Secondary skills

Heroes III Views: 11 Last Edited
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Air Magic Secondary Skills
Air Magic

Allows all Air spells to be cast at Basic effectiveness regardless of the caster's other skills.

Archery Secondary Skills
Archery

Increases the damage inflicted by the hero's ranged (shooting) units by 10%.

Armorer Secondary Skills
Armorer

Reduces all physical damage suffered by the hero's troops by 5%.

Artillery Secondary Skills
Artillery

Lets the hero control the Ballista/Cannon and grants it +1 shot, with a chance for double damage.

Ballistics Secondary Skills
Ballistics

Gives the hero control of the catapult during sieges, improving its accuracy and damage to walls.

Diplomacy Secondary Skills
Diplomacy

Allows the hero to recruit a portion of wandering monster stacks that wish to join, and lowers surrender costs.

Eagle Eye Secondary Skills
Eagle Eye

Gives a 40% chance to learn enemy-cast spells of up to 2nd level after combat.

Earth Magic Secondary Skills
Earth Magic

Allows all Earth spells to be cast at Basic effectiveness regardless of the caster's other skills.

Estates Secondary Skills
Estates

Generates 125 extra gold per day for the hero's kingdom.

Fire Magic Secondary Skills
Fire Magic

Allows all Fire spells to be cast at Basic effectiveness regardless of the caster's other skills.

First Aid Secondary Skills
First Aid

Lets the hero control the First Aid Tent, healing 50 hit points of damage to a wounded unit each combat round.

Intelligence Secondary Skills
Intelligence
Leadership Secondary Skills
Leadership

Raises the morale of the hero's troops by +1.

Learning Secondary Skills
Learning

Increases all experience the hero earns by 5%.

Logistics Secondary Skills
Logistics

Increases the hero's movement points on land by 10%.

Luck Secondary Skills
Luck

Raises the luck of the hero's troops by +1.

Mysticism Secondary Skills
Mysticism

Restores 2 additional spell points to the hero each day.

Navigation Secondary Skills
Navigation

Increases the hero's movement points on water by 50%.

Necromancy Secondary Skills
Necromancy

Raises a number of Skeletons from enemy creatures killed in combat (10% of the slain).

Offense Secondary Skills
Offense

Increases the damage inflicted by the hero's melee units by 10%.

Pathfinding Secondary Skills
Pathfinding

Reduces the movement penalty for crossing rough terrain (25% reduction at Basic).

Resistance Secondary Skills
Resistance

Gives the hero's troops a 5% chance to resist enemy spells cast against them.

Scholar Secondary Skills
Scholar

Allows the hero to teach and learn spells of up to 1st level when meeting another hero.

Scouting Secondary Skills
Scouting

Increases the hero's radius of revealed map (line of sight) by 1 tile.

Sorcery Secondary Skills
Sorcery

Increases the damage dealt by the hero's offensive spells by 5%.

Tactics Secondary Skills
Tactics

Lets the hero reposition troops within a 1-hex zone before combat begins.

Water Magic Secondary Skills
Water Magic

Allows all Water spells to be cast at Basic effectiveness regardless of the caster's other skills.

Wisdom Secondary Skills
Wisdom

Allows the hero to learn and cast spells of up to 2nd level.