Spells: Death

Магия и заклинания Views Last Edited 8/21/2026 4:47 PM
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Cancellation Spells
Cancellation
School
Death
Level
1
Mana Cost
2
Combat
Yes

Removes all beneficial spells from the target.

Curse Spells
Curse
School
Death
Level
1
Mana Cost
2
Combat
Yes

Causes the target to do minimum damage in combat.

Disrupting Ray
School
Death
Level
1
Mana Cost
2
Combat
Yes

Causes the target's Melee and Ranged Defense to decrease by 20%.

Poison Spells
Poison
School
Death
Level
1
Mana Cost
2
Combat
Yes

Does damage to the target every round (starting with the current round) until combat ends.

Raise Skeletons
School
Death
Level
1
Mana Cost
2
Combat
Yes

Raises a number of Skeletons based on the caster's level from any stack of dead creatures; they vanish after combat.

Summon Imps Spells
Summon Imps
School
Death
Level
1
Mana Cost
5
Combat
Yes

Summon Demon spell: summons a number of Imps based on the caster's level (requires Nature Magic + Demonology).

Animate Dead Spells
Animate Dead
School
Death
Level
2
Mana Cost
3
Combat
Yes

Raises a number of creatures based on the caster's level from any stack of dead creatures; all vanish after combat.

Poison Attack Spells
Poison Attack
School
Death
Level
2
Mana Cost
0
Combat
Yes

Level II blessing; the target's attacks poison enemies.

Protection from Life
School
Death
Level
2
Mana Cost
0
Combat
Yes

Level II blessing; the friendly target gains +50% defense against Life creatures and +50% protection from Life magic.

Fatigue Spells
Fatigue
School
Death
Level
2
Mana Cost
3
Combat
Yes

Causes the enemy target to move at half speed and movement in combat.

Life Drain Spells
Life Drain
School
Death
Level
2
Mana Cost
3
Combat
Yes

Steals Hit Points from all Life and Nature targets, and the caster gains a portion of the total Hit Points drained.

Mire Spells
Mire
School
Death
Level
2
Mana Cost
3
Combat
No

Causes the target to move at half speed on the Adventure Map during its next turn.

Sorrow Spells
Sorrow
School
Death
Level
2
Mana Cost
3
Combat
Yes

Gives the target maximum negative morale.

Summon Cerberi
School
Death
Level
2
Mana Cost
8
Combat
Yes

Summon Demon spell: summons a number of Cerberi based on the caster's level (requires Nature Magic + Demonology).

Unholy Song Spells
Unholy Song
School
Death
Level
2
Mana Cost
3
Combat
Yes

Causes all Life targets to do 20% less damage and decreases their Melee and Ranged Defense by 20%.

Weakness Spells
Weakness
School
Death
Level
2
Mana Cost
3
Combat
Yes

Causes the target to do 25% less damage in combat.

Aura of Fear Spells
Aura of Fear
School
Death
Level
3
Mana Cost
5
Combat
Yes

Cast on a friendly target so enemies cannot retaliate against its attacks unless immune to Death, Fear or Mind spells.

Aging Spells
Aging
School
Death
Level
3
Mana Cost
0
Combat
Yes

Level III curse; the target deals 20% less damage, has −25% Attack/Defense and −50% Speed/Movement; cannot target constructs, undead, or elementals.

Magic Leech Spells
Magic Leech
School
Death
Level
3
Mana Cost
5
Combat
Yes

Causes any spell cast by the target to cost double Spell Points; the caster gains 1 Spell Point per 2 Spell Points used by the target.

Mass Cancellation
School
Death
Level
3
Mana Cost
5
Combat
Yes

Removes all beneficial spells from all enemy targets.

Mass Curse Spells
Mass Curse
School
Death
Level
3
Mana Cost
5
Combat
Yes

Causes all enemy targets to do minimum damage.

Plague Spells
Plague
School
Death
Level
3
Mana Cost
5
Combat
Yes

Causes all targets on the Combat Map, friend or foe, to come down with a deadly damaging disease; no effect on non-living or Death targets.

Raise Ghost Spells
Raise Ghost
School
Death
Level
3
Mana Cost
5
Combat
Yes

Raises a number of Ghosts based on the caster's level from any stack of dead creatures; they vanish after combat.

Summon Ice Demon
School
Death
Level
3
Mana Cost
12
Combat
Yes

Summon Demon spell: summons a number of Ice Demons based on the caster's level (requires Nature Magic + Demonology).

Death Call Spells
Death Call
School
Death
Level
4
Mana Cost
8
Combat
Yes

Targets a friendly or enemy target with dead creatures, raising a number of creatures based on the caster's level under the caster's control; they vanish after combat.

Terror Spells
Terror
School
Death
Level
4
Mana Cost
0
Combat
Yes

Level IV curse; the target cannot move for 2 turns and can only counterattack.

Mass Sorrow Spells
Mass Sorrow
School
Death
Level
4
Mana Cost
8
Combat
Yes

Causes all enemy targets to have maximum negative morale.

Mass Weakness Spells
Mass Weakness
School
Death
Level
4
Mana Cost
8
Combat
Yes

Causes all enemy targets to do 25% less damage in combat.

Summon Venom Spawn
School
Death
Level
4
Mana Cost
18
Combat
Yes

Summon Demon spell: summons a number of Venom Spawn based on the caster's level (requires Nature Magic + Demonology).

Vampiric Touch
School
Death
Level
4
Mana Cost
8
Combat
Yes

Causes a friendly target to gain 1 Hit Point for every 2 Hit Points of damage they inflict.

Hand of Death Spells
Hand of Death
School
Death
Level
5
Mana Cost
12
Combat
Yes

Instantly kills a number of opponents based on the caster's level; the target must be within line of sight of the caster.

Raise Vampires
School
Death
Level
5
Mana Cost
12
Combat
Yes

Raises a number of Vampires based on the caster's level from any stack of dead creatures; Vampires vanish after the battle.

Sacrifice Spells
Sacrifice
School
Death
Level
5
Mana Cost
12
Combat
Yes

Destroys a friendly target, then a second friendly target recovers twice the Hit Points of the destroyed target.

Summon Devils Spells
Summon Devils
School
Death
Level
5
Mana Cost
24
Combat
Yes

Summon Demon spell: summons a number of Devils based on the caster's level (requires Nature Magic + Demonology).

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