- Level
- 1
- Attack
- 10
- Defense
- 10
- Min damage
- 1
- Max damage
- 2
- Hit points
- 8
- Speed
- 6
- Growth
- 22
- Movement
- Ground
- Size
- Single hex
Mischievous fey that cast Fortune to grant allies extra-lucky blows.
-
24 Gold
- Level
- 1
- Attack
- 6
- Defense
- 7
- Min damage
- 2
- Max damage
- 3
- Hit points
- 10
- Speed
- 2
- Growth
- 36
- Movement
- Ground
- Size
- Single hex
Lowly commoners of little martial worth who generate a small daily income.
-
15 Gold
- Level
- 1
- Attack
- 11
- Defense
- 9
- Min damage
- 1
- Max damage
- 2
- Hit points
- 10
- Speed
- 5
- Growth
- 24
- Movement
- Ground
- Size
- Single hex
Seafaring rogues who fight far better while at sea.
-
22 Gold
- Level
- 1
- Attack
- 11
- Defense
- 9
- Min damage
- 2
- Max damage
- 3
- Hit points
- 14
- Speed
- 5
- Growth
- 19
- Movement
- Ground
- Size
- Single hex
Blind cave dwellers immune to blinding and other visual attacks.
-
28 Gold
- Level
- 1
- Attack
- 8
- Defense
- 10
- Min damage
- 2
- Max damage
- 4
- Hit points
- 24
- Speed
- 1
- Growth
- 15
- Movement
- Ground
- Size
- Single hex
Slow shambling corpses that are tough to put down for good.
-
35 Gold
- Level
- 2
- Attack
- 8
- Defense
- 15
- Min damage
- 3
- Max damage
- 7
- Hit points
- 26
- Speed
- 6
- Growth
- 6
- Movement
- Flying
- Ranged
- Yes
- Shots
- 15
- Size
- Single hex
Floating eyes that fly and loose random harmful spells at the enemy.
-
220 Gold
- Level
- 2
- Attack
- 14
- Defense
- 16
- Min damage
- 4
- Max damage
- 6
- Hit points
- 22
- Speed
- 7
- Growth
- 8
- Movement
- Flying
- Size
- Single hex
Animated stone statues that fly and shrug off blows with their stony hide.
-
160 Gold
- Level
- 2
- Attack
- 15
- Defense
- 13
- Min damage
- 5
- Max damage
- 8
- Hit points
- 38
- Speed
- 5
- Growth
- 0
- Movement
- Sailing
- Size
- Single hex
Water spirits that can hypnotize an enemy creature to fight for them.
- Level
- 2
- Attack
- 15
- Defense
- 16
- Min damage
- 5
- Max damage
- 8
- Hit points
- 30
- Speed
- 4
- Growth
- 8
- Movement
- Ground
- Size
- Single hex
Bandaged undead whose touch curses the living.
-
170 Gold
- Level
- 2
- Attack
- 14
- Defense
- 13
- Min damage
- 5
- Max damage
- 8
- Hit points
- 36
- Speed
- 6
- Growth
- 8
- Movement
- Ground
- Size
- Single hex
Goat-legged fey who cast Mirth to raise the morale of their allies.
-
170 Gold
- Level
- 2
- Attack
- 16
- Defense
- 15
- Min damage
- 6
- Max damage
- 12
- Hit points
- 45
- Speed
- 3
- Growth
- 6
- Movement
- Ground
- Size
- Single hex
Brutish creatures that regenerate a large amount of health each turn.
-
230 Gold
- Level
- 3
- Attack
- 16
- Defense
- 32
- Min damage
- 6
- Max damage
- 10
- Hit points
- 40
- Speed
- 7
- Growth
- 6
- Movement
- Flying
- Size
- Single hex
Living whirlwinds that fly and are partly insubstantial to physical blows.
-
350 Gold
- Level
- 3
- Attack
- 18
- Defense
- 20
- Min damage
- 9
- Max damage
- 14
- Hit points
- 50
- Speed
- 1
- Growth
- 6
- Movement
- Ground
- Size
- Single hex
Slow living boulders with strong resistance to magic.
-
375 Gold
- Level
- 3
- Attack
- 10
- Defense
- 18
- Min damage
- 7
- Max damage
- 10
- Hit points
- 50
- Speed
- 6
- Growth
- 6
- Movement
- Ground
- Ranged
- Yes
- Shots
- 20
- Size
- Single hex
Burning spirits that hurl flame at range and resist fire.
-
350 Gold
- Level
- 3
- Attack
- 30
- Defense
- 30
- Min damage
- 12
- Max damage
- 16
- Hit points
- 70
- Speed
- 5
- Growth
- 4
- Movement
- Ground
- Size
- Single hex
Frigid fiends whose attacks may freeze an enemy solid.
-
850 Gold
- Level
- 3
- Attack
- 11
- Defense
- 22
- Min damage
- 10
- Max damage
- 14
- Hit points
- 60
- Speed
- 4
- Growth
- 6
- Movement
- Ground
- Ranged
- Yes
- Shots
- 20
- Size
- Single hex
Carnivorous plants that fling stinging spores, weakening their targets.
-
550 Gold
- Level
- 3
- Attack
- 17
- Defense
- 17
- Min damage
- 6
- Max damage
- 9
- Hit points
- 38
- Speed
- 5
- Growth
- 6
- Movement
- Ground
- Size
- Single hex
Living waves that cast spells and strike with chilling cold.
-
350 Gold
- Level
- 4
- Attack
- 34
- Defense
- 34
- Min damage
- 34
- Max damage
- 50
- Hit points
- 210
- Speed
- 8
- Growth
- 2
- Movement
- Flying
- Size
- Large
Giant predatory insects that strike first and bind their prey in place.
-
4000 Gold
- Level
- 4
- Attack
- 50
- Defense
- 50
- Min damage
- 50
- Max damage
- 100
- Hit points
- 1000
- Speed
- 7
- Growth
- 1
- Movement
- Flying
- Size
- Large
The mightiest creature in the game: a colossal dragon with immense health and a sweeping breath attack.
- Level
- 4
- Attack
- 35
- Defense
- 34
- Min damage
- 45
- Max damage
- 65
- Hit points
- 275
- Speed
- 5
- Growth
- 0
- Movement
- Sailing
- Size
- Large
Colossal denizens of the deep that devour ships and creatures whole.