This creature is bigger than others and occupies four squares on the field.
This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.
This creature's Offence property increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).
This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.
This creature is not alive and cannot be affected by Poison-, Blind- or Mind-related magic. Nor can it be resurrected or healed with First Aid Tent.
During attack, creature damages not only the target but any other unit positioned directly behind it.
When attacking, this creature has a chance of damning the target, resulting in all Fire damage suffered by it being doubled within a certain period of time.
Besides usual damage, this creature strikes the target with lightning (non-magical damage), which then hits another enemy creature if one is standing near the target, continuing on in this way until the chain is broken. The lighting’s force is equal to that of the attack.
In a successful attack, this creature has an additional chance of decreasing the target’s Speed (-50%) and Initiative (-30%).
When this ability is used, the creature's Defense drops temporarily to zero, Offense increases by the same amount, and it attacks the nearest enemy automatically without suffering the retaliation strike. However if there is no enemy in the movement range of this creature it will attack a nearest friendly unit instead of the enemy (activated ability).
When this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability.
Once per combat this creature can attack any selected enemy on the field dealing it 20% more damage and subjecting it to "Mark of Fire" (activated ability).
Attacking an enemy, this creature has a chance to produce a fire wave dealing physical damage to all enemies in a random radius in the targeted direction.
When this creature undergoes a melee attack, the attacker suffers Fire damage, the amount depending on the attack’s force.
This creature's Attack and Defense increase temporarily by +4, if the target is a Large Creature.
At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected).
When this creature suffers damage, its Initiative is temporarily increased by +2, and its Attack by +5.
This creature has a chance to frighten a target and its neighbors by the attack (small creatures are more disposed to fear). In the event of success the attacker gets +1 to it's Morale and +10% to it's Health.
This creature can drag the target up one tile closer to it (activated ability).
This creature cannot be removed elsewhere by the enemy while it remains standing in its starting position in the combat.
In addition to its normal damage, this creature leaves a fire wall in the place where it has attacked its target.
This creature has a chance of pushing the target one tile aside and cancelling all Initiative the target has accumulated. The chance depends one the number of tiles this creature walked for attack.
This creature has an extra bonus to its Defense while it remains standing in its starting position during the combat.
Damage suffered by this creature from enemy attack is reduced by 10% for every tile the attacker walked to hit.
Once per battle, this creature can attack any chosen target with Storm Strike (activated ability).