Spells: Chaos

Magic and spells Views: 10 Last Edited
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Bloodlust Spells
Bloodlust
School
Chaos
Level
1
Mana Cost
2
Combat
Yes

Causes the friendly target to do 25% more damage in melee combat for the duration of the battle.

Smoke Spells
Smoke
School
Chaos
Level
1
Mana Cost
0
Combat
Yes

Level I summoning spell; creates a smoke cloud that hampers shooting like an obstacle.

Fire Aura Spells
Fire Aura
School
Chaos
Level
1
Mana Cost
2
Combat
Yes

Causes the friendly target to do minor fire damage in addition to its normal melee combat damage.

Haste Spells
Haste
School
Chaos
Level
1
Mana Cost
2
Combat
Yes

Gives the friendly target +3 to their speed and +3 yards to their movement.

Magic Arrow Spells
Magic Arrow
School
Chaos
Level
1
Mana Cost
2
Combat
Yes

Casts a burst of magical energy that does damage to a single target within the line of sight of the caster.

Slayer Spells
Slayer
School
Chaos
Level
1
Mana Cost
2
Combat
Yes

Causes the friendly target to do 50% more damage against 4th level creatures.

Sparks Spells
Sparks
School
Chaos
Level
1
Mana Cost
2
Combat
Yes

Casts a spray of magical energy that does damage to anyone in the three spaces in front of the caster.

Confusion Spells
Confusion
School
Chaos
Level
2
Mana Cost
3
Combat
Yes

Causes an enemy target within the line of sight of the caster to lose its next action.

Hydra Health Spells
Hydra Health
School
Chaos
Level
2
Mana Cost
0
Combat
Yes

Level II blessing/adventure spell; target gains +25% HP; on the adventure map it affects only heroes.

Fire Bolt Spells
Fire Bolt
School
Chaos
Level
2
Mana Cost
3
Combat
Yes

A powerful attack that does fire damage to a single target within the line of sight of the caster.

First Strike Spells
First Strike
School
Chaos
Level
2
Mana Cost
3
Combat
Yes

Grants a friendly target the First Strike ability for the duration of the combat.

Mana Flare Spells
Mana Flare
School
Chaos
Level
2
Mana Cost
3
Combat
Yes

Reduces the spell costs for all heroes and creatures (friend and foe alike) by 2.

Misfortune Spells
Misfortune
School
Chaos
Level
2
Mana Cost
3
Combat
Yes

Gives a single enemy target maximum bad luck.

Spell Shackle Spells
Spell Shackle
School
Chaos
Level
2
Mana Cost
3
Combat
Yes

Causes the enemy spellcaster to take damage for every Spell Point they use during combat.

Bloodfrenzy Spells
Bloodfrenzy
School
Chaos
Level
3
Mana Cost
5
Combat
Yes

Causes all friendly targets to do 25% more damage in melee combat.

Fireball Spells
Fireball
School
Chaos
Level
3
Mana Cost
5
Combat
Yes

Causes a 3x3 yard explosion of flames around a target within line of sight, doing fire damage to all targets within its blast.

Fire Ring Spells
Fire Ring
School
Chaos
Level
3
Mana Cost
5
Combat
Yes

Creates a ring of flames around a target within line of sight that causes fire damage to all targets within a 1 yard radius surrounding that target.

Lightning Spells
Lightning
School
Chaos
Level
3
Mana Cost
5
Combat
Yes

Summons a powerful bolt of electricity that does damage to a single target within the line of sight of the caster.

Magic Mirror Spells
Magic Mirror
School
Chaos
Level
3
Mana Cost
5
Combat
Yes

Reflects any hostile spell back against its caster at 1/2 strength; the hostile spell still affects its initial target.

Mass Slayer Spells
Mass Slayer
School
Chaos
Level
3
Mana Cost
5
Combat
Yes

Causes all friendly targets to do 50% more damage against 4th level creatures.

Cat Reflexes Spells
Cat Reflexes
School
Chaos
Level
4
Mana Cost
8
Combat
Yes

Gives a friendly target one extra attack.

Cloud of Confusion
School
Chaos
Level
4
Mana Cost
8
Combat
Yes

Causes all enemy targets within a 3x3 yard radius to lose their next action; the target must be within line of sight of the caster.

Implosion Spells
Implosion
School
Chaos
Level
4
Mana Cost
8
Combat
Yes

An extremely powerful magical attack directed at a single target within the line of sight of the caster.

Inferno Spells
Inferno
School
Chaos
Level
4
Mana Cost
8
Combat
Yes

Causes fire damage to all targets within a 5x5 yard area; the initial target must be within line of sight of the caster.

Mass First Strike
School
Chaos
Level
4
Mana Cost
8
Combat
Yes

Gives all friendly targets the First Strike ability for the duration of the combat.

Mass Misfortune
School
Chaos
Level
4
Mana Cost
8
Combat
Yes

Causes all enemy targets to suffer from maximum bad luck.

Armageddon Spells
Armageddon
School
Chaos
Level
5
Mana Cost
12
Combat
Yes

Summons a deadly magical storm that does damage to all targets on the Combat Map.

Chain Lightning
School
Chaos
Level
5
Mana Cost
12
Combat
Yes

Does full damage to the first target struck, then 1/2 to a second, 1/4 to a third, 1/8 to a fourth and 1/16 to a fifth.

Disintegrate Spells
Disintegrate
School
Chaos
Level
5
Mana Cost
12
Combat
Yes

An extremely powerful magical attack on a single target within line of sight; targets killed cannot be raised or resurrected until combat ends.