Spells: Water

Magic and spells Views: 9 Last Edited
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Bless Spells
Bless
School
Water
Level
1
Mana Cost
5
Combat
Yes

Target allied troop's creatures inflict maximum damage when they attack.

Cure Spells
Cure
School
Water
Level
1
Mana Cost
6
Combat
Yes

Removes negative spells from target allied troop and heals ((Power x 5) + 10) health.

Dispel Spells
Dispel
School
Water
Level
1
Mana Cost
5
Combat
Yes

Removes all spell effects from target allied troop.

Protection from Water
School
Water
Level
1
Mana Cost
5
Combat
Yes

Damage from Water Magic spells is reduced by 30% for target allied troop.

Summon Boat Spells
Summon Boat
School
Water
Level
1
Mana Cost
8
Combat
No

Summons one of the hero's unoccupied boats to the shore (50% chance).

Ice Bolt Spells
Ice Bolt
School
Water
Level
2
Mana Cost
8
Combat
Yes

Target enemy troop receives ((Power x 20) + 10) damage.

Remove Obstacle
School
Water
Level
2
Mana Cost
7
Combat
Yes

Removes one non-integral obstacle from the battlefield.

Scuttle Boat Spells
Scuttle Boat
School
Water
Level
2
Mana Cost
8
Combat
No

Destroys a target unoccupied boat (50% chance).

Weakness Spells
Weakness
School
Water
Level
2
Mana Cost
8
Combat
Yes

Target enemy troop's attack rating is reduced by three.

Forgetfulness Spells
Forgetfulness
School
Water
Level
3
Mana Cost
12
Combat
Yes

Half the creatures in target enemy ranged troop forget to shoot.

Frost Ring Spells
Frost Ring
School
Water
Level
3
Mana Cost
12
Combat
Yes

Troops in hexes surrounding the target take ((Power x 10) + 15) damage; the target hex is unaffected.

Mirth Spells
Mirth
School
Water
Level
3
Mana Cost
12
Combat
Yes

Morale of target allied troop is increased by one.

Teleport Spells
Teleport
School
Water
Level
3
Mana Cost
15
Combat
Yes

Instantly moves target allied troop to an unoccupied hex (not over walls/moats).

Clone Spells
Clone
School
Water
Level
4
Mana Cost
24
Combat
Yes

Creates a duplicate of a target allied level 1-5 troop; dispelled when it takes damage.

Prayer Spells
Prayer
School
Water
Level
4
Mana Cost
16
Combat
Yes

Target allied troop's attack, defense, and speed are increased by two.

Water Walk Spells
Water Walk
School
Water
Level
4
Mana Cost
12
Combat
No

The hero may cross water to an unoccupied land tile at up to 60% movement.

Summon Water Elemental
School
Water
Level
5
Mana Cost
25
Combat
Yes

Summons a troop of (Power x 2) water elementals to your side.