Fortress faction units

Fortress - Dwarves Views: 287 Last Edited
Auto-translated
Defender Creatures
Defender
Level
1
Attack
1
Defense
4
Min damage
1
Max damage
1
Hit points
7
Speed
4
Initiative
9
Growth
18
Movement
Ground
Size
Single hex

Comprising the backbone of any Dwarven army, the Defenders are the Stone Halls' most numerous troops. Bolstered by their tough Dwarven armour, Defenders can hold their ground against the attacks of enemies much mightier than they are.

  • Gold 24 Gold
Shieldguard Creatures
Shieldguard
Level
1
Attack
1
Defense
5
Min damage
1
Max damage
2
Hit points
12
Speed
4
Initiative
9
Growth
18
Movement
Ground
Size
Single hex

Shieldguards are battle-hardened warriors whose mission is to protect other Dwarven units. Using their mighty shields, the Shieldguards can build an unbreakable wall to decrease the damage inflicted by the attacking enemy. The greater the distance is for the enemy to move before attacking, the weaker their blow will be.

  • Gold 40 Gold
Mountain Guard Creatures
Mountain Guard
Level
1
Attack
2
Defense
6
Min damage
1
Max damage
2
Hit points
12
Speed
4
Initiative
8
Growth
18
Movement
Ground
Size
Single hex

Mountain Guards are able to withstand the attacks of their enemies with a rock-like durability. These fabled dwarf foot soldiers, armed with huge shields reminiscent of fortress walls, provide a formidable obstacle to any opponent. And while they stand their ground, nothing is capable of inflicting upon them any real harm.

  • Gold 40 Gold
Spearwielder Creatures
Spearwielder
Level
2
Attack
4
Defense
4
Min damage
1
Max damage
2
Hit points
10
Speed
4
Initiative
9
Growth
14
Movement
Ground
Ranged
Yes
Shots
2
Size
Single hex

Spearwielders are one of the Dwarven army’s trump-cards. The shock of their attack and their skill with their heavy-bladed spears grant them a chance to decrease the enemy’s Speed and Initiative.

  • Gold 45 Gold
Skirmisher Creatures
Skirmisher
Level
2
Attack
4
Defense
4
Min damage
2
Max damage
3
Hit points
12
Speed
4
Initiative
9
Growth
14
Movement
Ground
Ranged
Yes
Shots
4
Size
Single hex

Spearwielders who master the difficult art of throwing their weapon -- accurately -- become Skirmishers, able to strike the enemy from a distance. They are thus doubly effective, having both a ranged attack while inhibiting the enemy's Initiative and Speed. Like the Spearwielders, they remain dangerous in melee and are not penalised for their ranged attack skills.

  • Gold 65 Gold
Harpooner Creatures
Harpooner
Level
2
Attack
5
Defense
3
Min damage
2
Max damage
5
Hit points
10
Speed
4
Initiative
9
Growth
14
Movement
Ground
Ranged
Yes
Shots
4
Size
Single hex

In the hands of those who know how to use it, the harpoon is a dangerous weapon. Once struck by a harpoon, the enemy risks falling out of line and being exposed to a savage blow from the dwarf's axe.

  • Gold 65 Gold
Bear Rider Creatures
Bear Rider
Level
3
Attack
5
Defense
10
Min damage
4
Max damage
5
Hit points
25
Speed
6
Initiative
10
Growth
7
Movement
Ground
Size
Large

No army can do without cavalry, whose object is to quickly reach and engage the enemy units. The Dwarves have tamed fierce bears for this, whose toughness and endurance compensate for their relatively lower speed.

  • Gold 130 Gold
Blackbear Rider Creatures
Blackbear Rider
Level
3
Attack
6
Defense
14
Min damage
5
Max damage
6
Hit points
30
Speed
7
Initiative
11
Growth
7
Movement
Ground
Size
Large

Blackbear Riders are the Dwarves' elite mounted troops. Their mighty beasts wear heavy armour and are rigorously trained to have improved vitality. In addition, the black bears can go into a frenzy, striking the enemies with their paws and knocking them aside to decrease their Initiative.

  • Gold 185 Gold
Whitebear Rider Creatures
Whitebear Rider
Level
3
Attack
8
Defense
12
Min damage
5
Max damage
6
Hit points
30
Speed
7
Initiative
11
Growth
7
Movement
Ground
Size
Large

These huge white bears were brought by the dwarves from the far-off north, and specially trained for battle. Their ferocious teeth, powerful claws and vile-smelling breath strike terror into all those who cross their path.

  • Gold 185 Gold
Brawler Creatures
Brawler
Level
4
Attack
6
Defense
6
Min damage
2
Max damage
6
Hit points
20
Speed
5
Initiative
12
Growth
6
Movement
Ground
Size
Single hex

The Brawlers are masters of hand-to-hand combat to the point where they disdain the use of weapons. They rely instead on ironclad gauntlets and the strength of their own limbs, which are sufficient to inflict heavy damage. So great is their dedication to their martial arts that they are immune to mind-affecting spells.

  • Gold 160 Gold
Berserker Creatures
Berserker
Level
4
Attack
7
Defense
7
Min damage
3
Max damage
8
Hit points
25
Speed
5
Initiative
12
Growth
6
Movement
Ground
Size
Single hex

Berserkers are much like Brawlers, but armed with cruelly-bladed gauntlets. Berserkers may fall into a combat frenzy, losing some Defense but increasing theit Offense greatly. When this happens, the Berserker attacks any nearby creature without suffering retaliation.

  • Gold 215 Gold
Battlerager Creatures
Battlerager
Level
4
Attack
7
Defense
7
Min damage
3
Max damage
7
Hit points
30
Speed
5
Initiative
11
Growth
6
Movement
Ground
Size
Single hex

Dubbed monster slayers by the dwarves, Battleragers have no fear of hydras, dragons or any other creature, however terrifying. When wounded they simply smile and continue to fight with even greater ferocity.

  • Gold 220 Gold
Rune Priest Creatures
Rune Priest
Level
5
Attack
10
Defense
6
Min damage
12
Max damage
15
Hit points
60
Speed
3
Initiative
8
Growth
3
Movement
Ground
Ranged
Yes
Shots
5
Mana
15
Size
Single hex

The Rune Priests are a special caste among the Dwarves, recruited from children born with golden eyes -- the mark of their god, Arkath -- who are selected and brought up as battle-mages. They strike the enemy from a distance and have greater resistance to their foes' magical attacks. A Rune Priest can curse a target with the Mark of Fire, increasing the damage the target suffers from fire-related spells.

  • Gold 470 Gold
Rune Patriarch Creatures
Rune Patriarch
Level
5
Attack
10
Defense
9
Min damage
14
Max damage
18
Hit points
70
Speed
3
Initiative
9
Growth
3
Movement
Ground
Ranged
Yes
Shots
5
Mana
25
Size
Single hex

Certain highly-skilled Rune Priests who undergo consecrating rites in the most secret halls of the Deepflame clan become Rune Patriarchs. Their searing attacks hit their enemies and start a blaze that affects neraby units.

  • Gold 670 Gold
Rune Keeper Creatures
Rune Keeper
Level
5
Attack
10
Defense
9
Min damage
17
Max damage
20
Hit points
65
Speed
3
Initiative
9
Growth
3
Movement
Ground
Ranged
Yes
Shots
5
Mana
25
Size
Single hex

Slaying a Rune Keeper is no easy task, and certainly not without fireproof armour. If a mortal blow is inflicted on this dwarf, his fiery vengeful spirit is released, in the form of an explosion that incinerates anyone in the vicinity.

  • Gold 700 Gold
Thane Creatures
Thane
Level
6
Attack
15
Defense
25
Min damage
8
Max damage
12
Hit points
100
Speed
8
Initiative
11
Growth
2
Movement
Flying
Size
Large

Thanes are not only great warriors, but also possess magical abilities. A Thane can teleport himself into his enemies’ ranks, slaughtering them by brute strength with his axe. In addition, his axe fires off lightning bolts, striking nearby enemies. Thanes are immune to the element of Lightning.

  • Gold 1300 Gold
Warlord Creatures
Warlord
Level
6
Attack
15
Defense
25
Min damage
9
Max damage
14
Hit points
120
Speed
8
Initiative
11
Growth
2
Movement
Flying
Size
Large

The Flame Lords are Thanes who have dedicated their lives to mastering the power of fire. Once per combat, a Flame Lord can strike a selected target and its neighbouring units with a powerful flame strike.

  • Gold 1700 Gold
Thunder Thane Creatures
Thunder Thane
Level
6
Attack
16
Defense
23
Min damage
9
Max damage
13
Hit points
145
Speed
8
Initiative
10
Growth
2
Movement
Flying
Size
Large

These terrifying warriors wield deadly axes, but more lethal still are the magical powers contained within their clenched fists, which can unleash bolts of lightning that strike down helpless opponents, leaving them no place to hide.

  • Gold 1700 Gold
Fire Dragon Creatures
Fire Dragon
Level
7
Attack
25
Defense
35
Min damage
40
Max damage
50
Hit points
230
Speed
5
Initiative
9
Growth
1
Movement
Ground
Size
Large

Fire Dragons are the children of Arkath, the Dragon of Fire and patron god of the Dwarves. Like their distant relatives the Black Dragons, these majestic creatures can attack their enemies with their fiery breath, and they respond to enemy attacks with splashes of Phoenix-like fire. The Fire Dragons themselves, of course, are immune to Fire.

  • Crystal 1 Crystal
  • Gold 3500 Gold
Magma Dragon Creatures
Magma Dragon
Level
7
Attack
30
Defense
40
Min damage
40
Max damage
50
Hit points
280
Speed
5
Initiative
9
Growth
1
Movement
Ground
Size
Large

Magma Dragons seem to have indeed been built from burning stone. Rock-like scales interlaced with fiery veins provide these ardent giants with nearly impervious armour.

  • Crystal 2 Crystal
  • Gold 4500 Gold
Lava Dragon Creatures
Lava Dragon
Level
7
Attack
30
Defense
35
Min damage
44
Max damage
55
Hit points
275
Speed
5
Initiative
9
Growth
1
Movement
Ground
Size
Large

Deep down in the bowels of the earth, the incandescent heat of the bubbling lava lakes serve as the breeding ground for the Lava Dragon. These fire-breathing monsters will reduce their enemy to a pile of ash, and can also leave in their wake a wall of flames that will continue to burn long after they have moved on.

  • Crystal 2 Crystal
  • Gold 3400 Gold