Creature abilities: Fortress

Fortress - Крепость Views Last Edited 8/21/2026 4:47 PM
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Large Creature Abilities
Large Creature

This creature is bigger than others and occupies four squares on the field.

Shooter Abilities
Shooter

This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.

Enrage Abilities
Enrage

This creature's Offence property increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).

Flyer Abilities

This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.

No Melee Penalty Abilities
No Melee Penalty

Shooter has no penalty for damage inflicted during melee attack.

Immune to Fire Abilities
Immune to Fire

Fire Magic spells cannot harm this creature.

Armoured Abilities
Armoured

This creature is resistant to all spells and effects that decrease Defense.

Elemental Abilities
Elemental

This creature is not alive and cannot be affected by Poison-, Blind- or Mind-related magic. Nor can it be resurrected or healed with First Aid Tent.

Fire Breath Abilities
Fire Breath

During attack, creature damages not only the target but any other unit positioned directly behind it.

Immune to Mind Control

This creature is immune to mind-affecting spells.

Mark of Fire Abilities
Mark of Fire

When attacking, this creature has a chance of damning the target, resulting in all Fire damage suffered by it being doubled within a certain period of time.

Large Shield Abilities
Large Shield

Creature receives only 50% of damage from all non-magical shooting attacks.

Storm Strike Abilities
Storm Strike

Besides usual damage, this creature strikes the target with lightning (non-magical damage), which then hits another enemy creature if one is standing near the target, continuing on in this way until the chain is broken. The lighting’s force is equal to that of the attack.

Crippling Wound Abilities
Crippling Wound

In a successful attack, this creature has an additional chance of decreasing the target’s Speed (-50%) and Initiative (-30%).

Berserker Rage Abilities
Berserker Rage

When this ability is used, the creature's Defense drops temporarily to zero, Offense increases by the same amount, and it attacks the nearest enemy automatically without suffering the retaliation strike. However if there is no enemy in the movement range of this creature it will attack a nearest friendly unit instead of the enemy (activated ability).

Cross Attack Abilities
Cross Attack

The creature attack area has the shape of a cross.

Fire Shield Abilities
Fire Shield

When this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability.

Flamestrike Abilities
Flamestrike

Once per combat this creature can attack any selected enemy on the field dealing it 20% more damage and subjecting it to "Mark of Fire" (activated ability).

Flamewave Abilities
Flamewave

Attacking an enemy, this creature has a chance to produce a fire wave dealing physical damage to all enemies in a random radius in the targeted direction.

Magma Shield Abilities
Magma Shield

When this creature undergoes a melee attack, the attacker suffers Fire damage, the amount depending on the attack’s force.

Giant Slayer Abilities
Giant Slayer

This creature's Attack and Defense increase temporarily by +4, if the target is a Large Creature.

Bash Abilities
Bash

At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected).

Battle Rage Abilities
Battle Rage

When this creature suffers damage, its Initiative is temporarily increased by +2, and its Attack by +5.

Bear Roar Abilities
Bear Roar

This creature has a chance to frighten a target and its neighbors by the attack (small creatures are more disposed to fear). In the event of success the attacker gets +1 to it's Morale and +10% to it's Health.

Fire-Proof 50% Abilities
Fire-Proof 50%

Attacking fire spells deals 50% less damage to this creature.

Harpoon Strike Abilities
Harpoon Strike

This creature can drag the target up one tile closer to it (activated ability).

Hold Ground Abilities
Hold Ground

This creature cannot be removed elsewhere by the enemy while it remains standing in its starting position in the combat.

Immune to Air Abilities
Immune to Air

Air Magic spells cannot harm this creature.

Liquid Flame Breath

In addition to its normal damage, this creature leaves a fire wall in the place where it has attacked its target.

Paw Strike Abilities
Paw Strike

This creature has a chance of pushing the target one tile aside and cancelling all Initiative the target has accumulated. The chance depends one the number of tiles this creature walked for attack.

Defensive Stance Abilities
Defensive Stance

This creature has an extra bonus to its Defense while it remains standing in its starting position during the combat.

Shield Wall Abilities
Shield Wall

Damage suffered by this creature from enemy attack is reduced by 10% for every tile the attacker walked to hit.

Storm Bolt Abilities
Storm Bolt

Once per battle, this creature can attack any chosen target with Storm Strike (activated ability).

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