Heroes II Views: 24 Last Edited
Auto-translated

There are only 6 types of Heroes of Might and Magic in the game:

Knight Barbarian Necromancer
Sorceress Wizard Warlock

   Each hero has:
  • Skills
  • Knowledge
   Another important parameter of a hero is Experience. Experience is an indicator that affects level growth. Leveling up leads to an increase by one unit in one of the four skills and one piece of knowledge, unless they are all expert.
   Each type of hero corresponds to a certain set of base skills and knowledge—that is, the parameters a first-level hero possesses.

Type
Att.
Def.
Sp. P.
Kn.
Knowledge
Magic
Barbarian
3
1
1
1
Advanced Pathfinding
No spellbook
Knight
2
2
1
1
Basic Ballistics and Basic Leadership
No spellbook
Sorceress
0
0
2
3
Basic Wisdom and Advanced Navigation
Bless
Necromancer
1
0
2
2
Basic Wisdom and Basic Necromancery
Haste
Wizard
0
1
2
2
Advanced Wisdom
Stoneskin
Warlock
0
0
3
2
Basic Wisdom and Advanced Scouting
Curse

   Further increase of a hero's abilities also depends on their type. Which skills and knowledge will be increased upon leveling up is determined randomly. However, the probability is linked to the hero type and for skills it looks as follows:

Type
Level
Atttack Skill
Defence Skill
Spell Power
Knowledge
Barbarian
2-9
55%
35%
5%
5%
10 and above
30%
30%
20%
20%
Knight
2-9
35%
45%
10%
10%
10 and above
25%
25%
25%
25%
Sorceress
2-9
10%
10%
30%
50%
10 and above
20%
20%
30%
30%
Necromancer
2-9
15%
15%
35%
35%
10 and above
25%
25%
25%
25%
Wizard
2-9
10%
10%
40%
40%
10 and above
20%
20%
30%
30%
Warlock
2-9
10%
10%
50%
30%
10 and above
20%
20%
30%
30%

   A similar dependency also exists for knowledge, and it looks as follows (the higher the number, the greater the probability of growth for that parameter; if 0 is specified, this parameter never increases upon leveling up):

Knowledge
Barbarian
Knight
Sorceress
Necromancer
Wizard
Warlock
Archery
3
2
3
1
1
1
Ballistics
3
4
3
3
3
3
Diplomacy
2
3
2
2
2
2
Eagle Eye
1
1
2
3
3
3
Estates
2
3
2
2
2
2
Leadership
3
5
1
0
1
2
Logistics
3
3
2
2
2
2
Luck
2
1
3
1
1
2
Mysticism
1
1
3
3
3
4
Navigation
3
2
4
2
2
2
Necromancery
0
0
0
5
0
1
Pathfinding
4
3
2
3
2
2
Scouting
4
2
1
1
4
2
Wisdom
1
2
4
4
5
5

   A hero also has qualities such as morale and luck. High morale often allows warriors in battle to attack twice. With low morale, warriors may skip turns.

   Sources that increase morale:
  • Permanent: All warriors from one Castle, artifacts, being in a town with a tavern and (or) coliseum. Additionally, the Leadership skill affects the amount of morale.
  • One-time: Visiting a grove, oasis, Temple, where the latter increases morale by two units.
   Sources that decrease morale:
  • Permanent: A hero has 3 groups of troops from different Castles, Fizbin of Misfortune artifact. Additionally, warriors from the Necromancer Castle, who have no morale themselves at all, are capable of lowering the morale of units with them, both their own and enemy ones.
  • One-time: Visiting an empty graveyard or shipwreck.
   High luck allows warriors to sometimes deal double damage to enemies, while low luck results in half the damage.

   Sources that increase luck:
  • Permanent: Artifacts and Luck skill.
  • One-time: Visiting an idol, fountain, or magic mushroom circle.
   Sources that decrease luck:
  • One-time: Visiting a looted pyramid.