Spells: Order

Magic and spells Views: 8 Last Edited
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Blur Spells
Blur
School
Order
Level
1
Mana Cost
2
Combat
Yes

Obscures the target's true position, increasing its Ranged Defense by 50%.

Dispel Spells
Dispel
School
Order
Level
1
Mana Cost
2
Combat
Yes

Removes all spells from the target.

Displacement Spells
Displacement
School
Order
Level
1
Mana Cost
2
Combat
Yes

Causes the target to move 2 yards in a direction of the caster's choice, if possible.

Magic Fist Spells
Magic Fist
School
Order
Level
1
Mana Cost
2
Combat
Yes

Does a number of points of damage based on the caster's level to a single target within line of sight.

Precision Spells
Precision
School
Order
Level
1
Mana Cost
2
Combat
Yes

Increases the target's Ranged Attack by 25% and gives no penalty for range, walls or obstacles.

Visions Spells
Visions
School
Order
Level
1
Mana Cost
2
Combat
No

Shows the exact number of troops in an army on the Adventure Map and reveals the skills of an enemy hero.

Cowardice Spells
Cowardice
School
Order
Level
2
Mana Cost
3
Combat
Yes

Makes the target unable to attack an enemy with more total Hit Points for 3 turns.

Create Illusion
School
Order
Level
2
Mana Cost
3
Combat
Yes

Forms a duplicate of the creature with a number of Hit Points based on the caster's level.

Binding Liquid
School
Order
Level
2
Mana Cost
0
Combat
Yes

Level II curse; flying creatures lose flight and their Speed and Movement are reduced to 50%.

Flight Spells
Flight
School
Order
Level
2
Mana Cost
3
Combat
Yes

Grants a friendly target the ability to fly until the end of combat.

Ice Bolt Spells
Ice Bolt
School
Order
Level
2
Mana Cost
3
Combat
Yes

Does a number of points of cold damage based on the caster's level to a single target within line of sight.

Power Drain Spells
Power Drain
School
Order
Level
2
Mana Cost
3
Combat
Yes

Causes the target's spells to cost double the normal Spell Points.

Slow Spells
Slow
School
Order
Level
2
Mana Cost
3
Combat
Yes

Causes the enemy target to move at half speed and movement.

Steal Enchantment
School
Order
Level
2
Mana Cost
3
Combat
Yes

Removes a beneficial spell from an enemy target and places it on a random friendly target.

Banish Spells
Banish
School
Order
Level
3
Mana Cost
5
Combat
Yes

Destroys a number of summoned creatures based on the caster's skill.

Forgetfulness Spells
Forgetfulness
School
Order
Level
3
Mana Cost
5
Combat
Yes

Restrains an enemy target from using ranged attacks for the duration of the combat.

Mass Blur Spells
Mass Blur
School
Order
Level
3
Mana Cost
5
Combat
Yes

Obscures the true position of all friendly targets, increasing their Ranged Defense by 50%.

Mass Dispel Spells
Mass Dispel
School
Order
Level
3
Mana Cost
5
Combat
Yes

Removes all spells from all targets.

Mass Precision
School
Order
Level
3
Mana Cost
5
Combat
Yes

Increases the Ranged Attack of all friendly ranged targets by 25% and gives no penalty for range, walls or obstacles.

Teleport Spells
Teleport
School
Order
Level
3
Mana Cost
5
Combat
Yes

Instantly moves the target to another designated point on the battlefield.

Town Gate Spells
Town Gate
School
Order
Level
3
Mana Cost
5
Combat
No

Transports the caster to the nearest town.

Berserk Spells
Berserk
School
Order
Level
4
Mana Cost
8
Combat
Yes

Forces the target to attack the nearest creature or hero, friend or foe; lasts until the target attacks.

Blind Spells
Blind
School
Order
Level
4
Mana Cost
8
Combat
Yes

Causes an enemy target within line of sight to become unable to take an action for 3 rounds; dispelled if the target takes damage.

Mass Slow Spells
Mass Slow
School
Order
Level
4
Mana Cost
8
Combat
Yes

Causes all enemy targets to move at half speed and movement.

Phantom Image Spells
Phantom Image
School
Order
Level
4
Mana Cost
8
Combat
Yes

Creates a duplicate of a single creature whose strength depends on the caster's level.

Hypnotize Spells
Hypnotize
School
Order
Level
5
Mana Cost
12
Combat
Yes

Brings the target under the caster's control for 3 turns.

Pain Mirror Spells
Pain Mirror
School
Order
Level
5
Mana Cost
12
Combat
Yes

Causes half the damage done to a friendly target to be done to the attacker as well, not exceeding the target's Hit Points.

Steal All Enchantments
School
Order
Level
5
Mana Cost
12
Combat
Yes

Causes all beneficial enchantments on enemy targets to be removed and distributed randomly among friendly targets.