- School
- Earth
- Level
- 1
- Mana Cost
- 5
- Combat
- Yes
Hand-to-hand damage to target allied troop is reduced by 15%.
- School
- Earth
- Level
- 1
- Mana Cost
- 6
- Combat
- Yes
Target enemy troop's speed is reduced to 25% of normal.
- School
- Earth
- Level
- 1
- Mana Cost
- 5
- Combat
- Yes
Target allied troop's defense rating is increased by three.
- School
- Earth
- Level
- 2
- Mana Cost
- 10
- Combat
- Yes
All non-undead creatures take ((Power x 5) + 10) damage.
- School
- Earth
- Level
- 2
- Mana Cost
- 8
- Combat
- Yes
Places quicksand in four random hexes, halting troops that step onto them.
- School
- Earth
- Level
- 3
- Mana Cost
- 15
- Combat
- Yes
Reanimates ((Power x 50) + 30) health of killed undead in target allied troop.
- School
- Earth
- Level
- 3
- Mana Cost
- 15
- Combat
- Yes
Target allied troop can only be affected by level 4-5 spells.
- School
- Earth
- Level
- 3
- Mana Cost
- 20
- Combat
- Yes
Damages two random sections of castle walls during a siege.
- School
- Earth
- Level
- 3
- Mana Cost
- 12
- Combat
- Yes
Creates a two-hex force wall blocking movement through those hexes.
- School
- Earth
- Level
- 3
- Mana Cost
- 12
- Combat
- Yes
Damage from Earth Magic spells is reduced by 30% for target allied troop.
- School
- Earth
- Level
- 4
- Mana Cost
- 16
- Combat
- Yes
Troops in target and adjacent hexes take ((Power x 25) + 25) damage.
- School
- Earth
- Level
- 4
- Mana Cost
- 20
- Combat
- Yes
Restores ((Power x 50) + 40) health of dead creatures in target allied troop for the battle.
- School
- Earth
- Level
- 4
- Mana Cost
- 16
- Combat
- Yes
Target enemy troop's morale is reduced by one.
- School
- Earth
- Level
- 4
- Mana Cost
- 16
- Combat
- No
Teleports the hero to the nearest allied town; expends 300 movement points.
- School
- Earth
- Level
- 5
- Mana Cost
- 30
- Combat
- Yes
Target enemy troop receives ((Power x 75) + 100) damage.
- School
- Earth
- Level
- 5
- Mana Cost
- 25
- Combat
- Yes
Summons a troop of (Power x 2) earth elementals to your side.