Growth
- 3
- Movement
- Ground
- Ranged
- Yes
- Shots
- 5
- Mana
- 25
- Size
- Single hex
Slaying a Rune Keeper is no easy task, and certainly not without fireproof armour. If a mortal blow is inflicted on this dwarf, his fiery vengeful spirit is released, in the form of an explosion that incinerates anyone in the vicinity.
-
700 Gold
- Level
- 6
- Attack
- 15
- Defense
- 25
- Min damage
- 8
- Max damage
- 12
- Hit points
- 100
- Speed
- 8
- Initiative
- 11
- Growth
- 2
- Movement
- Flying
- Size
- Large
Thanes are not only great warriors, but also possess magical abilities. A Thane can teleport himself into his enemies’ ranks, slaughtering them by brute strength with his axe. In addition, his axe fires off lightning bolts, striking nearby enemies. Thanes are immune to the element of Lightning.
-
1300 Gold
- Level
- 6
- Attack
- 15
- Defense
- 25
- Min damage
- 9
- Max damage
- 14
- Hit points
- 120
- Speed
- 8
- Initiative
- 11
- Growth
- 2
- Movement
- Flying
- Size
- Large
The Flame Lords are Thanes who have dedicated their lives to mastering the power of fire. Once per combat, a Flame Lord can strike a selected target and its neighbouring units with a powerful flame strike.
-
1700 Gold
- Level
- 6
- Attack
- 16
- Defense
- 23
- Min damage
- 9
- Max damage
- 13
- Hit points
- 145
- Speed
- 8
- Initiative
- 10
- Growth
- 2
- Movement
- Flying
- Size
- Large
These terrifying warriors wield deadly axes, but more lethal still are the magical powers contained within their clenched fists, which can unleash bolts of lightning that strike down helpless opponents, leaving them no place to hide.
-
1700 Gold
- Level
- 7
- Attack
- 25
- Defense
- 35
- Min damage
- 40
- Max damage
- 50
- Hit points
- 230
- Speed
- 5
- Initiative
- 9
- Growth
- 1
- Movement
- Ground
- Size
- Large
Fire Dragons are the children of Arkath, the Dragon of Fire and patron god of the Dwarves. Like their distant relatives the Black Dragons, these majestic creatures can attack their enemies with their fiery breath, and they respond to enemy attacks with splashes of Phoenix-like fire. The Fire Dragons themselves, of course, are immune to Fire.
-
1 Crystal
-
3500 Gold
- Level
- 7
- Attack
- 30
- Defense
- 40
- Min damage
- 40
- Max damage
- 50
- Hit points
- 280
- Speed
- 5
- Initiative
- 9
- Growth
- 1
- Movement
- Ground
- Size
- Large
Magma Dragons seem to have indeed been built from burning stone. Rock-like scales interlaced with fiery veins provide these ardent giants with nearly impervious armour.
-
2 Crystal
-
4500 Gold
- Level
- 7
- Attack
- 30
- Defense
- 35
- Min damage
- 44
- Max damage
- 55
- Hit points
- 275
- Speed
- 5
- Initiative
- 9
- Growth
- 1
- Movement
- Ground
- Size
- Large
Deep down in the bowels of the earth, the incandescent heat of the bubbling lava lakes serve as the breeding ground for the Lava Dragon. These fire-breathing monsters will reduce their enemy to a pile of ash, and can also leave in their wake a wall of flames that will continue to burn long after they have moved on.
-
2 Crystal
-
3400 Gold