Cheats in the Might and Magic series

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Most role-playing games of the Might and Magic series have no built-in cheat codes. The exceptions are the secret mirror words of Might and Magic III and the two Xeen games, a hidden cheat menu in Might & Magic X, and the developer console of Dark Messiah. For the other games players use exploits, save-file editing, trainers and fan tools.[1][2][3][4]

Might and Magic I–III

No cheat codes are documented for Might and Magic Book One or Might and Magic II.

Most mirror words of Might and Magic III are ordinary destinations, but the “Super Clues” page of the official cluebook prints three secret ones, encrypted with the book's letter cipher. The book describes them as a way for characters to quickly increase their wealth and abilities.[2][5]

WordEffect
DOE MEISTERTakes the party to a secret room in Dragon Cavern with a hoard of dragon gold; leave it with Lloyd's Beacon or Mr. Wizard[2][6]
ORB MEISTERLeads to the passages beneath the pyramids, where a King's Ultimate Power Orb can be obtained[2][6]
BLASTOFFPlays the ending, after which the game can be continued[2][6]

The words are typed at a mirror portal. The spelling above is the cluebook's, decoded; cheat sites write the first two as “doe miester” and “orb miester”.[2][6]

The SNES version of Might and Magic III has a debug password: type the mirror password CONTROVERSY at a mirror; the game answers “unknown destination”, but from then on Select opens an extensive debug menu.[7]

The fan engine ScummVM, which runs Might and Magic Book One and the Xeen games, has its own debugger opened with Ctrl+Alt+D (for example, its spells command teaches all spells). It is a ScummVM tool, not part of the original games.[8][9][10]

Might and Magic IV and V (World of Xeen)

The Xeen games have secret words typed at teleport mirrors: they show the endings, lead to hidden places or give the Xeen Slayer Sword. Some of them are printed in New World Computing's own cluebooks.[3][11] See Might and Magic IV cheat codes and Might and Magic V cheat codes.

Might and Magic VI–IX

Might and Magic VI, VII, VIII and IX have no built-in cheat codes that can be typed during play.[1] What “cheat” pages list for them are exploits and save-file edits:

  • Might and Magic VI: in version 1.0 the chest of the Lost Hoard of the Obelisks gives 250,000 gold every time it is opened and closed again; later patches fixed it.[12]
  • Might and Magic VIII: “cheats” on reference sites are hex edits of the save file.[13]
  • Might and Magic IX: refilling chests, respawning artifacts and editing the .hdr save file.[1][14]

Players on our forum used trainers instead, for example a trainer for Might and Magic VII that works with Buka's Russian release.[15][15][16] For VI–VIII the fan modding environment MMExtension by GrayFace adds a Lua console (Ctrl+F1, run a line with Ctrl+Enter). Like his bug-fix patches for these games, it is a fan tool, not part of the games.[17][18][19]

Might and Magic VII also has a famous easter egg: the Temple in a Bottle, found in a chest under a sunken ship (X = 18150, Y = −3150), takes the party to a dungeon of New World Computing, whose peasants are the real people who made the game.[20][21]

Might & Magic X: Legacy

Might & Magic X: Legacy has a hidden cheat menu: Might & Magic X cheats.[22][4]

Dark Messiah of Might and Magic

Dark Messiah's cheats are typed into the developer console: Dark Messiah console commands.[23][24]

Might and Magic Fates

Might and Magic Fates is an online free-to-play trading card game, so it has no cheat codes. Ubisoft's terms of use forbid cheats, bots and unauthorised third-party tools.[25][26]