Heroes of Might and Magic 3.5 WOG

In the Wake of Gods Views: 640 Last Edited

Heroes of Might and Magic III: In the Wake of Gods (WoG, also called Heroes 3.5 or Heroes 3½) is an unofficial, fan-made add-on to Heroes of Might and Magic III: The Shadow of Death; it also works with the Complete edition[1][2]. It is free and non-commercial and does not install on Restoration of Erathia or Armageddon's Blade[3]. Its official site called it "first and foremost" a customisable toolbox for map makers and players[1]. Its last full release, 3.58f, dates from November 2004[4]; its modernised continuation is the ERA platform[5].

History

  • The project was founded and led by Vyacheslav (Slava) Salnikov, known as ZVS, a Russian Heroes III player, who also created its scripting language[6][7][8]. Work began in February 2001[6][9].
  • Alexey Pishchulin was among the developers in 2001[10]. By spring 2002 players from around the world had joined[7], and the team, calling itself the WoG Team or HMM3.5 Team, worked internationally[1][11].
  • The first version came out on 20 November 2001, in English only, with a Russian version promised for December[10][4]. The Russian edition was named «Герои 3 1/2: Во Имя Богов»[12].
  • Commanders arrived in 3.57 (October 2002), creature experience in 3.58 (August 2004), and the full 3.58f package in November 2004[4][13][14].
  • Work on 3.59 had started by December 2004, with a new town, the Bastion, approved[8]. The official site still hoped in later years to finish 3.59 "in 2008"[1].
  • In December 2013 the team, reorganised as CoreWoG, released a 3.59 alpha and published the source code[7][15]. The repository, under GrayFace, describes the alpha as a platform for mods that installs over a clean WoG 3.58 and does not load 3.58 saves[16]; Linux.org.ru listed Lua scripting with full ERM support and warned of many bugs[17].

Versions

VersionDateWhat it brought
3.520 November 2001first release, in English[10][4]
3.51–3.55November 2001 – February 2002patches[4]
3.5622 March 2002Mithril resource, new map objects[4][18]
3.578 October 2002Commanders[4]
3.5826 August 2004creature (stack) experience, five new creatures[4][13]
3.58fpatch 2 November 2004; full package 16–17 November 2004final 3.58 release[4][14]
3.59 alphaDecember 2013source code published; Lua scripting[7][17][16]

Features

  • ERM (Event Related Model), a scripting language that can change how any object on a map behaves[19]. AG.ru singled it out at release: mission events can respond to what the player does[10].
  • Towns can be destroyed, rebuilt and turned into another town type; old heroes received new specialties; spare troops can be left to guard the map[10].
  • Eighth-level creatures and "God's Representatives" that give heroes primary-skill bonuses[2][7].
  • Commanders (3.57): each hero may have a personal Commander who fights, gains experience and levels up[4].
  • Stack experience (3.58): creatures gain experience and new abilities across up to ten ranks; 3.58 also added the Sorceress, Sylvan Centaur, Hell Steed, Werewolf and Dracolich[13].
  • A new resource, Mithril, and new map objects such as caves, treasure chests and markets (3.56)[18]; map makers can set custom hero portraits, dialogues and pictures[19].
  • WoG Options, in-game pages that switch individual rules on and off, are still present in ERA[20].

Reception

Igromania found it better than the official expansions[2][12]; the Russian magazine «Лучшие компьютерные игры» gave it its "Crown" award[7], and the Polish CD-Action rated it 9/10 in 2007[21].

Today

  • HD Mod supports WoG 3.58 and ERA only partly[22].
  • The Heroes 3.5 WoG Portal calls 3.58f seriously outdated and recommends installing ERA instead[23][9].
  • Parts of WoG have been ported to VCMI[24][25], and VCMI's browser build added WoG support[26].