- School
- Life
- Level
- 1
- Mana Cost
- 2
- Combat
- Yes
Heals a number of points of damage based on the level of the caster.
- School
- Life
- Level
- 1
- Mana Cost
- 2
- Combat
- Yes
Causes the target to inflict maximum damage.
- School
- Life
- Level
- 1
- Mana Cost
- 2
- Combat
- Yes
Removes all negative spells from a single friendly target.
- School
- Life
- Level
- 1
- Mana Cost
- 2
- Combat
- Yes
Does damage to a single Death creature based on the level of the caster.
- School
- Life
- Level
- 1
- Mana Cost
- 2
- Combat
- Yes
When cast on a friendly target, increases its Melee and Ranged Defense by 25%.
- School
- Life
- Level
- 1
- Mana Cost
- 2
- Combat
- No
Causes a single ship to appear at the caster's present location on the Adventure Map.
- School
- Life
- Level
- 2
- Mana Cost
- 3
- Combat
- Yes
Target is 50% resistant to Chaos spells, with Melee and Ranged Defense increased 50% against Chaos-aligned opponents.
- School
- Life
- Level
- 2
- Mana Cost
- 3
- Combat
- Yes
Target is 50% resistant to Death spells, with Melee and Ranged Defense increased 50% against Death-aligned opponents.
- School
- Life
- Level
- 2
- Mana Cost
- 3
- Combat
- Yes
Increases the Melee and Ranged Defense of all friendly targets by 50% when defending against an attack.
- School
- Life
- Level
- 2
- Mana Cost
- 3
- Combat
- Yes
Cures a target of a number of Hit Points based on the caster's level; also cures Poison and Plague.
- School
- Life
- Level
- 2
- Mana Cost
- 3
- Combat
- Yes
Can only be cast on the caster, giving additional Hit Points based on the caster's level.
- School
- Life
- Level
- 2
- Mana Cost
- 3
- Combat
- Yes
Cast on a friendly target; all damage done to a second friendly target is transferred to the recipient for the entire combat.
- School
- Life
- Level
- 2
- Mana Cost
- 3
- Combat
- Yes
Target is 50% resistant to Nature spells, with Melee and Ranged Defense increased 50% against Nature-aligned opponents.
- School
- Life
- Level
- 2
- Mana Cost
- 3
- Combat
- Yes
Target is 50% resistant to Order spells, with Melee and Ranged Defense increased 50% against Order-aligned opponents.
- School
- Life
- Level
- 2
- Mana Cost
- 3
- Combat
- Yes
Cast on a friendly target; when the enemy attacks it in melee, the attacker takes damage based on the caster's level.
- School
- Life
- Level
- 2
- Mana Cost
- 3
- Combat
- Yes
Causes an enemy target within line of sight to become unable to attack or cast spells on the caster's army during the next turn.
- School
- Life
- Level
- 3
- Mana Cost
- 5
- Combat
- Yes
Increases the Melee and Ranged Defense of all friendly targets by 25%.
- School
- Life
- Level
- 3
- Mana Cost
- 0
- Combat
- No
Level III adventure spell; the army gains +3 adventure-map movement.
- School
- Life
- Level
- 3
- Mana Cost
- 5
- Combat
- Yes
Does a number of points of damage based on the caster's level to all Death creatures.
- School
- Life
- Level
- 3
- Mana Cost
- 5
- Combat
- Yes
Causes all friendly targets to do maximum damage.
- School
- Life
- Level
- 3
- Mana Cost
- 5
- Combat
- Yes
Cures all friendly targets of a number of points of damage based on the caster's level; also cures Poison and Plague.
- School
- Life
- Level
- 3
- Mana Cost
- 5
- Combat
- Yes
Causes the target to regenerate a number of Hit Points every turn based on the caster's level.
- School
- Life
- Level
- 4
- Mana Cost
- 8
- Combat
- Yes
Causes all friendly targets to become 50% resistant to Chaos spells and increases their Melee and Ranged Defense 50% against Chaos-aligned opponents.
- School
- Life
- Level
- 4
- Mana Cost
- 8
- Combat
- Yes
Causes all friendly targets to become 50% resistant to Death spells and increases their Melee and Ranged Defense 50% against Death-aligned opponents.
- School
- Life
- Level
- 4
- Mana Cost
- 8
- Combat
- Yes
Removes all negative spells from friendly targets.
- School
- Life
- Level
- 4
- Mana Cost
- 8
- Combat
- Yes
Causes all friendly targets to gain maximum morale.
- School
- Life
- Level
- 4
- Mana Cost
- 8
- Combat
- Yes
Causes all friendly targets to become 50% resistant to Nature spells and increases their Melee and Ranged Defense 50% against Nature-aligned opponents.
- School
- Life
- Level
- 4
- Mana Cost
- 8
- Combat
- Yes
Causes all friendly targets to become 50% resistant to Order spells and increases their Melee and Ranged Defense 50% against Order-aligned opponents.
- School
- Life
- Level
- 4
- Mana Cost
- 8
- Combat
- Yes
Increases the Hit Points and damage of all Life targets by 25%.
- School
- Life
- Level
- 5
- Mana Cost
- 12
- Combat
- Yes
Removes a portion of the damage from all friendly targets.
- School
- Life
- Level
- 5
- Mana Cost
- 0
- Combat
- Yes
Level V blessing; resurrects dead living creatures, excluding constructs, undead, and elementals.
- School
- Life
- Level
- 5
- Mana Cost
- 12
- Combat
- Yes
Gives friendly targets a number of extra lives based on the caster's level; no target is protected more than once.
- School
- Life
- Level
- 5
- Mana Cost
- 12
- Combat
- Yes
A friendly target cannot be attacked or affected by spells; no more than one per side, and the spell ends if the target takes any action other than defend.