Wizard Castle units

Wizard Views: 183 Last Edited
Halfling Creatures
Halfling
Level
1
Attack
2
Defense
1
Min damage
1
Max damage
3
Hit points
3
Ranged
Yes
Shots
12
Speed Tier
Slow

Quite good shooters for their class, especially after a Luck spell is cast on them.

  • Gold 50 Gold
Boar Creatures
Boar
Level
2
Attack
5
Defense
4
Min damage
2
Max damage
3
Hit points
15
Speed Tier
Very Fast

The fastest melee creatures in the Wizard army.

  • Gold 150 Gold
Iron Golem Creatures
Iron Golem
Level
3
Attack
5
Defense
10
Min damage
4
Max damage
5
Hit points
30
Speed Tier
Very Slow

Golems are fairly tough and absorb half of the damage dealt to them by magic.

  • Gold 300 Gold
Steel Golem Creatures
Steel Golem
Level
3
Attack
7
Defense
10
Min damage
4
Max damage
5
Hit points
35
Speed Tier
Slow

Steel golems gain extra health and speed, but remain slow units.

  • Gold 350 Gold
Roc Creatures
Roc
Level
4
Attack
7
Defense
7
Min damage
4
Max damage
8
Hit points
40
Movement
Flying
Speed Tier
Average

The only creature in the Wizard army able to fly.

  • Gold 400 Gold
Archmage Creatures
Archmage
Level
5
Attack
12
Defense
8
Min damage
7
Max damage
9
Hit points
35
Ranged
Yes
Shots
24
Speed Tier
Very Fast

Archmages have greater speed and a 20% chance to dispel beneficial spells on enemy stacks.

  • Gold 700 Gold
Mage Creatures
Mage
Level
5
Attack
11
Defense
7
Min damage
7
Max damage
9
Hit points
30
Ranged
Yes
Shots
12
Speed Tier
Fast

Mages suffer no melee penalty and deal good damage as ranged troops.

  • Gold 600 Gold
Giant Creatures
Giant
Level
6
Attack
13
Defense
10
Min damage
20
Max damage
30
Hit points
150
Speed Tier
Average

Immune to mind-affecting spells, with excellent damage and health.

  • Gold 2000 Gold
  • Gems 1 Gems
Titan Creatures
Titan
Level
6
Attack
15
Defense
15
Min damage
20
Max damage
30
Hit points
300
Ranged
Yes
Shots
16
Speed Tier
Very Fast

Unlike giants, titans can strike targets at range and have substantially better stats.

  • Gold 5000 Gold
  • Gems 2 Gems