Creature abilities: Academy

Academy - Академия Волшебства Views Last Edited 8/21/2026 4:47 PM
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Living Creature Abilities

This creature is alive so it can be resurrected.

Large Creature Abilities
Large Creature

This creature is bigger than others and occupies four squares on the field.

Shooter Abilities
Shooter

This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.

Flyer Abilities

This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.

Caster Abilities

This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).

Enrage Abilities
Enrage

This creature's Offence property increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).

No Enemy Retaliation

Enemies never retaliate after melee attacks by creatures with this ability.

No Melee Penalty Abilities
No Melee Penalty

Shooter has no penalty for damage inflicted during melee attack.

Immune to Mind Control

This creature is immune to mind-affecting spells.

Mechanical Abilities
Mechanical

This creature is not alive (like all Golems) and its morale is always neutral. It cannot be affected by Poison-, Blind- or Mind-related magic. These creatures cannot be resurrected or healed by First Aid Tent.

Immune to Slow Abilities
Immune to Slow

This creature cannot be slowed down.

Magic Attack Abilities
Magic Attack

Creature hits all creatures in the line of attack with its shot, including friendly ones.

Magic-Proof 50% Abilities
Magic-Proof 50%

Attacking spells inflict 50% less damage to this creature.

No Range Penalty Abilities
No Range Penalty

Shooter has no penalty for damage inflicted during ranged attack, provided the range is over half the arena.

Random Caster Abilities
Random Caster

Creature casts a random spell at the selected target. Spells can be cast at both friendly (positive effect spells) and enemy (negative effect spells) creatures (activated ability).

Dash Abilities
Dash

After using this ability creature misses one turn but is able to make turns more often (activated ability).

Elemental Abilities
Elemental

This creature is not alive and cannot be affected by Poison-, Blind- or Mind-related magic. Nor can it be resurrected or healed with First Aid Tent.

Immune to Air Abilities
Immune to Air

Air Magic spells cannot harm this creature.

Magic-Proof 75% Abilities
Magic-Proof 75%

Attacking spells inflict 75% less damage to this creature.

Call Lightning Abilities
Call Lightning

Creature fires a lightning bolt causing magical damage to selected target. Can be used for ranged attack when regular shooting attack is impossible or will only cause reduced damage (activated ability).

Magic-Proof 25% Abilities
Magic-Proof 25%

Attacking spells inflict 25% less damage to this creature.

Random Blessing Abilities
Random Blessing

This creature can cast a random Blessing or Curse at the selected target. Spells can be cast at both friendly (positive effect spells) and enemy (negative effect spells) creatures (activated ability).

Repair Abilities
Repair

This creature can repair friendly mechanical creatures (Golems) and war machines once per combat (activated ability).

Unlimited Retaliation

Creature always retaliates after melee attacks by enemies except when attacked by creatures with No Enemy Retaliation ability.

Aura of Fire Vulnerability

This creature suffers increased damage from Fire-based spells; this effect is extended to all neighboring stacks, including friendly ones.

Aura of Ice Vulnerability

This creature suffers increased damage from Ice-based spells; this effect is extended to all neighboring stacks, including friendly ones.

Aura of Lightning Vulnerability

This creature suffers increased damage from lighting-based spells; this effect is extended to all neighboring stacks, including friendly ones.

Stormcaller Abilities
Stormcaller

This creature can create a local thundercloud in the selected area of the field. All units in this area take some electrical damage every turn. Shooters also get a penalty to their ranged attacks. The damage and the penalty depend on the number of creatures that created this thundercloud (activated ability).

Magnetism Abilities
Magnetism

Finding itself under the effect area of a Destruction Magic spell together with any other stacks, this creature will absorb some of the damage that would normally go to the other units affected by this spell. Half of this absorbed damage will be converted to hit points for the Golems (doesn't apply to the Armageddon spell).

Dampen Magic Abilities
Dampen Magic

This creature completely defends all neighboring friendly stacks from distant Mage attacks.

Enchanted Armor Abilities
Enchanted Armor

This creature is absolutely immune to all kinds of magic except those that inflict direct physical damage. Any spells that deal magical damage heals half of its damage HP (with resurrection).

Energy Channel Abilities
Energy Channel

If there's a creature with this ability in the hero's army, the hero will need 25% less mana to cast spells.

Immune to Fire Abilities
Immune to Fire

Fire Magic spells cannot harm this creature.

Immune to Water Abilities
Immune to Water

Water Magic spells cannot harm this creature.

Wheel of Fortune Abilities
Wheel of Fortune

Three times per combat, this creature can randomly increase the Luck value of a chosen friendly stack or decrease it on a chosen enemy stack (activated ability).

Sabotage Abilities
Sabotage

This creature can switch off any Mechanical enemy for the duration of one turn, if the target's total HP is lower than this creature's (activated ability).

Whirlwind Abilities
Whirlwind

Attacking an enemy, this creature always attacks a 6-tile area, delivering damage to all who are within it.

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